Level 54
Grandmaster Miner uwu
86

Forum Posts

81 - 100 of 257

    Cornbread_Alphanumeric
    03/24/2025 8:35 am
    She/They • Level 54 : Grandmaster Miner uwu
    you can just open the vanilla model file, copy the top face from the first element to the second, remove the tint index part, and set the texture filepath to whatever you want. (well. as long as it's inside the block textures folder. 'cause java edition.)
    1
    Cornbread_Alphanumeric
    03/22/2025 11:00 pm
    She/They • Level 54 : Grandmaster Miner uwu
    bedrock edition is the edition of the game that is multi-platform; being available on mobile, console, PC, and some other things as well. it is a renaming of pocket edition.
    3
    Cornbread_Alphanumeric
    03/21/2025 10:15 pm
    She/They • Level 54 : Grandmaster Miner uwu
    the files in the sprites folder do, but i don't think this extends to any of the other gui textures.
    2
    Cornbread_Alphanumeric
    03/21/2025 5:11 am
    She/They • Level 54 : Grandmaster Miner uwu
    that large empty space is left over from when these files stored texture sheets instead of individual sprites. why they left the space there instead of just cropping the images, i don't know. but the point is that this space now goes entirely and intentionally unused.

    i don't think java edition has a way to make this space used without modding it.
    4
    Cornbread_Alphanumeric
    03/18/2025 9:33 pm
    She/They • Level 54 : Grandmaster Miner uwu
    this section on the wiki page lists all the data that horses store.

    also, i just remembered that armor texture file paths are data driven now, so, theoretically, you could give the horse a specific item to wear that has a special equipment file and texture it so it appears to be the horse itself. though, that might be kinda jank.
    2
    Cornbread_Alphanumeric
    03/18/2025 10:37 am
    She/They • Level 54 : Grandmaster Miner uwu
    from what i can tell, java edition does not yet allow for data-driven horse variants. you'd probably have to use a mod and not a data pack.
    4
    Cornbread_Alphanumeric
    03/18/2025 4:31 am
    She/They • Level 54 : Grandmaster Miner uwu
    vanilla grass blocks already have an extra cube on their model so that the sides can work the way they do. you could probably just add a top face to that.
    2
    Cornbread_Alphanumeric
    03/16/2025 12:13 am
    She/They • Level 54 : Grandmaster Miner uwu
    players have their own loot table, so the emeralds could theoretically be added to there with the killed_by_player condition.
    3
    Cornbread_Alphanumeric
    03/11/2025 4:03 am
    She/They • Level 54 : Grandmaster Miner uwu
    this isn't something i've really messed with myself, but i'm pretty sure different model types can be nested inside each other, which would fix the issue.
    1
    Cornbread_Alphanumeric
    03/11/2025 3:58 am
    She/They • Level 54 : Grandmaster Miner uwu
    history
    all of the model files (with better formatting) are already present in the game's jar file (located in the versions folder in .minecraft). there are probably better ways of extracting them, but the easiest i've found is to just change the file extension from .jar to .zip (after making a copy, of course. the game does still need this file to run i think.) and just going about it how you would with any other zip file.
    1
    Cornbread_Alphanumeric
    03/10/2025 5:54 am
    She/They • Level 54 : Grandmaster Miner uwu
    just adding a texture won't work. you have to also tell the game that the texture needs to be used and where.
    on bedrock edition, this is done using blocks.json and terrain_texture.json. on java edition this is done using the block's model file.
    if you need me to elaborate, i can, but i need to know what edition you're working with first.
    2
    Cornbread_Alphanumeric
    03/05/2025 2:36 am
    She/They • Level 54 : Grandmaster Miner uwu
    it should be possible in the 1.21.5 snapshots (and presumably will also be possible in the full release of 1.21.5) using the component condition in an item file.
    3
    Cornbread_Alphanumeric
    02/21/2025 10:20 pm
    She/They • Level 54 : Grandmaster Miner uwu
    you can check (and define) which model is used for which mob inside their client entity files (the entity folder in the pack's root). in the vanilla resources; zombie villagers, evokers, and vindicators use geometry.[entity_name].v1.8, stored in models/entity/[entity_name].geo.json. note that by "entity_name", i do not mean the entities' internal IDs (the evoker's ID is "evocation_illager", which is only relevant for the entity file).

    wandering traders use the same model as regular villagers for some reason, which is geometry.villager_v2, stored in models/entity/villager_v2.geo.json.
    2
    Cornbread_Alphanumeric
    02/15/2025 1:40 am
    She/They • Level 54 : Grandmaster Miner uwu
    assuming the void chunks aren't saved in the world folder, you could move all the chunks to a non-void world.
    if the void chunks are saved, you'd have to trim them using an external program, but you could then move the rest of the chunks as you would otherwise.
    1
    Cornbread_Alphanumeric
    02/11/2025 12:19 am
    She/They • Level 54 : Grandmaster Miner uwu
    it's been a while since i've touched education edition specifically, so i could be wrong, but since it's a derivative of bedrock edition, you should be able to just change resource packs from the edit world screen.
    1
    Cornbread_Alphanumeric
    02/10/2025 6:25 am
    She/They • Level 54 : Grandmaster Miner uwu
    the easiest way to do this would be to install a resource pack and use /playsound or /music to play the track
    2
    Cornbread_Alphanumeric
    02/09/2025 12:47 am
    She/They • Level 54 : Grandmaster Miner uwu
    usually, i simply press a key on my keyboard. one surrounded by R, G, and Y.
    2
    Cornbread_Alphanumeric
    02/04/2025 7:29 pm
    She/They • Level 54 : Grandmaster Miner uwu
    all hearts on the health bar use the same texture. you'd have to mod the game to make them use separate ones.
    2
    Cornbread_Alphanumeric
    01/23/2025 6:42 am
    She/They • Level 54 : Grandmaster Miner uwu
    just a tip: you have to include the mcmeta files in your pack, even if you don't change them, otherwise the textures will not be scaled correctly
    2

81 - 100 of 257

Welcome