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  • hothaifah's Avatar
    hothaifah
    April 28, 2024, 9:34 am to Public
    hi everyone!

    Nature V has been released and i'm so happy with what i've achieved with it!
    you may noticed that some features are missing, that's because i decided for phase 1 of Nature V to have most of the overworld features.

    in phase 2, most of the missing features will be added, such as: all the nether features, all the end features, the coral reef features, mushroom fields features, and much more!

    phase 3 will be focused on the overlay textures and many other tweaks so stay tuned!

    a quick pic of the phase 2 update [​the nether]:
  • Nature V - 1.1 [Vanilla/Sodium]
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    hothaifah's Avatar hothaifah 4/27/24 1:38 • posted 3/7/24 9:24
  • hothaifah's Avatar
    hothaifah
    April 26, 2024, 4:32 pm to Public
    hi everyone!
    Tomorrow i'm publishing my new pack Nature V, which is a Vanilla-Based resource pack that doesn't require Optifine and is compatible with Sodium and other mods.

    also thanks for Hippopotamoss for helping with some issues that i've faced during the development.

    Usaki said 2024-04-26 18:17:13
    Usaki's Avatar
    That birch forest pic is peak
  • Nature X - 4.2 [Optifine]
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    hothaifah's Avatar hothaifah 4/25/24 11:40 • posted 4/28/21 5:44
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    Stridey's Avatar Stridey 4/24/24 10:18 • posted 12/22/18 3:59
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    mbanders's Avatar mbanders 4/21/24 3:28 • posted 9/6/22 8:00
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    mbanders's Avatar mbanders 4/18/24 11:03 • posted 4/21/22 4:25
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    FreshLX 04/18/24 • posted 12/30/21
  • hothaifah's Avatar
    hothaifah
    April 18, 2024, 3:10 pm to Public
    i've been recreating Nature X but with Vanilla methods only, this resulted in the creation of Nature V.
    V stands for vanilla while X stands hmm idk actually,, i just named it whatever i came up with 3 years ago haha

    so Nature V is my upcoming resource pack, that does the exact same thing as Nature X however it doesn't require Optifine.

    obviously it'll have less features but surprisingly not that much!
    Nature V will be compatible with anything as it's vanilla based (Sodium users this is a happy news for you)

    really happy with the results, i can't wait to release it next week! (maybe sooner idk)

    Nature V:


    pack icon:
  • hothaifah's Avatar
    hothaifah
    April 14, 2024, 4:44 pm to Public
    for me, it's always building the exterior of a house and giving up on the interior
    This is one of many house shells I built and left behind

  • CLock man 22
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    D0nkeyK0ng100's Avatar D0nkeyK0ng100 4/8/24 7:11
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    Reijvi's Avatar Reijvi 4/5/24 12:42 • posted 4/28/21 8:14
  • RalphOfficialYT's Avatar
    RalphOfficialYT
    April 3, 2024, 7:09 am to Public
    yeah im back

    check out the new pack

    https://www.planetminecraft.com/texture-pack/potatoed-planks/



    if you dont check it out then I will do the
  • Potatoed Planks !
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    RalphOfficialYT's Avatar RalphOfficialYT 4/3/24 7:08
  • hothaifah's Avatar
    hothaifah
    April 2, 2024, 8:17 pm to Public
    working on v4
    started by adding rounded log textures & adding overlay/ connected textures

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    P00lsClosed's Avatar P00lsClosed 4/2/24 1:14 • posted 6/29/21 1:46
  • hothaifah's Avatar
    hothaifah
    March 31, 2024, 5:46 pm to Public
    thank you so much for the 24.6k downloads on pmc and 153k downloads on curseforge

    thanks a lot for your amazing support, i appreciate it so much!

    i said it before, i’m really proud of v3 of Nature X, i can’t believe how much this version has improved this pack, to the point that i really can’t compare Nature X after v3 with the previous v2 and v1 of it as the difference is truly astounding!

    ik i’ve said before that the last update of v3 would be v3.10 (we’re on v3.17 omg) but i couldn’t help myself with stopping. i kept improving this pack with updates until the current update which is as i said v3.17.

    v3.17 will be the last update of v3 (seriously this time i promise), and i want to let you know that i’ll keep working harder and try to deliver the best of what i can do.

    so, on v4 of Nature X, connected textures for so many blocks will be added, this will be the opening feature of this version. also i’m planning in this version to start adding textures variations for so many other blocks (unrelated nature blocks too).

    and with the release of v4, Nature V will be released, this is a vanilla version of Nature X but with less features (as without Optifine there would be some limitations). i’ll keep on updating it and ill try to implement the new features with methods that won’t require Optifine that much.

    thanks again, have a great time!
  • MS Painted [1.21 Snapshot Patch]
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    Stridey's Avatar Stridey 3/31/24 11:04 • posted 11/7/20 10:31
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    Stridey's Avatar Stridey 3/28/24 11:49
  • hothaifah's Avatar
    hothaifah
    March 25, 2024, 1:35 pm to Public
    heyy
    what's your thoughts on this?

    i've added short grass everywhere, it looks cool right?


    however, there is a shading issue that occurs but only when using shaders, and in some scenarios not all the time such as time of day, direction of shade.. etc
    in the following pic i've used BSL shaders, at noon time. it's not that bad, however the short grass did become darker (in other time of days and other shade directions it's actually good and doesn't have this issue)


    here is the same pic, also at noon, but with a different angel (different shade direction), here i think it looks bad, and whatever i do (even when brightening the short grass texture) it still occur


    i've wanted to add this feature from a long long time but couldn't solve this issue, so, should i keep this feature or not?
    hothaifah replied to Awoolanche's comment below 2024-03-25 16:07:48
    hothaifah's Avatar
    thank you so much for clarifying this
    i also found that turning off smooth lighting option would reduce the issue a bit
    just a question please, should i keep this feature or scrape the entire thing
    Awoolanche said 2024-03-25 15:56:08
    Awoolanche's Avatar
    Yeah, I've had this problem too. The grass is a part of the grass block itself and it calculates shadows based on the sides of the block, not the top, thus the messed up shading. Afaik, there's no good fix for that.
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