3 days later, I got a brand new tool out of it. This'll help me shave off a ton of time posting stuff (and managing them) across multiple platforms. look, building a parser from scratch is tough beans, alright?
Decided to speedrun HTML and CSS in 4 hours - I'll need them for future update shenanigans. Just the basics of them anyway, I can always improve it later on.
One of the things I'm implementing in this update asides from a full system rewrite is a new way to customize my datapacks! This is an idea I had back when we got 1.20.2, but it took me up until now to finally be able to implement it system-wide. I have to rewrite the system anyway, so might as well. (Note: by "system" here I mean all the packs I've made since 1.20 and am currently updating)
Yes, Version 20d1 (coming soon) will be designed for both 1.20.5 and 1.20.6, given the features we've seen in that release so far. It's exactly the same deal as it was in 1.20.4.
I'll be seeing "Where's 1.20.5" comments soon. When that comes, I'll save a link to this post as a response so I don't have to copy and paste the same post over and over again. Here goes: I manage 20 projects currently. Short version: It takes time. (Progress updates on Discord) Long version: My updates take time to complete as I properly go through each of them to see which features I'd need to improve to match the current version's meta, if there is any. I'm also using latest techniques available on the version I'm designing it for to make sure my packs are the best they can be on release, and it takes time to discover what these new techniques are. My datapack creator tool Scripter helps, but like any tool, it needs a person to be used to make stuff with.
Bit of a long default response, but the recap is the same across all my releases.