Hello!
I'm building a puzzle/adventure map for my friend's birthday and I'm stuck. So far, I built a small village, a castle and a maze.
The premise of the map is that she was summoned by the village people to take down the foreign wrongdoers who took over their kingdom and killed their monarchy.
She needs to find a set amount of emeralds that are hidden all over the map. I'm thinking that once she gets to the final room to put in the emeralds she collected she gets teleported to the foreign wrongdoers, they tell her why they did what they did and potentially get her on their side. The wrongdoers are me and our other friend by the way!
I have emeralds hidden in some of the village houses, in the maze and at the end of a parkour bit in one of the castle rooms.
I want suggestions for what else I could add. I'm considering a piston puzzle in one of the rooms but I still have 4 other rooms to fill. I also built a giant tree that I could do something with.
If you have any ideas for additional builds I can add, that would be great too!
Thank you!!
I'm building a puzzle/adventure map for my friend's birthday and I'm stuck. So far, I built a small village, a castle and a maze.
The premise of the map is that she was summoned by the village people to take down the foreign wrongdoers who took over their kingdom and killed their monarchy.
She needs to find a set amount of emeralds that are hidden all over the map. I'm thinking that once she gets to the final room to put in the emeralds she collected she gets teleported to the foreign wrongdoers, they tell her why they did what they did and potentially get her on their side. The wrongdoers are me and our other friend by the way!
I have emeralds hidden in some of the village houses, in the maze and at the end of a parkour bit in one of the castle rooms.
I want suggestions for what else I could add. I'm considering a piston puzzle in one of the rooms but I still have 4 other rooms to fill. I also built a giant tree that I could do something with.
If you have any ideas for additional builds I can add, that would be great too!
Thank you!!
14
What about a hidden path? Works sorta like a maze. Take a large room and dig several blocks down, works great on superflat maps because you can take out bedrock and give the player the chance to die in the void. But you place lava or fire or mobs at the bottom of the room that you dug out. Take barrier blocks and create a path that goes to a door on the other side. Place chests in areas that give prizes or other amenities. Have signs placed that hint to where the player should go.
That's an amazing idea!! I'll definitely try it out! Thank you so incredibly much.
could always make a timed piston jump puzzle,
one way is to run across pressure plates so the pistons push you up, and you have to jump while it's extended to get to the next part, i usually put lava underneath
another piston idea is to have a long row of pressure plates, with a small tick delay to pistons down the side so you have to run full speed or get pushed off
if the tree is hollow, you could have a spawner inside, with a comparator pulse as you enter the area (not sure how you have it set up) the pulse would open a door at intervals to let a couple mobs out as a time, in a "Send in the army!" kind of way
Hope those help XD
one way is to run across pressure plates so the pistons push you up, and you have to jump while it's extended to get to the next part, i usually put lava underneath
another piston idea is to have a long row of pressure plates, with a small tick delay to pistons down the side so you have to run full speed or get pushed off
if the tree is hollow, you could have a spawner inside, with a comparator pulse as you enter the area (not sure how you have it set up) the pulse would open a door at intervals to let a couple mobs out as a time, in a "Send in the army!" kind of way
Hope those help XD
I'd love to do that, I'm not really good with pistons but I'll try!! That sounds like a bunch of fun!
i actually made a quick and dirty tutorial on how t o make easy tileable piston pushers, i actually forgot about it until now, it's only about 2 minutes long xD
All you'd have to do is add ticks to the repeater for how much lee-way you wanna give the person to get past, i usually use it for Blaze grinders
All you'd have to do is add ticks to the repeater for how much lee-way you wanna give the person to get past, i usually use it for Blaze grinders

https://www.youtube.com/watch?v=d5ee5ZjYvEk
Ah!! That's so helpful. Thank you so much!
Glad I could help! Also glad that random video I made actually came in handy XD
mmmm parcore?
Ooh!! Thank you so much! Brilliant idea.
a giant golden freddy head that says "moltenoni was here" and if hit with a bow in the nose spits out one emerald
...
not being biased at all
btw bet you already know this but try to not make the map to anoying in terms of difficulty and have a good scaling dificulty
other than that gl with the map :D
...
not being biased at all
btw bet you already know this but try to not make the map to anoying in terms of difficulty and have a good scaling dificulty
other than that gl with the map :D
Maybe not Freddy but that's a great idea!! I really like it.
Thank you!
Thank you!
Maybe you can ad a pixel art that he have to complete with blocks that he found in the village/castle.
(to detect a block use the execute)
(to detect a block use the execute)
Ooh! I really like that.
Thanks a bunch!!
Thanks a bunch!!
For the labyrinth I remember that a guy made one which changes all the time here is a video explaining the system (it is a French video but you can understand by seeing the video).
www.youtube.com/watch?v=AqmN-1pSZr4
if u don't understand something ask me
www.youtube.com/watch?v=AqmN-1pSZr4
if u don't understand something ask me
