All of MCSM has been built in Minecraft 1:1 on my page. Java 1.16.5, bedrock coming soon. Please consider having a look and giving it a download or anything!!
Hi people. What is the 1.20 equivalent of this command:/setblock ~ ~ ~ standing_sign 0 replace {Text1:"{\"text\":\"This text will not be seen\",obfuscated:\"true\"}"}"
I was checking out this and this map (and loved them) because today I somehow got really interested in Spongebob again after many years, and I wanted to make a map myself, so here is a screenshot of it. (Also the shader is Astralex shaders) The map is work in progress and might look weird but I hope you like it :D
Whoah. I have now officially published 200 pieces of content here. (And probably more if delisted ones count XD). It sure has been a journey and I have grown a lot as a person and learned a lot.
I made a new casual people skin series and I have already made the first 5 skins but more will come later. I want to make more human skins so I decided to start this skin series :D
The first wave will release at 12.30 Eastern European time today.
Hello everyone. Did you know that since a few days ago, bedrock has gotten an addon section in the marketplace! They work like mods and can be used in any world! Currently there are at least furniture, pets, and more wool colors available. Console and phone players get an easier way to get mods now :D
Omg I just noticed a big difference between java and bedrock; on java leash is very simple but in bedrock it's springy and can fall on the ground when it's not in tension! I honestly love both of the versions for their unique takes on stuff.
Also especially in healthcare we need to help people with accuracy, and moral decisions need to be made by humans (at least in the current times.) so people don't get hurt. (Like for example doctors could use ai to find information and make reports easier, but still need to inspect the stuff and it's reliability and make the important decisions themselves) Sorry for rambling but hopefully everything turns out safe.
I hope things go well for everyone in the future regarding ai and artists, and that ai is used more as a tool but not a replacement (because imagine what would happen if there are disasters from a irl version of GLaDOS or something similar).
My friend accidentally helped me figure out why people remove my watermarks often when they edit my skins; On my alex model skins that have the bigger watermark (for example Toy Bonnie), it goes into the second layer if they use the skin as the steve model. The steve model has 4 pixel wide arms and the alex model has 3 pixel wide arms.
So always remember to check if you downloaded an alex or steve model skin, and in the launcher choose the respective setting so the skin works as intended. For example my Candy skin uses the alex model because the arms are 3 pixels wide, and also you can check what model skins use in the desc at the bottom.
Did you vote (if I can ask)? I heard some were boycotting the vote because they wanted mojang to add all of the mobs ๐ค (Also wait I just realized I cant use the penguin and crab emojis here somehow xd)
Yeah also as a general update; I have changed to a different class in the school I am in currently, I moved house, I have played games much less than a year ago xd, and eaten a lot. And I have been very tired for some reason. But I dont plan on writing much here at this point in time.
Introducing our Halloween Data Pack Jam! It's a spooktacular event open to data pack creators of all skill levels and in collaboration with the Datapack Hub. Let's see what you can do this coming month!
Do you posses coveted skinning knowledge that could shape the current and future landscape of Minecraft skins? Consider documenting that beautiful pixel placing power into a written & illustrated blog or educational video for a chance to win prizes while helping up and coming artists learn the tricks of the trade in our upcoming SkinTutorials Minecraft Skin Tutorial Jam!
Member interviews are officially back! Peep our interview with YokaiS and learn a bit about their modeling, animation, robotics, data packing and inspirations!