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Level 61
High Grandmaster System
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    ShelLuser
    09/29/2018 11:03 am
    Level 61 : High Grandmaster System
    Did 1.13 kill those servers or did bad management do that?

    See, at the time of writing 1.13 isn't even officially supported yet by the modding community. Although the Spigot project (= modded Minecraft server (for those who didn't know)) allows you to build and run 1.13.1, the default (and therefor recommended) version is still 1.12.2 at this time. And it's not just Spigot. Forge, another big name for modded Minecraft on both client and server, also provides 1.12.2 at the moment while there is no official ETA on 1.13 support.

    I think this is also the reason why many bigger (more serious?) servers haven't upgraded to 1.13 just yet. Both servers I'm mostly familiar with (player amounts vary between 30 - 110) both sit on 1.12.2 at this time.

    And finally... Vanilla servers have no issues. Realms for example has easily upgraded and I'm not aware of hundreds of upset players who had to cope with broken worlds. In fact, I'm convinced it's the opposite because my (private) vanilla LAN server also easily upgraded without any problem.

    In fact: I'm even playing a single player world which I started around 1.8.9 and have continued to play and upgrade throughout the years. No issues, not even on 1.13.1.

    You can't blame Mojang for everything ;)
    2
    ShelLuser
    09/29/2018 8:28 am
    Level 61 : High Grandmaster System
    history
    Good question, late comment (I kinda forgot about this thread), but fortunately you can re-add the recipe if you want to when playing 1.13. You'll need to create a so called datapack (it's easier than it might look) and in that datapack you'll need to add a recipe. I dunno, maybe called gapple.json?


    {
    "type": "crafting_shaped",
    "pattern": [
    "XXX",
    "XAX",
    "XXX"
    ],
    "key": {
    "X": {
    "item": "minecraft:gold_block",
    "key": {
    "A": {
    "item": "minecraft:apple"
    }
    }
    },
    "result": {
    "item": "minecraft:enchanted_golden_apple",
    "count": 1
    }
    }

    Something like this ;)
    2
    ShelLuser
    09/29/2018 8:14 am
    Level 61 : High Grandmaster System
    history
    My theory is a simple explanation: that so called "free account" was actually a stolen / hacked account and has now been rightfully blocked to prevent further abuse. Good riddance. Unless you actually have access to the order and transaction ID's then you don't own anything.

    Solution: get yourself a legit account on Minecraft.net or try to find a truly free (free as in legitimately free) alternative version, see for example this list of open source Minecraft alternatives.

    Anything other than that is in my opinion beyond the scope of this forum because it boils down to illegal and questionable topics. If you want to play Minecraft then get a legit copy, it'll also be the end of your problems.
    2
    ShelLuser
    09/28/2018 11:14 am
    Level 61 : High Grandmaster System
    You ask about the age range yet you stop at 20, why? That's not much of an age range in my opinion ;)
    2
    ShelLuser
    09/28/2018 9:08 am
    Level 61 : High Grandmaster System
    history
    Sure: you can prevent it by installing better quality mods.

    Sorry if I may sound a bit offensive but seriously: without knowing the kinds of mods it's impossible to comment, and as I hinted at above (and below ;)): normal mods, even those which affect world generation, would not do this. So without knowing what kind of mods you're talking about no one can shed any light on this.

    For all I know (no offense!) your world got corrupted due to something else and you blame the last known change: the added mods, even though your problem could run much deeper. Depending on the mods and their quality of course...
    1
    ShelLuser
    09/28/2018 5:14 am
    Level 61 : High Grandmaster System
    history
    I think you're underestimating the PMC community. Because following your reasoning then someone with more followers would always "outperform" someone else with lesser followers yet that is not happening. I'm very proud to say that one of my first blog posts (tutorial on commands & command blocks) got 10 diamonds even though I had pretty much 0 followers at that time.

    Right now I'm at 33 followers (<3 you guys!) but seriously: that doesn't mean they blindly reward all of my work with likes (diamonds or emeralds). And that's the way it should be, and quite frankly I seriously doubt that it would be any different within competitions.

    Sure, some followers may like your stuff no matter what. But that can also be said for certain individuals who follow the competitions. For example: I have a tendency to like forum posts whenever I think the writer asks a very good or interesting question, and I know not too many people do that. But so what? ;)

    I don't really see a problem here to be honest.
    2
    ShelLuser
    09/28/2018 1:44 am
    Level 61 : High Grandmaster System
    Turn on advanced tool tips (f3+h I think from mind) and then hover your mouse over your existing map. It will then show you the right id.
    1
    ShelLuser
    09/27/2018 4:59 pm
    Level 61 : High Grandmaster System
    The structure block can help; you can easily export those builds from the 1.12 worlds and then import them into your 1.13 world. I wrote a tutorial about 'm a while ago... this one here.

    They do have a limitation: you can only save up to 35x35x35 sizes sections, but that doesn't have to be too much of a problem because you can easily split up a build. It also helps to save the "sub structure blocks" together with other sections of your build so that it'll be easier to load those afterwards, I explained some of this in my blog as well.
    3
    ShelLuser
    09/27/2018 3:37 pm
    Level 61 : High Grandmaster System
    The /data command is the most ideal way for that. Although do keep in mind that you won't get any damage animation or something:
    • /data merge entity @e[type=minecraft:villager,distance=..10,limit=1] {Health:1f}
    Here I've set the health of a villager to 1 (normal 20) which makes it very easy to kill it using one hit with an empty hand.
    1
    ShelLuser
    09/27/2018 3:32 pm
    Level 61 : High Grandmaster System
    I'm not sure I understand the problem. You want to spawn in a chest? But the code you used only replaces an item in an inventory, in this example the inventory of a chest (or other container block).

    To place a chest in the world somewhere you'd use the /setblock command:
    • /setblock -184 ~ 98 minecraft:chest
    Optionally you can add some extra parameters such as facing= to have it set in a specific direction.
    1
    ShelLuser
    09/27/2018 2:04 am
    Level 61 : High Grandmaster System
    Those don't exist on PC. And even if you could somehow manage to copy the data over then it remains to be seen if you could actually import them considering that both versions are very different, including different block types and all.
    2
    ShelLuser
    09/26/2018 4:07 pm
    Level 61 : High Grandmaster System
    Custom crafting is best done by adding custom recipes, and for that you'd need to set up a datapack. The links point to the Minecraft wiki which should give you a good overview.
    3
    ShelLuser
    09/25/2018 11:49 pm
    Level 61 : High Grandmaster System
    These is no "best" here, it all depends on your own personal needs. You'd be running the server, not us, so the only thing that matters is if you can work your way through these mods.

    For what's it worth I'd vote neither. There's nothing there which cannot be done in Minecraft vanilla, so why would you limit yourself to what that mod allows you to do? Reminds me of a mod, I think it's Essentials, which I deem pathetic because it doesn't understand command selectors such as @p, @r and so on.

    Basically, if I want to give a random player a diamond sword: /give @r minecraft:diamond_sword{display:{Name:"\"Shell's slasher\""}} then the plugin won't let me because it doesn't understand @r. Some high quality admin plugin indeed (not!).

    And that's also another concern: what if you'd ever start working on another server run by other people and you work your way up the ranks as admin? You might end up be fully depending on these mods without actually knowing any of the actually available commands, that can seriously hinder you.

    My take? Check out this list of commands instead. Make yourself familiar with location parameters and selection properties, and then you don't need any silly mods for all this.
    1
    ShelLuser
    09/25/2018 11:41 pm
    Level 61 : High Grandmaster System
    Actually it's much more beneficial to do this:
    • /kill @e[type=!player]
    Otherwise you'd be killing yourself too. Also: if you immediately teleport to a location after having killed all the mobs then chances are high that you nullified the effects of killing those mobs because they normally auto-generate, so every time you teleport to a new area ("chunk") then chances are high you'll get new mobs.

    If you don't want that use: /gamerule doMobSpawning false.
    4
    ShelLuser
    09/25/2018 11:38 pm
    Level 61 : High Grandmaster System
    Needs more details. For example: what permission manager are you using and are you also using any other plugins which help you with claiming or protecting land? Which then also leads up to the question where exactly players are trying to open those chests?
    2
    ShelLuser
    09/25/2018 11:37 pm
    Level 61 : High Grandmaster System
    The best way to solve that problem, in my opinion, is the Minecraft wiki: the villager page. It has a data value section which is basically an overview of properties which you need to specify to make this work, pay special attention to the Offers:{}, that's what you need.

    So let's do something simple as example: a villager which will trade my head for 3 diamond blocks.

    First we need to determine the villagers Profession, Career and the level. Not only does this determine the looks, it can also influence the trades which are automatically generated. I'll just use a butcher for that extra "scary" effect and set his level to an amount where it won't generate more trades. You will notice that I split up the command, I do that to make it easier on myself and keep track of all the opening and closing sections:


    /summon minecraft:villager ~-3 ~ ~ {
    CustomName:"\"Scary villager\"",Profession:4,Career:1,CareerLevel:4,Offers:{Recipes:[
    {rewardExp:1,maxUses:9999,
    buy:{id:"minecraft:player_head",Count:1b,tag:{SkullOwner:"ShelLuser"}},
    sell:{id:"minecraft:diamond_block",Count:1b}
    }
    ]}}

    And if you want to add a new trade you simply add another {} section behind the single closing curly bracket.

    Hope this can help.
    1
    ShelLuser
    09/25/2018 2:12 pm
    Level 61 : High Grandmaster System
    Perfect! Yeah, I did know about the construction but I'd never have imagined that this would actually generate the redstone signal I was after. Thanks, much appreciated!

    And yes, still working on that project. Got the redstone / command block routines all sorted out, now it's merely setting up & decorating the levels and creating some solid score mechanics & advancements. It'll work.
    2
    ShelLuser
    09/25/2018 9:30 am
    Level 61 : High Grandmaster System
    I think it boils down to two main aspects:
    • The game can be played exactly how you want to play it; it's a true open world game which doesn't limit your options. Want to play survival? You can. Want to play a little harder survival game? Also possible. Want to cheat? No problem (SO many games don't allow this anymore, even in single player). Or maybe you simply want to build in a survival world without hoarding resources? No problem either; creative mode it is.
    • It is SO much more than "just" a virtual block box. Once you get your fingers behind redstone, the command system, the scoreboard and (in 1.13) the way datapacks work then you can pretty much customize this game fully to your own specific needs and desires.
    These points can allow the game to appeal to a large number of players. And one can lead up to liking the other. When I first started playing I didn't understand anything and initially I even disliked it. It was only after I started experimenting with redstone when I discovered some of the games hidden potential. That sparked my interest in the other parts of the game and the rest is history.

    But I think the customization options are key: allowing you to truly build your own stuff. Whether that's a cool build of something replicated from real life (so: purely decorative), or to automate dozens of things and build your own machinery.

    I've been playing for well over four years now and I'm still not tired of this game.
    1
    ShelLuser
    09/25/2018 1:15 am
    Level 61 : High Grandmaster System
    I might have an answer to the jail command, but it's just a hunch (I don't use Essentials myself but I am familiar with it): /jail is basically an alias for /togglejail. So you might want to try that first. If that also doesn't work then use a namespace. I'm not 100% sure but I think: /essentials:togglejail (or maybe even just '/jail') should work.

    For breaking a sign I'd rely on the scoreboard; minecraft.broken:minecraft.sign is the criteria I think, so you'd want to add an objective which uses this as criteria. The only problem is that the objective would be used throughout the game and I'm assuming you only want this check to happen around spawn.

    This means that you want 2 things to happen: the score should be reset once when a player enters spawn, and you want to check for this score to increase for any players within a certain radius (around spawn). I'll test this concept a bit.
    2
    ShelLuser
    09/24/2018 7:25 pm
    Level 61 : High Grandmaster System
    The first thing you can try is to use an unmodified launch profile. I noticed that you're using Java version 1.8.0_181 which is the latest Java 8 runtime available right now. However... Minecraft ships with a Java runtime itself: 1.8.0_151, which is used by default.

    So check your launcher profiles (launch options) and turn off the 'Java executable' option. Also leave the JVM arguments to their default value for now to see if that makes any difference.

    Second: the error you shared appears to be related to graphics. Are you using any specific texture or resource pack? If so try disabling it.

    Most important of all: make sure that your system uses the latest graphics drivers for your videocard. Double check this with the Intel website.
    1

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