Level 54
Grandmaster Miner uwu
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    Cornbread_Alphanumeric
    02/18/2026 6:30 am
    She/They • Level 54 : Grandmaster Miner uwu
    while i do agree with you that minecraft is very clearly in the fantasy genre, all of the things you listed are just abstractions for the purposes of gameplay. very extremely common thing throughout the entire medium (and, to a lesser extent, all art).

    the actual fantasy elements would be things like, you know. the magic.
    2
    Cornbread_Alphanumeric
    02/18/2026 6:25 am
    She/They • Level 54 : Grandmaster Miner uwu
    it's less that the status quo is being meddled with and more so that it's basically completely stagnant. the java edition playerbase HATES bug fixes (which, to be fair, is also a problem with the bedrock edition playerbase), and for some reason, mojang LISTENS to them!! literally just last year, mojang finally fixed an issue regarding movement normalization and then IMMEDIATELY REVERTED IT because people kept complaining that the game was working correctly for once!! and this happens all the time for so many things!

    the java edition team worries so much about appeasing people that don't even like the game, and it's frustrating.
    2
    Cornbread_Alphanumeric
    02/16/2026 6:33 am
    She/They • Level 54 : Grandmaster Miner uwu
    there are a lot of little things, but it mainly comes down to three big ones:
    1. controller support. there are mods for this on java edition, some of which are reportedly very good, but, even ignoring that they will inevitably drop support at some point, it's also just a way bigger hassle to keep mods up-to-date with the game than it is to just have a controller.

    2. resource pack functionality. bedrock edition has a lot more of the resource pack functionality that i'd actually want and it breaks packs wayyy less often. like, bedrock edition packs do break, but that's usually because the pack was relying on a vanilla resource that got changed, where java edition intentionally makes breaking changes to the format almost every week with absolutely no versioning architecture.

    3. i really, really hate the way the java edition devs bend to the every whim of whichever group of players is loudest on twitter that week. like, bedrock edition has bugs and lots of them, but the devs at least don't go out of their way to revert major fixes any time someone throws a fit about it. quite frankly, i'm flabbergobsmacked that java edition even gets bug fixes at all.
    4
    Cornbread_Alphanumeric
    02/11/2026 12:45 am
    She/They • Level 54 : Grandmaster Miner uwu
    the post details the poster's plan to check up on their old bedrock edition worlds. java edition is briefly mentioned at the beginning to establish that the poster has not played bedrock edition in a while.
    2
    Cornbread_Alphanumeric
    02/10/2026 4:05 am
    She/They • Level 54 : Grandmaster Miner uwu
    bedrock edition does not use .minecraft
    2
    Cornbread_Alphanumeric
    02/08/2026 11:40 pm
    She/They • Level 54 : Grandmaster Miner uwu
    i assume you're referring to 1.21.120. from what i understand, the issue was not only massively overexaggerated but also windows-exclusive. your worlds should still be there.

    that being said, minecraft doesn't do anything to your worlds until you open the game, so if you're still concerned, you can use a file manager to backup your worlds manually without having to go through the the game's UI (though you may have to plug your tablet into a PC to access the world files).
    2
    Cornbread_Alphanumeric
    02/03/2026 4:59 am
    She/They • Level 54 : Grandmaster Miner uwu
    once the pack is unzipped, you can just import them using the launcher like you would any java edition skin. there are only two possible compatibility issues:
    1. java edition only supports 64x64 and 64x32 pixel images.
    2. java edition does not support transparency on the inner layer.
    something you should also keep in mind (just in general) is that wide model skins and slim model skins are not interchangeable. if you see large black lines on a skin's arms or hands, that means you're trying to using a slim skin on the wide model.
    1
    Cornbread_Alphanumeric
    02/02/2026 1:47 am
    She/They • Level 54 : Grandmaster Miner uwu
    objectively, java edition is probably in a much better state than bedrock edition is*, but it also makes so many and such infuriating intentional choices that, while i would definitely jump to java edition if bedrock support ever ended, i probably wouldn't ever play vanilla ever again.

    *a lot of this stems from the vanilla resources being so much more competent, but a lot of it also stems from the game's presentation just being so much more hardcoded, which, as a resource pack artist, kinda sucks a little.
    1
    Cornbread_Alphanumeric
    02/01/2026 7:10 am
    She/They • Level 54 : Grandmaster Miner uwu
    i can't imagine that would affect load times so significantly as to be relevant.
    3
    Cornbread_Alphanumeric
    02/01/2026 7:07 am
    She/They • Level 54 : Grandmaster Miner uwu
    i personally prefer having one main version of a pack over keeping multiple smaller ones up-to-date. it's just simpler both to develop and to install, and in some cases, it can also take less space than having two different installations of the pack for different minecraft versions.

    'course, i mostly work in the resource pack space, so i can't say for certain how i'd deal with data packs. i imagine my approach would change due to their comparative complexity, but i can't say for certain without actually making one.
    2
    Cornbread_Alphanumeric
    02/01/2026 6:58 am
    She/They • Level 54 : Grandmaster Miner uwu
    minecraft does not load every overlay at once. the overlay system was specifically made to avoid doing that.
    3
    Cornbread_Alphanumeric
    01/26/2026 3:11 am
    She/They • Level 54 : Grandmaster Miner uwu
    bedrock edition is built off of pocket edition, actually. (if bedrock edition actually was based on the legacy console editions, given how beloved they were and still are, i imagine people would probably have a completely different opinion of bedrock edition.)

    and personally, i much prefer the bedrock edition resource pack system. there are just way more things you can do with a resource pack on bedrock edition, and the functionality that's shared between editions is (mostly) handled better imo. (the vanilla resources are absolute garbage though.)
    2
    Cornbread_Alphanumeric
    01/20/2026 11:05 pm
    She/They • Level 54 : Grandmaster Miner uwu
    that is the exact opposite of what hardcoded means.
    1
    Cornbread_Alphanumeric
    01/20/2026 11:04 pm
    She/They • Level 54 : Grandmaster Miner uwu
    this file also defines the file path for the saddle texture. if you don't mind, could i know what pack this is? that would make it easier to diagnose the problem.
    1
    Cornbread_Alphanumeric
    01/20/2026 1:13 am
    She/They • Level 54 : Grandmaster Miner uwu
    does the pack include any entity files? these are json files in directory "[​ROOT]/entity/" that control various things about an entity's presentation, including what texture files it uses. if it does, try looking in there to see if the texture file paths are changed.

    side note, but if a pack is not quite to your liking, it is generally advised to make a separate resource pack and apply that pack on top instead of editing the original pack. that way, if the original pack ever needs an update, you don't have to completely remake all your changes.
    2
    Cornbread_Alphanumeric
    01/19/2026 10:29 am
    She/They • Level 54 : Grandmaster Miner uwu
    terralith is more focused on more realistic biomes, but it does have a few fantasy-ish ones. one of them just straight-up has blue grass and amethyst crystals growing out of the ground. (and then there's also incendium if you want a nether counterpart)
    1
    Cornbread_Alphanumeric
    01/18/2026 9:24 pm
    She/They • Level 54 : Grandmaster Miner uwu
    the files are just "textures/entity/[​animal_name]/[​animal_name]_[​variant_name]". so to retexture cold pigs, the file would be "textures/entity/pig/pig_cold".
    2
    Cornbread_Alphanumeric
    01/18/2026 12:21 am
    She/They • Level 54 : Grandmaster Miner uwu
    on java edition, you'd need to have some kind of mod that allows you to do such things. i am not knowledgeable enough on the subject to name a specific one.
    on bedrock edition, you can probably just replace the models and animations that whichever entity you're editing uses. depending on complexity, you may also have to take a look at the animation controllers and/or the entity file, but probably not.
    1
    Cornbread_Alphanumeric
    01/17/2026 5:17 am
    She/They • Level 54 : Grandmaster Miner uwu
    bedrock edition does not have any of java edition's codebase in it. they are written in entirely different languages.
    2
    Cornbread_Alphanumeric
    01/13/2026 12:46 am
    She/They • Level 54 : Grandmaster Miner uwu
    okay, so, i did some extra research, by which i mean i looked around youtube to see if sheep even worked this way on legacy console edition. i couldn't find any videos of anyone dyeing a sheep, but i did find something that's probably more helpful: turns out the LCE version of the pack does have custom geometry for quite a few of its mobs, which i've never seen in an LCE pack before. meaning that even if you find a way to do sheep without remodeling them, you're probably going to have to find something that lets you remodel mobs anyway.

    also, the base texture of the "wool" seems to be red instead of white, which is not how sheep are supposed to work, but is something 4j unfortunately has a history of doing.
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