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Wither's Wrath
Hey, this is my iteration at the wither to make it more of a challenge with brand new attack formats as well as adding the 600HP from the wither in bedrock edition, because not everyone likes all the additions etc, I added slight toggles to both reduce the amount of chaos, but there will not be an easier version of the wither. I've been making this Wither as an attempt to make a harder Wither and mainly just showcasing it to friends therefore I never intended it to be perfect.
What does this wither Include? (slightly outdated)
Wither Has 600HP by default and additional knockback resistance
Start "Animation"
Buffed Wither Skulls
Wither Charge Attack (only does this once its at 250 HP left)
Wither Homing Skull (weaker but never misses *blocking with shield is advised*)
Occasional Wither Skeleton Support spawns
and More!
Start "Animation"
Buffed Wither Skulls
Wither Charge Attack (only does this once its at 250 HP left)
Wither Homing Skull (weaker but never misses *blocking with shield is advised*)
Occasional Wither Skeleton Support spawns
and More!
There are multiple new features in this wither but to help customize it I've added some toggles (more coming soon)
Toggle Options: [ /function wither:config ]
Toggle menu
DO NOT /KILL THIS WITHER AS IT MIGHT BREAK THE DATAPACK IF YOU HAVE DONE THIS PLEASE TYPE /function wither:wither/wither_fix AND RELOAD THE PACK
Destruction after fighting the wither with 6 people
this is outdated the damage is way worse now
If you're using this in a server please tell me of any impacts in performance it may have since I've not tested this for myself with enough players to notice performance changes
PS. This is my first ever Datapack so any feedback is greatly appreciated and will be taken into consideration as I'll try to do some changes and keep this project active for a while
Credit | Thanks to Wolfey for the Thumbnail for the Datapack |
Compatibility | Minecraft 1.19 |
to | Minecraft 1.21 |
Tags |
10 Update Logs
Update V1.7.2 : by ImHer0 08/04/2024 8:53:39 pmAug 4th
Tweaked a few particles ✨
Tweaked some functions to reduce tick times
Bug Fixes
Wither skeletons were not dying once the fight ended
A few functions were ahm not working (Surely I didn't forget to change 2 commands a few updates ago)
Other smaller fixes and code optimization
Enjoy! 😎👍
Tweaked some functions to reduce tick times
Bug Fixes
Wither skeletons were not dying once the fight ended
A few functions were ahm not working (Surely I didn't forget to change 2 commands a few updates ago)
Other smaller fixes and code optimization
Enjoy! 😎👍
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Is there any way to destroy/counter the homing projectile? I can understand flying away and creating an obsidian wall or something in the first phase, but I don't know what to do apart from tanking it with resistance in the second phase. It's also just really loud in general. I appreciate being able to disable it, but I think it adds an interesting dynamic to the fight during the first phase. Maybe giving it 20 HP so that we can whittle it down from afar would help in this case?
After killing it once in creative to see all of the changes, I gave myself the best gear I could make and fought it in survival. No idea what happened, but it only summoned the original wither and I was being given wither skeleton skulls as if there were a repeating command block nearby. Quitting and reopening the world stopped the wither skull spam, and the next wither I spawned worked just fine.
I don't know if it was just unlucky timing, but I died instantly after killing that next wither. Went from full HP prot IV + golden apple to 0 instantly upon the wither's death. This was at point blank range, so I'm thinking it might have had something to do with the lightning summoned upon its death. In other tests I found that I was only taking two or three hearts from the lightning, so idk what happened the first time.
Everything else seems to be working as intended. Again, absolutely love this re-interpretation of the wither fight.
Edit: The charge attack in the second phase can break bedrock (and charge through it, but I don't know if there's a way around this). Was testing the fight on the nether roof and found out the hard way after falling through lol. Probably the most efficient bedrock breaker I've found yet!
So to address your points, as you can tell datapacks are quite limited since not mods so I tried my best especially as this was part of my learning process into datapacks, for the homing projectile, it's intended to use a shield or hide behind blocks, I could make it a projectile you can shoot at or hit to destroy but I feel that would remove the constant stress of having to worry about it while also being hit.
doing /kill to the wither can break the datapack as some functions might be running at the time, hence why I made the /function wither:wither/wither_fix which I now realised I forgot to add this on the main page whoops.
I tried replicating your issue for insta death when you killed the wither but nothing was happening so I guess it literally was just unlucky timing for now.
and yeah I know the bedrock stuff is currently an issue I tried implementing as many safes as I could to prevent this (push the wither up or down depending if there's bedrock below or above it) but this isn't perfect for the charge attack which I will probably try and figure something out and push an update for that Fixed as of latest update
Otherwise thank you so much for the review!
i've checked the file and it doesnt modify the wither's loot table