Wooosh woosh wooshaaa
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Overlord Terraformer Wizard
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Wall Posts

  • McMeddon
    Public โ€ข July 20, 2026, 9:34 am
    Old vs how its going









    also reworking the colors - wip tho
  • McMeddon
    Public โ€ข July 19, 2026, 3:44 am
    also tested the Grand Teton Park by qwryzu.
    its such an amaze amaze amaze and fun experience to explore such a world
    Had one other custom height world tested, and i think the scaling is breaking my render engine currently x_x


    McMeddon โ€ข 2026-07-20 08:33:15
    :D
    Dronko fire blaster โ€ข 2026-07-20 03:27:19
    xd, I know that refrence
  • McMeddon
    Public โ€ข July 19, 2026, 3:22 am
    Was curious and tested and loaded in the hermits worlds S9 - this works pretty well c:
    ofc its not 1:1 3d detail since its mainly heightmap based, but the block location seems now to be fixed and be: 1:1
    cloudkitty โ€ข 2026-07-19 05:36:59
    i immediately recognized it lmao
  • McMeddon
    Public โ€ข July 18, 2026, 3:54 pm
    #Fixed # Seeing this now so accurately feels sooo satisfying
    Before and after
    now i only have to rerender 230 worlds *smile*






  • McMeddon
    Public โ€ข July 18, 2026, 6:44 am
    Oh! btw, something really boring i havent shared yet,
    to every single world: A little level.dat inspector was added. Shows spawns, seed version, etc for the nerds.

  • McMeddon
    Public โ€ข July 18, 2026, 6:33 am
    Now you can inspect nearly every landscape. in their base form.
    Still lots of cleanup left to do
  • McMeddon
    Public โ€ข July 18, 2026, 6:12 am
    The world viewer has
    now 232 Worlds added
    the last ones to be added next

    Took another day to get this out as i ran into madman issues like processing 500gb of worlds appeared to be an *minor issue*
    and the worldviewer *did NOT* like that many worlds at all LOL


    *5am sun rise setting+clouds lowerd*
  • McMeddon
    Public โ€ข July 17, 2026, 10:43 am
    Coming soon
    but first: om nom nom nom nom
  • McMeddon
    Public โ€ข July 17, 2026, 8:13 am
    50 Worlds present +50 Worlds now added,
    another 100+ to go

    World Viewer๏ปฟ
    Berezka โ€ข 2026-07-17 08:48:09
    Amazing work!
  • McMeddon
    Public โ€ข July 17, 2026, 7:18 am
    progress further on my World Inspector section.
    WIP but its is improving

    โœ… chunk analysis
    โœ… level.dat analysis
    โœ… Structure analysis is working but wip




  • McMeddon
    Public โ€ข July 15, 2026, 11:11 pm
    I think this will be a galactic benefit.

    After my mca adventure.. to find all the individual containers..
    i progressed further and am now able to analyze in way more detail the worlds.
    i got now a mixture of structure analysis + chunk/nbt analysis ready,

    You soon can query every thing about the world, what biomes are included, what structures, loot tables, blocks, Animals.
    Which should eliminate any guessing, it also benefits me for validating the worlds even further

  • McMeddon
    Public โ€ข July 15, 2026, 7:39 am
    Got all those chestsnow better clustered yay, so they dont "flood" everything anymore and only show in detail on close zoom.
    Also i think i can identify most chests, and later make them maybe searchable. But for some reason not all? #confused

    But indeed am very torn on displaying them. As this indeed feels pretty op.
    Current plan is to autohide barrels, chests, and probably spawners too. And put them into a "Loot / Spoiler" section.
  • McMeddon
    Public โ€ข July 15, 2026, 3:10 am
    ZappyGru โ€ข 2026-07-15 04:21:42
    True, true. I was there when it happened
    FrankOrSmth โ€ข 2026-07-15 04:04:27
    bubble
  • McMeddon
    Public โ€ข July 14, 2026, 5:29 am
    Still need to verify if those datapoints are accurate. But maybe i can make the the worlds info/details more data driven and display.. still a huge task for like 200+ worlds o.o

    But should i include such data? of all chests?
    Kinda feels like cheating - but for burried treasure chests that lack the treasure maps feature.. it is kinda required.

    1_Thebro_1 โ€ข 2026-07-14 10:00:32
    For the treasure chests put on the data thing to know where it is by ur chunk cords being 9, 9 & going down you will find it. Only works by the x on the map.
    McMeddon โ€ข 2026-07-14 07:59:46
    thanks for the feedback, really looking for that.
    big agree, im working out a better implementation. Trails, villages, and spawners do have their own marker (now).
    Only limitation i havent solved is the distinction of those chests. like i cant figure out how mca selector can select a chest with a specific nbt tag.

    " turn off acces to each type at the server level "
    > thats a good point hm, i can simply avoid integrate the location data for individual parts. But here clash incentives for server owners vs community vs solo yolo'ers. As different people use the worlds. If you are talking UI wise, i have added toggles for every type and category :) and by default all icons are not displayed on first page visit (without and with markers [โ€‹chests not added yet on the public site])

    on the treasure maps/ chests, thats an big issue with custom worlds, as its a hardcoded feature, they only generate for vanilla chunks, and worldpainter has no integration for that. Hence why my intention was to have the opportunity atleast to find them.
    ScotsMiser โ€ข 2026-07-14 06:45:04
    Making the loot chests visible one type at a time (i.e. trail ruins, villages, cage spawners) would be useful.
    Hard to tell from the pic, but at least some of the chest icons look to indicate this already.

    As would the facility to turn off acces to each type at the server level [โ€‹if this is intended as a server based tool]

    (If one supresses treasure maps – but leaves the loot chests to which they would point – this would encourage strip mining beaches, there then being no other [โ€‹non-cheaty] way to find them.)
  • McMeddon
    Public โ€ข July 14, 2026, 5:06 am
    i tried finding all the structures manually, and my brain exploded.
    Tried building a helper

    and nicely there are pytorch libraries, for image processing,
    so now i run some pattern recognition libraries around my world to find all possible locations,
    i still do manually lable them, this is just to find the locations.

    hit rate varies much still.. hope that gets better with more data points

    BudgetLocated markersType guessUnmatched
    Top 10063/315
    20.0%
    36/63
    57.1%
    37
    of 100
    Top 300110/315
    34.9%
    65/110
    59.1%
    190
    of 300
    Top 500137/315
    43.5%
    84/137
    61.3%
    363
    of 500








  • McMeddon
    Public โ€ข July 13, 2026, 8:31 pm
    World Explorer link to img 1 = Taheimia

    Started adding POI-Pins / Structure markers:
    For Strongholds, ships, mineshafts, villages. Basically everything.

    Only things that are missing and are hard to get by are truly underground structures with no surface indicators, and some underground biomes.
    Working on it tho~






    Both images together are like 500 markers lol rip my eyes looking at millions of pixels
    Zerohen โ€ข 2026-07-13 21:55:35
    WoW
  • McMeddon
    Public โ€ข July 12, 2026, 9:24 am
    ~Explorer link~

    C: its sooo pretty
    FrankOrSmth โ€ข 2026-07-13 01:28:27
    I agree
    JagdpantherKing131 โ€ข 2026-07-12 09:59:37
    indeed it is
  • McMeddon
    Public โ€ข July 12, 2026, 7:54 am
    #Wheres Waldo..
    but its my structures

    Explainer: this is one of my worlds, where i can pin and mark the location of a Structure, for the landscape viewer.

  • McMeddon
    Public โ€ข July 11, 2026, 2:23 am
    with the new landscape viewer,
    i can mark the locations of structures and point of interests now.

    And if someone wants to help; the nice thing will be, you can set/mark structures too
    and export the data as json, send that over to me and i can simply import and apply your suggestions

    Yamoshiii โ€ข 2026-07-11 07:19:52
    What kind of app?
    PotatoWolfie โ€ข 2026-07-11 02:49:51
    That is REALLY cool
  • McMeddon
    Public โ€ข July 10, 2026, 9:04 pm
    Finalizing the new world viewer for my landscapes.



    Been a while
    - been sick and recovering
    - been molten #summer
    - been a drained bed bean w/ mega busted sleep rythm

    But also been working on this for a while. So been not completely unproductively dead.
    Dronko fire blaster โ€ข 2026-07-12 00:37:56
    ohh nice! hope you feel better soon!
    PotatoWolfie โ€ข 2026-07-11 02:50:44
    Hope you're feeling better! Looks amazing!
    chairtable โ€ข 2026-07-11 00:32:55
    Damn is ๐Ÿ˜‚๐ŸŽ‰Damn is ๐Ÿ˜‚๐ŸŽ‰Damn is ๐Ÿ˜‚๐ŸŽ‰Damn is ๐Ÿ˜‚๐ŸŽ‰Damn is ๐Ÿ˜‚๐ŸŽ‰Damn is ๐Ÿ˜‚๐ŸŽ‰Damn is ๐Ÿ˜‚๐ŸŽ‰Damn is ๐Ÿ˜‚๐ŸŽ‰Damn is ๐Ÿ˜‚๐ŸŽ‰ square๐Ÿ˜ฎ๐Ÿ˜ฎ๐Ÿ˜ฎ๐Ÿ˜ฎ๐Ÿ˜ฎ๐Ÿ˜ฎ๐Ÿ˜ฎ๐Ÿ˜ฎ๐Ÿ˜ฎ๐ŸŽ‰๐ŸŽ‰โค๏ธ๐ŸŽ‰๐Ÿ˜ฎโค๏ธ๐Ÿ˜‚๐ŸŽ‰๐Ÿ˜ฎ๐Ÿ˜ฎ๐ŸŽ‰๐Ÿ˜‚๐ŸŽ‰๐Ÿ˜‚๐ŸŽ‰๐Ÿ˜‚โค๏ธ๐Ÿ˜‚โค๏ธ๐ŸŽ‰๐Ÿ˜ฎ๐ŸŽ‰๐ŸŽ‰๐Ÿ˜‚๐ŸŽ‰๐Ÿ˜‚๐ŸŽ‰๐Ÿ˜ฎ๐Ÿ˜ข๐ŸŽ‰๐Ÿ˜ข๐ŸŽ‰๐Ÿ˜ข๐ŸŽ‰๐ŸŽ‰๐Ÿ˜‚โค๏ธ๐Ÿ˜‚ square Mine crab, and chicken jock lava Steve
    FrankOrSmth โ€ข 2026-07-10 22:15:10
    Woah
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