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    Hiya. I build maps sometimes, usually video game recreations because I have no originality.

    Some random info about my building process I guess:
    • I don't update my maps frequently (lack of time and motivation, other creative projects to pursue)...
    • ...But you'll struggle to find someone more committed to finishing a project than me. (I started the Spyro build in 2014-2015 and you better believe I'm finishing it even if it's by 2050.)
    • I use Spyro World Viewer for the Spyro map. If I don't have access to tools like that, I open the game at the same time and do my best.
    • I build by hand. Or with /fill for the annoying bits. I find it somewhat more fulfilling.
    • I don't use mods or map editors (for the reason above, but also because I don't know how and am too lazy to find out). I'd like to be able to change biome to get varied grass, but that's probably all I'd use a map editor for. And for mountains. I hate mountains.
    • I build in vanilla and without texture packs because it's more challenging to recreate games with a limited amount of blocks.
    • I don't know if I'm good at redstone or not, but I try to do interesting things with it. I use it to include interactive elements and such.
    Oh and here's a list of games I hope to recreate someday, if I'm still playing Minecraft by the time I'm 30. I have no intention of starting these anytime soon so don't hold your breath.
    • Firstly, just finishing the first game in the Spyro build would be an accomplishment, much less all three, so that's my main focus...
    • The Legend of Spyro... someday.
    • Fable: The Lost Chapters
    • The Elder Scrolls: Oblivion (probably gonna have to break out a world sculptor for that one) and Skyrim while I'm at it.
    • Various Zelda games (Ocarina, Majora, and Spirit Tracks, namely...)
    • Dungeon Defenders
    • Left 4 Dead ¯\_(ツ)_/¯
    • Kingdom Rush... maybe?!
    • Undertale
    • Overwatch and Heroes of the Storm, maybe...
    • Also once I started building gigantic Hearthstone boards, maybe I'll continue that.
    And probably a billion other random and nonsensical games that have no business being Minecraft recreations.
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    • SnickerToodles
      Public • May 30, 2019, 7:47 pm
      Well... Now that MCF is dead, time to move the progress updates for Spyro the Dragon here. This is gonna be a bit of an awkward transition so bear with me. (Make sure to subscribe to me if you want to get notified whenever I post one of these. Maybe. I don't really know how this site works.)

      First things first, what have I been doing on the map this past year?

      We have another big changelog and I'm not even done, so, a few highlights... (Note that none of this will be available until the Sunny Flight update.)

      I added collectible gems to the game. No reward for getting them right now, it's just for fun. There's also "Dragon Eggs" and "1-Ups" but they're just laying around, you can't do anything with them.



      I replaced speed boost pressure plates with slowfall, so now you can actually glide across gaps.

      Aaand I did a few other things like making level text gold, replacing villagers, fixing the broken command blocks, etc. There's a lot more stuff but I'll save it for later.

      The big thing I've been working on... I've made a lot of changes to the map. Every level has gotten an edit of some form. Most of it's pretty subtle but that's taken up a big chunk of time. You can see the full list of aesthetic changes once I update the map.



      On that note... Sunny Flight, the thing I'm supposed to actually be working on. It's still little more than an outline, and I need to fix some parts that are off before I can actually begin building.

      I've been feeling bad lately, and whenever I feel better I want to get back to my other stuff like writing and art, so it might be a while still. But hopefully not another half-year, lol.

      Anyway I got a graphics mod running and took some screenshots. I might post them all later, but I'll leave you with this.

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