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Level 61
High Grandmaster System
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    ShelLuser
    09/19/2018 3:32 pm
    Level 61 : High Grandmaster System
    I didn't assume that what you're saying was false, all I said was that I doubt that it would work and I still do. Don't try to read between the lines please. See: I never insinuated that your commands were wrong; all I said was that you couldn't use variables in commands in order to generate the right summon command.

    And to get the proper effect which is least affected by things like lag and other possible hiccups you really want to summon the entity as you want it to be; so using the right Motion parameters from the get-go. Reason for that is two-fold: first possible glitching, but most of all the fact that a falling block is affected by gravity so the longer you wait to apply the right motion (even a few ticks) the more risk you'll take that you're going to have to compensate for that "out of the box" motion in some way. And then you're over complicating things.

    As for me being familiar with commands or not; well, you could do your own form of research on that as well :P
    1
    ShelLuser
    09/19/2018 3:19 pm
    Level 61 : High Grandmaster System
    history
    Can you show us exactly what you're doing? Because sure, you can use the new ^ coordinates without changing anything, you do that in the same way you use the ~ positioning.

    If I had to guess at what could be causing your issues is: /execute at vs. /execute positioned as. Both commands somewhat do the same with the major difference that 'positioned as' doesn't compensate for rotation while the first does; so if you use ^ then the actual position will always depend on rotation of the player. So if the player is looking at the ground then ^ ^ ^3 wouldn't merely mean "3 blocks in front of the player"; it would also compensate for rotation and therefor lower the y axis as well to compensate.

    You can resolve that by using positioned as.
    1
    ShelLuser
    09/19/2018 2:38 pm
    Level 61 : High Grandmaster System
    No. If you didn't have to use an ID then how would they know that it was you trying to (re)configure or administrate it instead of someone else?
    1
    ShelLuser
    09/19/2018 6:08 am
    Level 61 : High Grandmaster System
    history
    Sure, but those options are limited. You cannot use those results in unrelated commands, such as summon parameters. So values which you might be able to obtain using data get (which in itself is limited to entities and block entities) cannot be magically substituted in Motion parameters.

    (edit) And I'm sure you'd know what the problem is if you first summon an entity and then later on try to merge Motion data into it.
    1
    ShelLuser
    09/18/2018 11:35 pm
    Level 61 : High Grandmaster System
    Rotten flesh has a use: you can feed it to wolves and they'll breed. In 1.13 every item pretty much has a use, the only thing left I can come up with are poisonous potatoes.
    2
    ShelLuser
    09/18/2018 11:32 pm
    Level 61 : High Grandmaster System
    Now, I honestly dislike "RTFM" kind of answers but considering the complexity of the whole thing and the current availability of documentation my suggestion is still to read the fine manual. The Forge website has a complete manual on how to get started. Just follow their examples and you should be good.

    And the reason I still went for this route is because programming / developing consists of plenty of reading documentation, especially if you're going to use an API of some sorts in order to develop programs for it.
    1
    ShelLuser
    09/18/2018 11:25 pm
    Level 61 : High Grandmaster System
    I'm not exactly sure what you're asking. One moment you talk about the infinity of the world but the other you're talking about being able to load the full world into memory, leaving me confused. Is this about the world being infinite or about being able to have the full world active no matter where you are?

    Still either way, there isn't much to discuss I think because the world is pretty much infinite. But being infinite or not still leaves 0 impact on our gameplay. You said it yourself: when you move to another area then the area you left would get unloaded therefor becomes inactive; it won't "do" anything. Even if the world would be fully infinite (so without the world border) you'd still be playing with this mechanic so effectively nothing changes other than being able to move towards insanely high coordinates.

    But like I said: it wouldn't change the game. Because if you were to play the game normally, as intended, then even in the current situation you'd never reach the border "just like that".

    Then there's the concept of everything remaining active. Also something which wouldn't leave much of an impact because you wouldn't be the wiser anyway. The only situation where this could have impact is if you had one (or more) farms which collected resources for you. But you'd only notice that after you got back. And even better: there already is a way to achieve this impression by using the /chunk command; by forceloading one (or more) chunk(s) you're telling the game that it should remain active no matter what. Normally not something you'd notice but if you do this with chunks which contain a farm then you've just generated the same experience.

    Therefor I don't see how this would affect the game in any way.
    2
    ShelLuser
    09/18/2018 7:17 pm
    Level 61 : High Grandmaster System
    Good call, I totally overlooked the Time property, that's why it didn't work for me.
    1
    ShelLuser
    09/18/2018 7:16 pm
    Level 61 : High Grandmaster System
    It is doable but it's going to take quite a bit of scripting. The main problem, as mentioned by Pepijn, is that you cannot use relative directions within the summon command. Quite frankly I doubt that Pepijn's idea is going to work because Minecraft doesn't know the concept of variables. Ergo: you can't "just" grab a value from somewhere and then put that into a command of some sort.

    So the solution is to check in which direction a player is looking and then setting the motion value based on that. I'll demonstrate looking west and south.

    Looking west means that the y rotation sits between 80 and 100 (see the debug screen), so we get this:
    • /execute positioned as ShelLuser if entity @s[y_rotation=80..100] run summon minecraft:falling_block ^ ^1 ^1 {BlockState:{Name:"minecraft:bedrock"},Time:1,Motion:[-1.0,0.0,0.0]}
    So this would only run when I'm facing within a rotation of 80 to 100, which equals to facing west. Facing West means a negative x and therefor the motion is -1,0,0 (rounded up). Facing South would mean a y rotation of -30 to 30 and a positive z. Therefor we'd need this command:
    • /execute positioned as ShelLuser if entity @s[y_rotation=-30..30] run summon minecraft:falling_block ^ ^1 ^1 {BlockState:{Name:"minecraft:bedrock"},Time:1,Motion:[0.0,0.0,1.0]}

    So the key to your solution is to set up 5 different commands (checking for North will require 2; rotation sits roughly between 160..180 and -180..-160) which all check the direction the player is facing. And if that matches you execute a summon command with the appropriate motion (examples above).
    1
    ShelLuser
    09/18/2018 1:49 pm
    Level 61 : High Grandmaster System
    If you know the coordinates of the portal then you can use /fill to destroy the portal blocks. For example: /fill -270 57 271 -270 57 271 minecraft:air.
    1
    ShelLuser
    09/17/2018 3:05 pm
    Level 61 : High Grandmaster System
    Sure, although I'm not exactly sure what you mean (though I could be looking into this too much ;)). So, I think you want either of these:
    • You're playing in survival, you want to hop into creative mode but because you disabled cheat codes this no longer works.
    • You're playing in a creative world and everyone who joins your world will therefor also start in creative mode. But... you started a creative wold to build an adventure map. So how do you now get new players into adventure mode?
    If I got it wrong then please let me know. Either way: both problems can be solved.

    #1 From survival to creative, no cheat codes.

    It's actually really simple: pause your game, click "Open to LAN" and be sure to enable cheat codes. Now you can fully use cheat codes to do whatever you like. But only during this session; as soon as you quit your game and then start it again later the cheat codes will also be turned off again. BUT.. your gamemode obviously retains (stays the same).

    This is actually the best way (in my opinion) to set up an adventure world. Start in adventure mode, open to LAN, enable cheat codes and go into creative. But everyone else who eventually will try your world will start in adventure mode.

    #2 From creative to adventure

    This is also easily doable but you're going to need command blocks. Also: get yourself a compass because you're for this to work you need to place these command blocks in the so called spawn chunks, you can find these in the world spawn which is what the compass is always pointing to. The reason for this is because this area will always remain active, even if there are no players around whereas a normal section in the world will eventually get unloaded after players leave it.

    Place a repeating command block which is always active:
    • gamemode survival @a[gamemode=!survival,name=!TheBigerGamer]

    This would ensure that every player that starts your world will be placed into survival mode unless they're also playing in survival (this can reduce gamecycles). It also wouldn't affect you so that you can continue working on the world if you have to.

    Hope this can help!
    1
    ShelLuser
    09/17/2018 2:29 pm
    Level 61 : High Grandmaster System
    I'm not surprised to be honest. There versions are old and were also made with older Java editions in mind.

    My suggestion: rename your .minecraft folder to something else before starting the old version. This will also protect your current settings which otherwise would get messed up, but it will also make sure that the old version can actually run.

    Then try to start it.
    2
    ShelLuser
    09/17/2018 7:06 am
    Level 61 : High Grandmaster System
    The good news is that this should indeed work in theory. If you check the entity nbt data then you'll notice that it does indeed support the motion:[] property so you should be able to "shoot" it out. However, so far I haven't been able to get any falling block to work properly on 1.13.
    2
    ShelLuser
    09/16/2018 10:24 pm
    Level 61 : High Grandmaster System
    I like your thinking. Theoretically it should be doable since you can /summon moving targets and a falling block is (or was) just that. Haven't tried this for myself yet but I'll give it a try later on and share my findings.
    2
    ShelLuser
    09/17/2018 7:06 am
    Level 61 : High Grandmaster System
    The good news is that this should indeed work in theory. If you check the entity nbt data then you'll notice that it does indeed support the motion:[] property so you should be able to "shoot" it out. However, so far I haven't been able to get any falling block to work properly on 1.13.
    2
    ShelLuser
    09/16/2018 2:47 pm
    Level 61 : High Grandmaster System
    Is this for 1.12 or 1.13? Also: mob spawners with custom mobs in them are currently bugged on Minecraft, especially 1.12. Meaning that if you set up a custom spawner with a command then after spawning the mobs one time it'll default back to pigs.
    1
    ShelLuser
    09/15/2018 8:48 am
    Level 61 : High Grandmaster System
    Which stronghold did you find though? A Minecraft world spawns several, so it would help if you could share your coordinates to make sure we're checking the same one as you.

    Anyway, interesting seed it seems. I fired up 1.13 and located a stronghold at 280, 2184, it's right below a taiga biome. I have to say that the underground structures look very appealing to explore because I noticed that the Stronghold which I found lies directly next to an abandoned mineshaft, which creates some interesting mixtures (though small).

    But the End portal is there, right in the middle below the library. 260, 12, 2180.
    1
    ShelLuser
    09/14/2018 2:41 pm
    Level 61 : High Grandmaster System
    Well... Is general interest for the game decreasing? You betcha. There are plenty of statistics you can check but I believe the best way to see for yourself is to see what happens on servers. I normally play on one server only (helps me to focus) but recently shifted my attention to another server (long offtopic story).

    But what do you think these servers had in common? Other than being Minecraft servers they both suffered from their player population decreasing. I've seen it happening with the server I frequented. Now, sure, I play on US servers and I'm from the Netherlands so sometimes I go online when not too many others are playing. I obviously don't take those situations into account because that can always happen. Another important aspect is time periods and seasons: during vacations you'll attract more players than during regular weeks.

    But even so I've seen a steady decline in the amount of players. And I've also read stories about the new server I'm going to play on that they used to have many more players as well.

    Minecraft is on a decline which has been happening for years already. Sure older players may get bored and newer players will still come (which I think is really fun) but if you compare total player amounts you will see that it's dropping.

    As for me... I started playing in 2014 and I'm still playing today. And you're right about one thing: 1.13 definitely spiced a few things up for me. I was already quite interested in commands and command blocks but now that we have datapacks which allow you to move this stuff quickly around between worlds and servers... that really makes things much more accessible than ever before.

    So for me personally I say "Minecraft forever!". But I still voted that it is dying (though I prefer the word "declining") because that is what's happening. Slowly, but steadily.
    2
    ShelLuser
    09/14/2018 11:17 am
    Level 61 : High Grandmaster System
    Ok, so first thing you want to do is to find your .minecraft gamefolder. Open explorer (or any other file manager) and go to %appdata%. You should now see the .minecraft folder. Start by renaming this into something else, for example: '.minecraft.backup'. Do all this while the game isn't running.

    Next: Start Minecraft again. Warning: by renaming the folder you've basically reset Minecraft to its defaults. So before you do all this make sure you wrote down the name of the server you're trying to connect to. Also keep in mind that the launcher will ask you for your Minecraft name + password again.

    Once you have that out of the way you're probably going to have to add another profile to run 1.12.2. It's funny because I just explained this on another thread, so here's a copy & paste of that:

    How to set up your profile

    Click on the three dashes in your launcher (upper right corner) and the menu tabs will appear. Click on the last tab: launch options. You probably have 1 profile called "Latest release". So then click "add new" and select the proper version. For example 'release 1.12.2'. Give it a good name, optionally change the icon to make it easier to recognize this new profile (do that by clicking on the icon) and then click 'save'.

    Now switch to another tab and you'll notice that you now have an arrow in the green button at the bottom. Click on it and you can select which profile (and therefor which version) to play with. This will even allow you to play on servers which are still using 1.8 (usually PVP servers).



    And then start the game and try again. So without any mods and any additions. Just Minecraft itself. This is your best way to find out what could be happening. If this doesn't crash then you will know that it's your current environment which is at fault. And if this does give errors then we'd have to look at something else.
    2
    ShelLuser
    09/14/2018 3:39 am
    Level 61 : High Grandmaster System
    You will need to create a new profile in your Minecraft launcher.

    See; by default the game only starts the latest version of the game, which is 1.13 right now.

    How to set up your profile

    Click on the three dashes in your launcher (upper right corner) and the menu tabs will appear. Click on the last tab: launch options. You probably have 1 profile called "Latest release". So then click "add new" and select the proper version. For example 'release 1.12.2'. Give it a good name, optionally change the icon to make it easier to recognize this new profile (do that by clicking on the icon) and then click 'save'.

    Now switch to another tab and you'll notice that you now have an arrow in the green button at the bottom. Click on it and you can select which profile (and therefor which version) to play with. This will even allow you to play on servers which are still using 1.8 (usually PVP servers).

    Hope this helped!
    3
    ShelLuser
    09/13/2018 5:21 am
    Level 61 : High Grandmaster System
    Can't reproduce any issues.

    I'm in the Overworld, I quit and make a backup of the world (using Minecraft itself: so I edit the world and make a backup). Start again, go into the End, place a chest with some items in it and break a few blocks. I overwrite the world with the save and when I then go into the End all my stuff is gone.

    Not sure what you did, but it's not as easy to reproduce as you make it sound. My guess is that you didn't really overwrite all the files while you restored your world.
    1

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