Minecraft Data Packs / Quality of Life

Visual Tridents [OptiFine]

  • check_circle Advancements
  • check_circle Functions
  • 11,746 views, 5 today
  • 907 downloads, 0 today
  • 60
  • 52
  • 10
Required Resource Pack
Siscu's Avatar Siscu
Level 75 : Legendary Technomancer
1,039
This datapack requires a resourcepack to work, but you can ommit this step if you have the latest version of VisualEnchantments by CiscuLog(Siscu)


Since forever we haven't been able to see what enchantments are on a tool. Some resourcepacks have stepped forward to achieve this goal, but limitations arise everywhere, one of them not being able to use cit nor cem to display different textures on thrown projectiles.

JuceDoesThings and Siscu join forces with his datapack, destined to fix the thrown tridents which will change textures depending on the enchantments applied.

Quick summary of textures:
  Channeling: Yellow trident
  Impaling: Red trident
  Unbreaking: Black trident
  Loyalty: String wrapped on the hilt
  Mending: Green bit on the head
  Vanishing: Crooked trident
CreditJuceDoesThings
CompatibilityMinecraft 1.13
toMinecraft 1.17
Tags

Create an account or sign in to comment.

jeancrafteo
01/13/2024 9:19 pm
Level 47 : Master Nether Knight
jeancrafteo's Avatar
still works on 1.20?
1
EHXTheAdventurer
02/26/2023 10:17 am
Level 1 : New Miner
history
EHXTheAdventurer's Avatar
The datapack is super great in terms of functionality, but when you want to use it to understand how to make custom trident textures with OptiFine, it's horribly unreadable.
2
Siscu
02/26/2023 2:38 pm
Level 75 : Legendary Technomancer
Siscu's Avatar
Just renamed tridents lol, I agree on how unreadable it is tho
2
EHXTheAdventurer
03/17/2023 7:11 am
Level 1 : New Miner
EHXTheAdventurer's Avatar
Thing is, tridents seem to have something special going on in terms of setting up renamed textures. I was trying to use your pack as a reference, but... no. No chance.
2
xLalipop22
01/17/2022 1:55 pm
Level 18 : Journeyman Miner
xLalipop22's Avatar
Thank you SOOOOO mutch for doing my idea i aprecitate☺
1
JASPER628
08/04/2021 3:36 am
Level 1 : New Miner
JASPER628's Avatar
it's doesn't work for me
I am using preview_OptiFine_1.17.1_HD_U_G9_pre32
for the VisualEnchantments resources pack only see the item from inventory was enchanted. but if I hold the trident the look of the trident doesn't have any change.
The trident required resources pack even worst, I can't even see the enchanted looks of the different tridents from inventory.
1
Siscu
08/04/2021 12:23 pm
Level 75 : Legendary Technomancer
Siscu's Avatar
The datapack is destined to retexture only THROWN tridents, handheld and inventory ones remain unaffected.

Regarding the texture pack, the required one only changes the THROWN entity, leaving again, the handheld unaffected. This is because we can't change the model of said handheld trident.

I'd really appreciate you reading everything before posting bad and irrelevant feedback, thanks
1
EHXTheAdventurer
02/26/2023 10:19 am
Level 1 : New Miner
history
EHXTheAdventurer's Avatar
"This is because we can't change the model of said handheld trident." Is there a chance that has changed since? Because I'm trying to make a trident react to CustomModelData (with Entity Texture Features, which uses the OptiFine format), and using this datapack as a reference.
2
NateRich
07/03/2023 5:25 pm
Level 37 : Artisan Procrastinator
NateRich's Avatar
I've been trying to figure out how to add a custom item to my datapck for like a week, and I can't figure it out. Please let me know if you found out how to replace specific versions of the trident without outright overriding the original one. I am very keen on adding a "Spear", but I don't want to get rid of the vanilla trident of course, I just want to add the new item like I can with other items like tools, weapons, etc.
1
BenGamin98
07/20/2021 9:12 am
Level 49 : Master Blacksmith
BenGamin98's Avatar
The time has come 8]
3

Welcome