• 8/23/20 3:06 pm
- 2.7k views • 0 today
- save_alt 88 downloads
- Compatibility
- Minecraft 1.13
- to version
- Minecraft 1.16
- Changes include
- Advancements
- Functions
Added CreditJul1n for the thumbnail
27
If you watch SM64 Youtube videos, you are probably familiar with this challenge.
If you aren't, no worries, I'll explain :
In Vanilla and rom-hacked Super Mario 64, there is this thing called the "Green Demon Challenge". It forces you/the game itself to spawn a 1-up Mushroom that targets and kills you. Your goal in the challenge is to get a star (usually the red coin one) before the 1-up reaches you. (Gameplay by Nathaniel Bandy in case you still can't imagine what it looks like https://www.youtube.com/watch?v=P2e4KXDu2MQ)
Now... I recreated this in Minecraft... (This datapack probably doesn't work in Multiplayer but if demand is high I'll probably update that)
It wasn't really easy for me to do as this is my first datapack, so please don't judge me.
To activate the challenge: Download the datapack, Create a new world/select an old one, put the datapack inside the folders of the world file under saves/(world name)/datapacks.A message should appear, so prepare to run once you've activated the command.
If something breaks, you have a question, or something else, feel free to ask me.
If you want to showcase my datapack, please credit me.
If you manage to beat the game with the green demon (and without cheats), feel proud! That must have been hard to do.
If you aren't, no worries, I'll explain :
In Vanilla and rom-hacked Super Mario 64, there is this thing called the "Green Demon Challenge". It forces you/the game itself to spawn a 1-up Mushroom that targets and kills you. Your goal in the challenge is to get a star (usually the red coin one) before the 1-up reaches you. (Gameplay by Nathaniel Bandy in case you still can't imagine what it looks like https://www.youtube.com/watch?v=P2e4KXDu2MQ)
Update Log
1.0.0 (24/08/2020)
Creation of the datapack
1.0.1 (25/08/2020)
Slowed down Green Demon speed
Bigger headstart
1.0.2 (25/08/2020 again)
Fixed despawn problem
Removed "Enable cheats" need
Added Credits
An easier way to activate Datapack (/trigger GD)
1.1.0 (09/10/2020)
Made it so the farther you are, the farther the demon goes.
Creation of the datapack
1.0.1 (25/08/2020)
Slowed down Green Demon speed
Bigger headstart
1.0.2 (25/08/2020 again)
Fixed despawn problem
Removed "Enable cheats" need
Added Credits
An easier way to activate Datapack (/trigger GD)
1.1.0 (09/10/2020)
Made it so the farther you are, the farther the demon goes.
Now... I recreated this in Minecraft... (This datapack probably doesn't work in Multiplayer but if demand is high I'll probably update that)
It wasn't really easy for me to do as this is my first datapack, so please don't judge me.
To activate the challenge: Download the datapack, Create a new world/select an old one, put the datapack inside the folders of the world file under saves/(world name)/datapacks.A message should appear, so prepare to run once you've activated the command.
If something breaks, you have a question, or something else, feel free to ask me.
If you want to showcase my datapack, please credit me.
If you manage to beat the game with the green demon (and without cheats), feel proud! That must have been hard to do.
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Have something to say?
- Coding mods is freaking hard
- Resource packs can't do such a thing
- Because it's easy to install
If it's the former, I followed a simple datapack tutorial (that you can probably find yourself) and comverted the command block mechanism into datapack form.
The Commands go like this.
At the very start : Summon a small armor stand that glows, is invulnerable, is invisible, has no gravity and has a 1-up player head on it's head.
Then, in every tick (every 20th of a second), rotate the armor stand so that it faces the player. Then, make it go forward a bit, check if the player is within 0.3 blocks away with the armor stand. If yes, kill said player.
To allow going through dimensions and still have the green demon, I added in the datapack hidden advancements that triggers when the player changes dimensions. The datapack then checks if the player has one of those advancments, teleports the armorstand in the correct dimension above you and finally, removes those advancements from the player.
If it's the later , you can probably find how to install the datapack in Google or Youtube by searching "How to download a datapack".
Hope this helped