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This pack adds Timber Physics!
If you chop a naturally spawned Tree with an Axe, it will fall over!
Compatible with Custom Trees from other Datapacks *cough*
Customisation Options:
- To get into the options do /trigger physicstimber.help
- Choose whether sneaking should not trigger the Timber or if it should only trigger when sneaking. (Player specific)
- Choose the max Size a Tree can have for Timber to be triggered. (Admin only option, global)
If you are wielding an Axe with Silk Touch, Timber will not trigger.
If you have any suggestions let me know =)
Like and Favourite this shit, become a Canadian today!
If you chop a naturally spawned Tree with an Axe, it will fall over!
Compatible with Custom Trees from other Datapacks *cough*
Customisation Options:
- To get into the options do /trigger physicstimber.help
- Choose whether sneaking should not trigger the Timber or if it should only trigger when sneaking. (Player specific)
- Choose the max Size a Tree can have for Timber to be triggered. (Admin only option, global)
If you are wielding an Axe with Silk Touch, Timber will not trigger.
Technical Info
This pack can be very taxing for Servers and Clients when big trees are chopped! Keep that in mind.
Max Tree size options explained:
- Small: [up to 15 Logs and 100 Leaves]
- all Vanilla Trees that are not large Trees
- Medium: [up to 150 Logs and 400 Leaves]
- all Vanilla Trees
- Large: [up to 200 Logs and 800 Leaves] <- Default Option!
- most Custom Trees
- Absurd: [up to 600 Logs and 2500 Leaves]
- basically anything that´s not really ridiculous
If a Tree is larger than the selected Max size, Timber wont trigger for it. (It will not fall over)
How a Tree is defined:
- Having 3+ Logs and at least 1 Leaf that is non persistent ([persistent=false]) connected to one of the Logs
- Each Log looks for connected Logs (also diagonal) so if there are Logs in your Tree that have a one Block distance to other Logs they are not considered to be part of the Tree!
Nether Trees are not implemented, and I wont implement them in the foreseeable future, sry.
Max Tree size options explained:
- Small: [up to 15 Logs and 100 Leaves]
- all Vanilla Trees that are not large Trees
- Medium: [up to 150 Logs and 400 Leaves]
- all Vanilla Trees
- Large: [up to 200 Logs and 800 Leaves] <- Default Option!
- most Custom Trees
- Absurd: [up to 600 Logs and 2500 Leaves]
- basically anything that´s not really ridiculous
If a Tree is larger than the selected Max size, Timber wont trigger for it. (It will not fall over)
How a Tree is defined:
- Having 3+ Logs and at least 1 Leaf that is non persistent ([persistent=false]) connected to one of the Logs
- Each Log looks for connected Logs (also diagonal) so if there are Logs in your Tree that have a one Block distance to other Logs they are not considered to be part of the Tree!
Nether Trees are not implemented, and I wont implement them in the foreseeable future, sry.
If you have any suggestions let me know =)
Like and Favourite this shit, become a Canadian today!
Compatibility | Minecraft 1.18 |
to | Minecraft 1.20 |
Tags |
10 Update Logs
Update #10 : by imalittlhigh 01/19/2024 1:42:23 pmJan 19th
added general advancement for all my datapacks
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Might be cause ur using it in 1.20.5?
The Timber effect works on every "naturally" generated tree (as long as it has at least 3 logs/wood and 1 leaf that is not persistent) the tree will be filled. So it works on 2x2 trees, and custom generated trees (made this with my custom trees datapacks in mind) ^^
Nether trees are not implemented because i cant rly detect custom nether trees (vanilla ones are possible) and i want this pack to be usable with custom trees ^^
I only test my packs on vanilla, so might not work ^^
I have tested it with 2 ppl just chopping trees (also big custom ones) on a server and didnt notice any lag. For bigger servers and more players idk ^^