Minecraft Mods

7 Days to Mine

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Nuparu00's Avatar Nuparu00
Level 51 : Grandmaster Modder
33
7 Days to Mine Minecraft Mod





7 Days to mine is a large zombie apocalypse mod, based on the 7 Days to Die game by The Fun Pimps. Survive in a world full of ruins, abandoned cities, and zombies. Build bases to protect you from the hordes, utilize old technology, fix vehicles, or die.

Compatibility

The mod uses custom main menu, sky, cloud and player renderers, and GLSL shaders, which might cause issues with other mods doing the same things. If you happen to want to use any of such mods, it is recommended to turn these features of 7 Days to Mine off in the config file (.minecraft/config/sevendaystomine.cfg).

The custom first-person gun rendering does not work properly when the Replay Mod is used.

Otherwise, the mod should be Compatible™ with most mods. There is built-in compatibility with JEI (recipes for the custom "stations" as well some bits of information).

With shaders, you have about a 50/50 chance they work. The most common issue with them is the rendering of the in-game CCTV cameras. Keep in my, that almost all shaders require that you set "customSky" in the config file to false.

Using "Bukkit-Forge" hybrids (such as Magma, CatServer) causes certain player data (thirst, infection) to not be reset. Therefore it is recommended to either not use these, or to use the /hydrate and /cure commands when a player respawns.

While the structure generation should be compatible with all mods, it is recommended to use the "Default (7D2M)" world type when possible (in server.properties use SEVENDAYS). You can also use the header world type "Wasteland (7D2M)" (in server.properties use WASTELAND). The default Vanilla world-type was renamed to "Default (Vanilla)".

Because of how performance-intensive the world generation can be, you might want to consider using some sort of a world pregenerator mod. If you use the 1.12.2 version, you might be interested in the community-made DTM Integrations and [​7 Days To Fix].

Special thanks to...

  • princepat711 for many textures
  • tild09 for many textures
  • Krapsy for textures
  • Crazy_Jky for Chinese localization
  • Nep Games for Russian localization
  • Nykrdaudr for a lot of testing and many ideas
  • The Fun Pimps for making 7 Days to Die
  • Pylo for making MCreator, that made the original mod possible
  • everyone who participated in the pre-release testing or supported me on YouTube



7 Days to Mine Minecraft Mod width=148
Progress70% complete
Game VersionMinecraft 1.16.5
Tags

38 Update Logs

1.12.2-1.0.3.0 : by Nuparu00 04/04/2024 4:43:22 pmApr 4th

Additions
  • Added scrap items for all metals
  • Added gear item
  • Added scrap values for many blocks and items (both vanilla and modded)
  • Added empty can mold
  • Added glass pane mold
  • Added /bloodmoon command
  • Added /generatebuilding command
  • Added blodmoonColorR, blodmoonColorG, blodmoonColorB config options
  • Added replaceTorches config option
  • Added announceAirdropPosition config option
  • Added animalsAvoidZombies config option
  • Added a basic CraftTweaker support, allowing you to define custom forge, campfire, chemistry and separator recipes, custom block repairs and custom block upgrades
  • JEI shows scrap recipes (that use only one type of item as otherwise there would be hundreds of recipes)
  • Added several "paintings" ("posters" would maybe be a better word)

Changes
  • Scrap system supports non-integer "weights" (namely fractions)
  • Changed scrap weights of most items
  • Changed some textures (mainly those that were larger than 16x16)
  • Changed some models
  • Changed the colors of the spawn eggs so they are unique
  • Bloodmoons use the vanilla texture one (or if you lose a resource pack the one from the resource pack), which is dynamically recolored (based on blodmoonColorR, blodmoonColorG and blodmoonColorB)
  • In the same way, during bloodmoons, is recolored the sky, clouds and zombie eyes
  • Tamed wolves killed by a zombie spawn a wolf zombie with the same collar color
  • Made naturally generated workbenches more common + they can be generated in car repair shops and sewers now
  • "inspecting" a photo now does not cover the entire screen
  • Radiators, sink faucets and shower heads are now salvageable
  • Salvaging now uses the Vanilla loot table system
  • Knives are no longer rendered in or near the player's legs


Fixes
  • Fixed dresser loot table
  • Fixed/edited some crafting recipes
  • Fixed bandits fighting each other
  • Fixed (analog) camera sometimes including the UI or the shelf item (when in 1st person) in the photo
  • Broken code safes now remember their code even when they were unlocked while breaking
  • The Acacia Wooden Frame now has the correct texture
  • Fixed some typos


The update should be perfectly compatible with older 1.12.2 saves, but I recommend you to make a backup of your save.

The update is not compatible with DTM Integrations nor [7 Days To Fix] (which should not be needed anymore).
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1
08/06/2023 5:55 pm
Level 1 : New Collective
ninjaxxxu
ninjaxxxu's Avatar
Sa a l’aire cool comme mod
1
01/29/2023 12:44 pm
Level 1 : New Miner
Thunderstorm_hunter
Thunderstorm_hunter's Avatar
Hi I noticed when I was using aternos the world type when put as WASTELAND didn't generate it at all am I doing something wrong maybe?
1
07/21/2022 1:36 pm
Level 19 : Journeyman Modder
Axelfish
Axelfish's Avatar
hi i'm having trouble with using other mods and datapack wit this is there any way i can include it to my modpack ?
1
04/12/2022 11:18 pm
Level 1 : New Explorer
santiagoYTXD509
santiagoYTXD509's Avatar
la música es fantástica
1
03/01/2022 6:32 am
Level 1 : New Miner
User4063244G
User4063244G's Avatar
How can i use the Audio Player because i have all files (songs) on WAV but it still says 00:00 like the song doesent have anything on it
1
03/11/2022 1:07 pm
Level 51 : Grandmaster Modder
Nuparu00
Nuparu00's Avatar
Well, assuming the files themselves are not corrupt in some way, one possibility is, that they are way too big (long) for the player. From what I remember, it had trouble with files that were like 20 minutes long.
1
02/21/2022 9:45 am
Level 19 : Journeyman Taco
Jet_Creeper_8978
Jet_Creeper_8978's Avatar
Does this have gun's?

But anyway im deffenntly going to try this
1
02/21/2022 3:19 pm
Level 51 : Grandmaster Modder
Nuparu00
Nuparu00's Avatar
Yes, it does.
1
07/26/2021 8:30 pm
Level 34 : Artisan Architect
Theotmt
Theotmt's Avatar
sign me up, this looks amazing.
1
05/10/2021 12:16 pm
Level 26 : Expert Blacksmith
Some Random Kid
Some Random Kid's Avatar
Can this be used for a modpack? Just asking
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