Vanilla Plus Version 2.5.1 Mechanics Makeover

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avatar Zero_4793
Level 42 : Master Modder
26
Vanilla Plus 1.13+ Datapack
Version 2.5.X - Mechanics Makeover



Intro:

Vanilla Plus [​1.13+ Datapack] is focused on the subtle, gradual and dynamic improvement of vanilla Minecraft game play. This includes alterations of the natural world such as; player made desire paths, dynamic forestation and intuitive biology. More challenging and strategic mobs such as; variant zombies, tricky skeletons and the dreadful killager. Mechanics such as useful mining turtles, powerful turrets and convenient elevators.

This datapack is continuously updated through Agile versions. It is focused on dynamic functionality that is not too dissimilar to vanilla. Please inform me if you find any bugs or have constructive feedback. Also please send me suggestions for future updates.



Regards - Zero / Crimson Tardis
Minecraft - Zero_4793
Discord - Zero#4793
Patreon - https://www.patreon.com/zero_4793


Detailed Description:

This datapack is divided into modules and functions. Most of which are optional and may be toggled on or off to suit your customized version of this mod. All Modules and Functions default to on. A disabled Module will not run its contained Functions.

To open the interactive Menu for descriptions and customisation run the command:
/trigger Menu

The Main Modules are Nature, Mechanics and Mobs as well as the additional Respawn Function.
Below are the specific descriptions of each part of this datapack. Those that say Function or Module are toggle-able, the others are not.

Death
Respawn Function

Nature Module

Mobs Module

Mechanics Module


CompatibilityMinecraft 1.13
toMinecraft 1.15
Tags

20 Update Logs

Update #20 : 04/04/2020 1:57:42 amApr 4th

WARNING the latest versions have a severe spawning bug with spiders, i highly suggest disabling spiders function. until the next update
LOAD MORE LOGS

2
03/31/2020 12:23 am
Level 1 : New Miner
Solaris1
So far an amazing datapack, brings many new features to the minecraft I grew up playing for several years. Unfortunately when trying the pack on a 1.15.2 Paper server it causes major lag. I have all but the re-spawn and mechanical modules/functions enabled, disabling the pack outright fixes the lag. While trying to find a solution for this lag I found a post talking about a 1.13 feature that causes lag when trying to find a specific entity, later in 1.14 (or might have been 1.15) they added a new feature to find a specific entity. I'm not sure if that is the issue with it supporting 1.13 or if something different. The pack is still fun to use on its own in single player though. Very good work.
1
03/31/2020 2:44 am
Level 42 : Master Modder
Zero_4793
I think there may be an issue in the latest update causing lag, not sure. Other then that all i can see is that the pack is continually getting larger, requiring more dedicated performance.

I am currently at the stage where i am considering on either cutting back its features or separating it into separate packs.
1
05/13/2020 2:41 am
Level 1 : New Miner
TeaVyy
Maybe seperate all the modules into differrent datapacks?
1
05/13/2020 11:58 pm
Level 42 : Master Modder
Zero_4793
Yea, looks like thats gonna be the case
2
03/10/2020 4:24 am
Level 1 : New Miner
Gravitryx
An idea for an extra mob would be a drowned riding a dolphin or a guardian

not sure if the later would work for thorns
1
03/10/2020 7:47 pm
Level 42 : Master Modder
Zero_4793
I wish i could do that, and have tried. But sadly Mobs do not continue to ride when submerged in water :(
1
03/10/2020 7:47 pm
Level 42 : Master Modder
Zero_4793
Ask Mojang to fix this XD
2
03/06/2020 11:28 pm
Level 1 : New Explorer
HLFlare
Oh sweet, someone actually has the same idea for death zombies.
1
03/08/2020 5:23 pm
Level 42 : Master Modder
Zero_4793
And which idea/mechanic is that?
2
11/16/2019 11:49 am
Level 24 : Expert Explorer
Etsan
I would love to just see a standalone data pack just for creeper jockeys
1
11/17/2019 12:08 am
Level 42 : Master Modder
Zero_4793
Just creeper jockeys? any other mob spawns you'd like if i were to make this stand alone pack?
1
11/17/2019 6:57 pm
Level 24 : Expert Explorer
Etsan
Baby zombie riding cave spider jockey and if possible skeleton riding phantom jockey and blaze riding ghast jockey.
1
11/17/2019 9:37 pm
Level 42 : Master Modder
Zero_4793
ive tried the last two before. Skeletons will shoot the phantom and you dont really see the blaze as it sits inside the ghast.
baby zombie on cave spider sounds cute tho
1
11/18/2019 4:26 pm
Level 24 : Expert Explorer
Etsan
I just know that baby zombies make chickens run fast when they ride them. I'm imagining a super speedy cave spider. The blaze in the ghast makes ghast seem to have a 2nd fireball ability making them more difficult at least if the blaze doesn't hit the ghast somehow.
1
11/22/2019 5:17 pm
Level 42 : Master Modder
Zero_4793
Yes that will work, if not pretty. But skeleton on phantom does not. witch and evoker work on phantoms though.
1
10/01/2019 6:17 pmhistory
Level 1 : New Explorer
ThePizzaisAgressive
This is really cool but it makes my Aternos server almost unplayable because of the lag it causes. I hope there is a fix for that. Also, could you release a separate datapack that only contains the day night cycle function? because even if I disable all other modules and functions, It is still laggy. i would also appreciate a separate one with the pain and body functions. Thanks for your attention.
2
10/09/2019 1:02 am
Level 42 : Master Modder
Zero_4793
I have recently discovered that the function 'conveyor' in Mechanics was causing a lot of performance issues. Disable it and it should help for when running Vanilla Plus.
2
10/12/2019 5:36 pm
Level 1 : New Explorer
ThePizzaisAgressive
I don't think that will help because even after I disabled every single module, It was still lagging, the lag only stops when I completely disable the datapack. However I may test this out once I start playing again.
2
10/02/2019 1:17 am
Level 42 : Master Modder
Zero_4793
It shouldn't be laggy if the rest is disabled. But i will put the requests to make seperate day night cycle and body functions on my agenda.
1
10/02/2019 11:40 am
Level 1 : New Explorer
ThePizzaisAgressive
Yeah, but somehow it is still lagging even after I disable every single module, it only stops lagging when I completely disable the datapack. Thanks for the answer by the way.
1
10/02/2019 7:43 pm
Level 42 : Master Modder
Zero_4793
that it quite odd. Are you running other packs/mods?
1
10/12/2019 5:34 pm
Level 1 : New Explorer
ThePizzaisAgressive
Well yes but if even If I disable all other packs it's still laggy, the lag only stops when I disable vanilla plus.
1
10/12/2019 6:48 pm
Level 42 : Master Modder
Zero_4793
All i can really say here is that Vanilla Plus is a large pack. It is going to cause some performance loss. I'm doing a lot to improve performance. But there is only so much i can do without removing necessary features.
1
10/03/2019 1:06 pm
Level 1 : New Miner
Luepe
The same issue is happening for me. The only other pack I'm running is fish traps, and there is no lag when vanilla plus is disabled.
3
09/27/2019 12:18 pmhistory
Level 57 : Grandmaster Programmer
Mizab
Looks Awesome! :)
2
09/27/2019 7:29 pm
Level 42 : Master Modder
Zero_4793
Thanks
2
09/26/2019 3:45 am
Level 1 : New Miner
supersaiyansubtlety
Awesome, v2.4.5 seems to have fixed settings on servers! I finally have configurable day length!
1
09/26/2019 6:57 am
Level 42 : Master Modder
Zero_4793
Yes i finally fixed the issues. Day length was configurable previously, but under a different method.
You run it on a server, could i see this server or you tell me more about. The more feedback i get on server performance the more effectively i can improve it.
2
10/12/2019 3:57 am
Level 1 : New Miner
supersaiyansubtlety
Unfortunately since the above post the settings on the server actually reset to default again. I'm not sure what caused it because I specifically tested stopping and starting the server and the settings seemed to have persisted at first.
The server is just so my friend and I can play together, it's run from the same PC as my client and it has some Fabric mods along with some other datapacks.
1
10/12/2019 4:23 pm
Level 42 : Master Modder
Zero_4793
v2.4.5 had fixed most server issues but was still at fault on one major issues. It would reset when a new player joined. I am confident that v2.4.6 has resolved this final server issue. And therefor i am finally free to pursue the next major update, Mechanics Makeover. Sorry for the ongoing sever issues, they have frustrated me as much as you i'm sure, but i believe they are finally fixed.

TLDR; Use v2.4.6
1
10/15/2019 3:24 am
Level 1 : New Miner
supersaiyansubtlety
Ok, as far as I can tell my settings are remaining saved on my server now.
Unfortunately sleeping doesn't seem to pass the night. The only function I have enabled is cycle set to 4.
1
10/15/2019 6:07 am
Level 42 : Master Modder
Zero_4793
I want to thank you for informing of all the issues have encountered so that i can help you and fix bugs.
It frustrates me when people suffer in silence as it prevents me from helping or fixing bugs i have yet to notice.
So thanks :)
1
10/15/2019 6:05 am
Level 42 : Master Modder
Zero_4793
If cycle is enabled, sleeping wont pass much time unless you also have 'sleep' enabled
1
09/23/2019 11:14 pm
Level 1 : New Explorer
Gliitchy
the blocky function to disable mobs placing blocks isn't working for me, am I doing something wrong?
2
09/23/2019 11:22 pm
Level 42 : Master Modder
Zero_4793
Sorry, just updated description. It has been changed to blocks.
1
09/22/2019 7:46 pm
Level 1 : New Miner
Anatoliy_io
Data pack is good, but it definitely needs a list of available commands for customization. Im inexperienced with commands, so trying to disable the paths and the decreased consumption from the body function is kind of a pain
1
09/23/2019 6:58 pm
Level 42 : Master Modder
Zero_4793
currently working on this
1
09/22/2019 7:58 pm
Level 42 : Master Modder
Zero_4793
For this specific case though:

/scoreboard players set paths Server 0
/scoreboard players set body Server 0
1
09/22/2019 7:57 pm
Level 42 : Master Modder
Zero_4793
Would a help menu be helpful. Lists available commands with examples.
1
09/16/2019 11:08 am
Level 5 : Apprentice Architect
O_CALEB_O
"Mining turtle," you say? Hmm...

www.youtube.com/watch?v=nk7QqknyusQ
1
09/19/2019 2:56 am
Level 42 : Master Modder
Zero_4793
XD IKR
1
08/17/2019 12:34 pm
Level 11 : Journeyman Miner
Mysbeario
I use /scoreboard command to turn off some functions, but when I stop server then start it, these inactive functions now become active.
1
09/27/2019 7:28 pm
Level 42 : Master Modder
Zero_4793
v2.4.5 has successfully solved these issues
1
09/22/2019 4:56 am
Level 42 : Master Modder
Zero_4793
This issue should be fixed now
1
08/28/2019 5:43 pm
Level 42 : Master Modder
Zero_4793
Bugs i have noticed and am working to fix.
Sorry for the inconvenience. All i can suggest is to try a different version.
1
08/16/2019 12:47 pm
Level 1 : New Miner
supersaiyansubtlety
This seems really cool but I can't get it configured the way I want.
I used the /tag action that disables all modules because I want to start with just longer days. However I get no feedback if I try `/scoreboard players set cycle Server 1` or `/scoreboard players set Cycle Server 1` and I notice no difference. I also tested `plant`, `Plant`, `seeds`, and `Seeds` because I thought it would be easier to tell if they're working but also saw no difference.
I also tried using the list action afterward and it still showed the nature module was disabled.
Am I using the commands correctly?
Could you make it so the commands give feedback?
Even better, could you allow us to spawn a book full of all the commands we need to configure the datapack?
1
08/28/2019 5:42 pm
Level 42 : Master Modder
Zero_4793
Good ideas, i will get to them.
The one step you have forgotten is to enable nature module itself
/scoreboard players set nature Server 1
1
08/29/2019 4:31 am
Level 1 : New Miner
supersaiyansubtlety
Working great now in single player, thanks. On my server I'm having the same issue as rweckop with settings not saving. Were do I get a different version? I saw in an update log you mention google docs but I haven't been able to find a link.
1
08/29/2019 4:43 am
Level 42 : Master Modder
Zero_4793
thats a derp on my part, i removed the google docs link as i was updating desc, but life has gotten in the way and i have not completed that yet, so ill put the link back up untill i get back to the mod
Sorry
1
08/29/2019 6:01 pm
Level 1 : New Miner
supersaiyansubtlety
Ok, thanks, and good luck with life stuff!
1
09/27/2019 7:27 pm
Level 42 : Master Modder
Zero_4793
The versions are now up. (Bottom of description)

And v2.4.5 greatly improves server stability, command and function description.
Hope this helped
1
08/11/2019 3:32 pmhistory
Level 1 : New Miner
lildavdog
So i noticed a couple of things. Mobs move like they are lagging however I can move fine. On creative blocks break as they should... instantly. In Survival the block will reappear and I will have to wait a few seconds. Also the leaves from trees seem to take a looong time to fall now.
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