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7 Days to mine is a large zombie apocalypse mod, based on the 7 Days to Die game by The Fun Pimps. Survive in a world full of ruins, abandoned cities, and zombies. Build bases to protect you from the hordes, utilize old technology, fix vehicles, or die.
Compatibility
The mod uses custom main menu, sky, cloud and player renderers, and GLSL shaders, which might cause issues with other mods doing the same things. If you happen to want to use any of such mods, it is recommended to turn these features of 7 Days to Mine off in the config file (.minecraft/config/sevendaystomine.cfg).The custom first-person gun rendering does not work properly when the Replay Mod is used.
Otherwise, the mod should be Compatible™ with most mods. There is built-in compatibility with JEI (recipes for the custom "stations" as well some bits of information).
With shaders, you have about a 50/50 chance they work. The most common issue with them is the rendering of the in-game CCTV cameras. Keep in my, that almost all shaders require that you set "customSky" in the config file to false.
Using "Bukkit-Forge" hybrids (such as Magma, CatServer) causes certain player data (thirst, infection) to not be reset. Therefore it is recommended to either not use these, or to use the /hydrate and /cure commands when a player respawns.
While the structure generation should be compatible with all mods, it is recommended to use the "Default (7D2M)" world type when possible (in server.properties use SEVENDAYS). You can also use the header world type "Wasteland (7D2M)" (in server.properties use WASTELAND). The default Vanilla world-type was renamed to "Default (Vanilla)".
Because of how performance-intensive the world generation can be, you might want to consider using some sort of a world pregenerator mod. If you use the 1.12.2 version, you might be interested in the community-made DTM Integrations and [7 Days To Fix].
Special thanks to...
- princepat711 for many textures
- tild09 for many textures
- Krapsy for textures
- Crazy_Jky for Chinese localization
- Nep Games for Russian localization
- Nykrdaudr for a lot of testing and many ideas
- The Fun Pimps for making 7 Days to Die
- Pylo for making MCreator, that made the original mod possible
- everyone who participated in the pre-release testing or supported me on YouTube


Progress | 70% complete |
Game Version | Minecraft 1.16.5 |
Tags |
38 Update Logs
1.12.2-1.0.3.0 : by Nuparu00 04/04/2024 4:43:22 pmApr 4th, 2024
Additions
Changes
Fixes
The update should be perfectly compatible with older 1.12.2 saves, but I recommend you to make a backup of your save.
The update is not compatible with DTM Integrations nor [7 Days To Fix] (which should not be needed anymore).
- Added scrap items for all metals
- Added gear item
- Added scrap values for many blocks and items (both vanilla and modded)
- Added empty can mold
- Added glass pane mold
- Added /bloodmoon command
- Added /generatebuilding command
- Added blodmoonColorR, blodmoonColorG, blodmoonColorB config options
- Added replaceTorches config option
- Added announceAirdropPosition config option
- Added animalsAvoidZombies config option
- Added a basic CraftTweaker support, allowing you to define custom forge, campfire, chemistry and separator recipes, custom block repairs and custom block upgrades
- JEI shows scrap recipes (that use only one type of item as otherwise there would be hundreds of recipes)
- Added several "paintings" ("posters" would maybe be a better word)
Changes
- Scrap system supports non-integer "weights" (namely fractions)
- Changed scrap weights of most items
- Changed some textures (mainly those that were larger than 16x16)
- Changed some models
- Changed the colors of the spawn eggs so they are unique
- Bloodmoons use the vanilla texture one (or if you lose a resource pack the one from the resource pack), which is dynamically recolored (based on blodmoonColorR, blodmoonColorG and blodmoonColorB)
- In the same way, during bloodmoons, is recolored the sky, clouds and zombie eyes
- Tamed wolves killed by a zombie spawn a wolf zombie with the same collar color
- Made naturally generated workbenches more common + they can be generated in car repair shops and sewers now
- "inspecting" a photo now does not cover the entire screen
- Radiators, sink faucets and shower heads are now salvageable
- Salvaging now uses the Vanilla loot table system
- Knives are no longer rendered in or near the player's legs
Fixes
- Fixed dresser loot table
- Fixed/edited some crafting recipes
- Fixed bandits fighting each other
- Fixed (analog) camera sometimes including the UI or the shelf item (when in 1st person) in the photo
- Broken code safes now remember their code even when they were unlocked while breaking
- The Acacia Wooden Frame now has the correct texture
- Fixed some typos
The update should be perfectly compatible with older 1.12.2 saves, but I recommend you to make a backup of your save.
The update is not compatible with DTM Integrations nor [7 Days To Fix] (which should not be needed anymore).
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But anyway im deffenntly going to try this