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Required Resource Pack
mega7's Avatar mega7
Level 45 : Master Cupcake
40
What is this datapack?

Warfare Expanded is a datapack that adds a number of medieval weapons. Each with their own unique buffs and debuffs. Additionally, This pack also has some achivements in order to spice up stuff a bit. That is the datapack in short terms.
if you have any question, suggestion or a bug to report. Join my discord! Or dm me directly. Discord's "DrPencil_".
Note: This pack mainly targets 1.20 mc version and above. But. You can find 1.19.3-1.19.4 versions exclusively the discord server. If you are in need. Go and get it.

What does this datapack add?
As mentioned, This pack introduces medieval weapons. While not all of those are added. Since this pack is very far from being fully finished. Here's a small list of what the datapack has,

Weapons:
Crafting the weapons requires you to craft a molding bench. Molding benches are the only way to craft any weapon in this list. The recipe can be found in the images.
While reading you may find the term "Traits" alot. Traits are basically some abilities or stats for the weapon you're reading about. To simplify how they work. Click here for their recipes.
*Introducing:

Daggers
Introduction

Daggers are basically a mini-version of the minecraft sword. a Light weapon. a Good choice when you have good aim.
Stats
Daggers are pretty fast. Having a whooping 2.5 Attack Speed. At the cost of -2 Attack Damage. So 2 lower from the normal sword. Being a light weapon makes running with it easier. Therefore slightly increasing speed when carrying.
Traits
Agile I - Allows more speedy movement
Trivia
- Daggers are probably the best choice for people who have great aim and are good at combos. As if you master its usage you can be untouchable.
- Daggers are destined to have a special ability. Though time wasn't on my side to create it.
Advancements
Stabbing Device - mold a dagger


Claymores
Introduction
Claymores are very big and beefy swords. Known to be very damaging & heavy. Essentially they're normal minecraft swords but bigger, Steadier and Deadlier.
Stats
Claymores are somewhat slow to swing with. With having a 1.2 Attack Speed. But makes it up in damage. With having +2 Attack Damage more than a normal sword. Having a big sword also means it is harder to carry and move with. Therefore the carrier will have slight movement debuffs and some knockback resistance. Additionally. Claymores have the ability to completely disable shields just like axes. And partly ignores heavy plated armor's defense. Please note heavy plated armor isn't added yet
Traits
Steady II - Grants more steadiness
Two Handed II - Drastically reduces attack speed when holding a shield




Impetuous II - Neglects part of the armor of any heavy plated armor.



Impulsive - Disables shields just like axes

Trivia
- No noted trivia -

Advancements
Heavy Duty - mold a claymore
Executioner - Execute an undead mob with one slash using a claymore only.

Cutlasses
Introduction
Cutlasses are short, Curved and Very sharp weapons that are mainly used for slashing and cutting. Also a very known weapon amongst sailors and pirates.
Stats
Slightly heavier than a normal sword but a very sharp one due to its curved shape. a Cutlass Deals 1+ Attack Damage more than a normal sword and has 1.4 Attack Speed. 0.2 less than a normal sword. As well as giving slight armor toughness since the cutlass somewhat covers the bearer's hand. As well as having the ability to damage polearm weapons. Due to its stick-cutting abilities.

Traits


Protective I - Grants minor armor toughness



Edged III - Greatly damages the durability of polearm classified weapons.

Trivia
- The cutlass has a secret variant that could be obtained from the pillager's ship.
Advancements
- Certified Pirate - mold a cutlass
- Shining gold - Obtain the captain's cutlass
- Sharpened Edge - Deal heavy damage to a polearm weapon's durability


Battle Axes
Introduction
Battle Axes are basically a double-edged axe that is designed mainly for combat. Very strong for a mostly one handed weapon.
Stats
Battle axes are essentially normal axes but more suitable for combat. They deal 1+ Attack Damage more than a normal axe.
And drain shields durability when used on ones.
Traits
Crusher III - Demolishes shields durability
Trivia
- Battle Axes can be naturally found in structures chests, Carried by certain mobs Or just on item frames.
- Battle Axes are probably the best counter for shield users
Advancements
- Berserker - mold a battle axe
- Scariest Predator - kill a piglin brute that's carrying a golden battleaxe with its own weapon

Lances
Introduction
Lances are polearms that vary in size and shape. And when used right. Are EXTREMELY powerful weapons that can demolish your foe on the battle ground. Usually used when riding a horse to get better acceleration and build up more speed. The type of lance this datapack introduces is the Jousting lance.
Stats
Lances have the exact same Attack Damage as a normal sword. Though are way slower than one. Having 1 Attack Speed. 0.6 Lower than a normal sword. So using this weapon in normal combat is not your best choice. But the debuffs it has it makes up in its most important trait. Acceleration & speed build up. Lances deal more damage depending on how much you sprint for. Jump sprinting and walking will not work. The more you sprint the more damage you'll deal. Which goes in 6 stages. To move on to the next stage you need to run a certain distance determined by the level of the trait. In every stage your lance will deal 20% more damage. With the max damage you can reach 100% more damage. Basically doubling your damage.
Traits
Accelerating II - Sprinting in a straight direction grants more damage as you accelerate
Two Handed I - Drastically reduces attack speed when holding a shield

Trivia
- Having to run to accelerate does prevent you from doing critical hits. So you can't do 100% more damage and have the 50% damage buff from the critical hit. Making accelerating not worth it if you are not going for 66% damage and above
- Lances are used on horses to have faster acceleration. Which is an extra reason to have a horse. [​CURRENTLY DOESN'T WORK WITH HORSES AND VEHICLES]

Advancements
- Professional Jouster - mold a lance
- Ready.. - Get a lance with at least 40% acceleration boost
- Set... - Get a lance with at least 80% acceleration boost

- Charge! - Land a hit using a lance with max acceleration boost



Rapiers
Introduction
Rapiers are somewhat long swords that have alot of different versions of that same weapon. Used by alot of factions. And have many different fighting styles depending on its type. Like slashing, Thrusting and such. The one this datapack adds is the Fencing Rapier. Some could argue that this weapon is not medieval and is Renaissance. But some fencing versions of this weapon existed in medieval saga. So deal with it >:).
Stats
Fencing rapiers have a narrow thrusting blade. If you can even call it a blade? as it doesn't have sharp edges and its only way of properly damage is the point at the end of it. Being narrow makes this blade easy to carry. Increasing the attack speed of it to 2 Attack Speed. 0.4 more than a nomral sword. Though, Not having an edge and being this narrow does debuff it. And reduces its critical damage output by 60%, That's -60% critical hit damage. (the critical damage boost is turned into 20% more damage)
Traits
Flexible II - Reduces critical hit damage
Trivia
- This weapon is extremely fast for its damage output. Making it a great option if your aim is good.
- Not dealing as much critical damage makes this weapon best used with sprint hits. Making it an overpowered weapon if you know how to aim and combo.
Advancements
Fencing Career - mold a rapier


Katanas
Introduction
Katanas are Japanese swords designed to be an extremely sharp and lethal weapons. a Legend has it that a fine well-made katana is folded a thousand times! Which is not true but you get the point :3 (it is folded around 13-30 times. Which is still impressive).
Stats
Katanas are essentially normal minecraft swords. But due to being made from alot of metals are slightly heavier. Having the attack speed be 1.4 Attack Speed. Though, Being that sharp and lethal of a weapon grants it more critical hit damage. 60% critical hit damage to be exact. (the critical hit boost damage is turned from 50% to 80%)
Traits
Lethal II - Grants more critical hit damage
Two Handed I - Drastically reduces attack speed when holding a shield
Trivia
- Obviously, Being a lethal weapon like that should make you go for more criticals
Advancements
Quite the Samurai - mold a katana


War Hammer
Introduction
War hammers are very old and effective weapons that were mostly used for infantry, But also works for cavalry. It is extremely powerful for a mostly one handed weapon. One of their specialties is their armor piercing and breaking properties.
War hammers have proven across the years of use to be very effective against armored foes. Great to use overall.
Stats
War Hammers are as powerful as a normal axe. Same attack speed as well. Though, Being very effective at piercing stuff. War Hammers deal more damage to your durability depending on how much damage you do. Which could break the enemy's armor real quick. As well as demolishing shields durability. a viable choice for sure.
Traits
Denting II - Tears enemy's armor durability
Crusher I - Demolishes shields durability
Trivia
- War Hammers are a very good choice for early game fights. When using shields and low durability armor. As its good at countering both of those.
Advancements
Smash n' Bash - mold a war hammer



LongBow
Introduction
The LongBow is one of the most simple bows out there. Was used alot in the medieval era. Unlike a casual bow. LongBows are somewhat more flat than recurved. Allowing it to shoot arrows way further than a normal bow would. At the cost of some of the acceleration of the arrow shot. a Fair Bargain.
Stats
LongBows as the name suggests. Have a way longer projectile traveling distance. Making Arrows shot by it travel 50% further than a normal bow. Of course at the cost of losing -10% of the overall damage. Longbows can be hard to aim with if not used to it. Especially that the way minecraft works. It is hard polishing this bow due to how weird arrows motion works. So forgive if the arrow takes a bit to register. It is true out of my hand :P
Traits
- Longbows do not have any noted traits -
Trivia
- Longbows were planned to have slightly longer drawing speed. But an efficient way of doing so doesn't exist. So it was scrapped.
- When you shoot an arrow with a longbow it may seem like it travels like a normal arrow. Because minecraft has problems with registering motion quickly. So don't worry it does travel far its just a visual bug from mc.
Advancements
Meet the Sniper - Assemble a LongBow

Halberd
Introduction
Halberds (or halberts) are poleaxes that specialize in three things. Thrusting, Slashing and hooking. Making them one of the deadliest weapons out there. They're known for their heavy weight and destructive nature. So obviously they're two handed weapons.
Stats
Halberds are very slow to swing with. Being 0.3 less than their normal axe counterparts. But highly makes it up in damage and force. Doing +1 Attack Damage than a normal axe. Being somewhat similar to a war hammer in its piercing capabilities. As well as having the ability to greatly damage shields. Halberds are also used as great hooking tools against horse riders.
A great weapon overall
Traits
Hooking - Landing a critical hit dismounts the target
Denting II - Tears enemy's armor durability
Crusher III - Demolishes shields durability.
Two Handed II - Drastically reduces attack speed when holding a shield
Trivia
- No noted trivia -
Advancements
Triple Threat - Mold a Halberd from any material



Scythe
Introduction
Scythes are weapons that were not used in combat as much as other weapons. Though, That by no means makes them weak or useless. Scythes are usually used as an agricultural tool for farming. Therefore was commonly used as a weapon for peasants uncapable of obtaining swords or axes.
Stats
Scythes have very good slashing and cutting capabilities. As well as being a fairly light weapon. Making them a very good weapon for combat. Scythes deal -1 Attack Damage of a normal sword of its kind. While having 2 Attack Speed. A great thing to mention is the scythe's hooking abilities. As it can dismount an entity from its vehicle when landing a critical hit.
Traits
Hooking - Landing a critical hit dismounts the target
Trivia
- No noted trivia -
Advancements
Not Quite the Agricultural tool - Mold a Scythe from any material


Round Shields
Introduction
Round Shields are probably one of the oldest shields brought to history. Can be made of wood, Iron, Bronze and Other materials. Certainly one of the best shields for melee combat. Great for quick parrying and blocking, Very light comparing to other shield types and nimble to move with making it a good choice when using heavy weapons.
Stats
Round shields essentially act like a normal shield. But has a new thing called "Chance of disability". As those shields have a chance to be disabled by any hit depending on ithe material it is made of. even if it doesn't involve an axe. Though, it also allows you to hold the heaviest of weapons without having a noticeable debuff for your attack speed.
Traits
Light II - Avoids Two-Handed Weapons debuffs depending on its level
Trivia
- No noted trivia -
Advancements
True Versatility - Mold a Round shield from any material


Heater Shield
Introduction
Heater shields are a truly robust shield when comparing its weight with other equally strong shields. Heater shields are the better version of a kite shield (That's why kite shields weren't added). While not as lightweight as a round shield. It is still considered a fairly light shield, Can be used by Footmen, Knights and cavalry.
Stats
Heater shields have also a "Chance of disability" stat. Which determines how often a shield gets disabled by any hit. Having a much lower chance comparing to lighter shields. But also still maintain the ability to slightly make it easier to hold two handed weapons. Some two-handed weapons will have no noticeable debuffs with this shield.
Traits
Light I - Avoids Two-Handed Weapons debuffs depending on its level
Trivia
- No noted trivia -
Advancements
Knightly Figure - Mold a Heater shield from any material



Important Notes:
- Due to my extreme lack of time as mentioned at the start. Updating any datapack i own is usually at a slow pace. So please have patience :3
- Bugs are common occurrences that you will have to face. So PLEASE if you find any bug report it at the comments or preferably at the discord server because i read those often. Here is it if you didn't get it from up: https://discord.gg/M4TN26CB8V Or dm me directly. Discord's "DrPencil_"
- Relating to the weapons. Due to how mc works, Having sharpness on any custom weapon won't show how much damage it increases. So for example if you have an iron rapier which has "6 Attack Damage" having sharpness 1 won't change it to "7 Attack Damage". But the enchantment still applies. So in order to know how much damage you do. Try installing a damage indicator mod or datapack.


- Running the command [​/function wep:admin/command_prompt] Will open a small command sheet that'll help you. & Running the command [​/function wep:admin/debug_menu] will open a small window that'll help you troubleshoot or uninstall the datapack. As well as other things.



- The debug menu contains a feature called trait addition. It allows you to add any trait of your choice onto the item you are holding. Useful for custom shops in servers.



And we are done! Cheers!





CompatibilityMinecraft 1.20
Tags

8 Update Logs

Warfare Expanded v1.4.1 *Recommended Version 1.20.3-1.20.4 : by mega7 03/09/2024 8:13:10 amMar 9th

  • Completely overhauled the datapack's way of functioning from the inside. Allows for quicker and more effecient updating. As well as new features.
  • Changed the way traits work.
  • The accelerating trait now goes in 6 different stages. Rather than the 3 stages prior.
  • The trait "Narrow" has been renamed to "Flexible"
  • Traits: Narrow and Lethal had bugs related to the weapon shifting from its place weirdly when doing criticals. Not anymore
  • Textures for Katanas and Rapiers were changed.
  • Added the newly introduced debug menu. More exciting features will come to it soon.
  • Added the ability to apply any trait of your choice onto the item held in main hand. (can be found in the previously mentioned debug menu)
  • Commands for troubleshooting and uninstallation were added in the debug menu.
  • The advancements tab has been reworked and reorganized. Changed the look of it from the old mangrove planks to smooth stone blocks. Not final
  • Fixed countless bugs presented in previous updates.
  • Removed older files that made some mess in the datapack. Related to the old system of netherite application. And the previously added traits: "Neglecting" and "Obsolete"

Please note that this update counts as an update for me more than it is for the user. As newer features such as the upcoming armors and weapons. Will be easier to code now. Be patient though ;>. Click here for this specific update
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1
04/24/2024 2:45 am
Level 2 : Apprentice Miner
RODHI
RODHI's Avatar
can you add more ranged weapons
1
04/04/2024 9:33 amhistory
Level 1 : New Miner
ejitjr2
ejitjr2's Avatar
Where is the Resource pack on the Modronith page, I cannot find it anywhere and it is driving me MAD PLEASE HELP
1
04/04/2024 2:41 pm
Level 45 : Master Cupcake
mega7
mega7's Avatar
Oh yeah aren't you the guy that asked on discord. If so i've answered you
2
03/12/2024 7:30 am
Level 1 : New Miner
Jesse_1079
Jesse_1079's Avatar
I found a problem: The netherite weapons have diamond-level stats. A netherite claymore should deal 10 damage and kill a skeleton in 2 hits, but when I tested it, the skeleton died on the 3rd strike.
I also used a datapack that can display damage dealt by attacks, and the damage number from all netherite weapons are equal to their diamond counterparts.
Modrinth link of the damage-number-displaying datapack:
modrinth.com/datapack/hit-the-dummy
1
03/12/2024 1:03 pm
Level 45 : Master Cupcake
mega7
mega7's Avatar
That is strange. I have tested it before with the dummy mod but i will recheck it out. Are you sure all weapons have the same issue?
1
03/12/2024 10:36 pm
Level 1 : New Miner
Jesse_1079
Jesse_1079's Avatar
I tested all melee weapon types listed in the Modrinth page and they all seem to have the same issue. Sorry for responding this late
Additional information: Game version is 1.20.4
1
03/13/2024 8:01 am
Level 45 : Master Cupcake
mega7
mega7's Avatar
Alright then. I will check it the moment i open the game. Thanks for the bug report really appreciate it thumb_up_alt
1
03/03/2024 7:08 pm
Level 1 : New Explorer
Mudkipz880
Mudkipz880's Avatar
I noticed something strange when using the custom weapons with grindstones. When you enchant a custom weapon then disenchant with a grindstone, you get way more levels that you would get with a vanilla weapon. I talking like 10 levels from one disenchant. I was wondering if this could be fixed as this is just kinda broken on multiplayer
1
03/04/2024 2:38 am
Level 45 : Master Cupcake
mega7
mega7's Avatar
That's very weird. I am 99% sure that is a minecraft bug. But i am currently completely overhauling the datapack and changing its way of functioning and hopefully that'd be fixed. If it isn't i will fix it manually. Thanks for the report.
1
03/03/2024 12:10 am
Level 1 : New Miner
PillsburyVevo
PillsburyVevo's Avatar
Is there a recipe book that comes with this? So far I can only craft iron daggers and nothing else.
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