Minecraft / Mods

7 Days to Mine [1.8.9] [Working on a update for 1.12.2]

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avatar Nuparu00
Level 24 : Expert Modder


7 Days to Mine is a Minecraft mod, based on 7 Days to Die by The Fun Pimps, that takes you to a post-apocalyptic world. You have to gather food, water, and resources, build and fortify your base and fight zombies.
You have to find a cure or else humanity will cease to exist.
Or maybe there is no way back.....

Getting Started

7 Days to Mine is a mod, that changes a big part of Minecraft. Actually, even basic things like getting wood are changed. When you spawn for the first time, you will get a "Survival Guide", that will help you with first steps in the mod.

The guide will tell you to collect some small rocks, sticks and plant fiber.

These you can use for crafting a stone axe and stone shovel.

Now you can get wood from trees with a stone axe, with a bare hand it would take you ages to mine a single block.

When you have enough logs, you can craft planks from them.

Then you can turn planks into a crafting table.

You need a crafting table for being able to craft wooden frames for building your first base.

You can upgrade wooden frames using your stone axe.

The same applies to doors.

Now, after you have built your very first shelter you are ready to explore the world full of zombies.


Forging is a new mechanic in 7 Days to Mine, that basically replaces ore smelting in a Furnace from Vanilla Minecraft. Forging is done using a Forge, that acts as an advanced "furnace". Forging is the only way to get some more advanced items (or at least - the easiest one, you still have some chances to find these items in loot...).

Building a Forge

To be able to craft a Forge, you have to unlock the recipe first. You can unlock it by reading the Forge Ahead recipe book, which is actually the most common one in the mod. You can find it even in garbage piles, though the best place to look are bookshelves.

The crafting recipe requires 6 x Small Rock, 1 x Small Iron Pipe and 1 x Bellows.

Bellows & Small Iron Pipe

Even though there is only one Small Iron pipe used in the actual recipe, most likely you will have to find at least two of them. That is because one additional is used to craft the Bellows.

But how do you get the Small Iron Pipes? Well, there are two options.

You can either make them using the Lathe...

...the second one is easier. You can get 0-2 Small Iron Pipes from breaking toilets.

Using the Forge

A Forge has 7 slots in total:
    • 4 Inputs slots (the things you want to melt goes there - for example, Scrap Iron)
    • 1 Output slot (here comes the result)
    • 1 Fuel slot (accepts all fuel types that the Vanilla Furnace does accept - including modded fuels)
    • 1 Mold slot (here comes the mold that is used in the "forging recipe")

In most cases, you can actually mix items with the same material in the input, or even combine more different materials to make alloys (for example copper + tin = bronze).

Most of these items and blocks that you can melt in the Forge you can scrap to their respective scrap items. This includes even some vanilla blocks and items. This can help you save some slots in inventory or in the Forge.

New Game Mechanics

Thirst & Stamina

The very first thing you can notice when you create a world is that there are 2 new bars.

The blue one represents your thirst, the purple one represents your stamina.
During the day you will slowly get thirsty. Thirst can be replenished by drinking water by hands (right click on water block), or by drinking water from bottles.
You lose gradually stamina when you are running or jumping. It can be replenished by drinking or by waiting for some time.

Drinkable items


In 7 Days to Mine there are quite a few new status effects. Many of them are negative - debuffs.

    • Broken leg - You can get this debuff from falling from a height greater than 4 blocks. You can remove this debuff by using a Splint, that can be crafted from Sticks and Cloth.
    • Infection - You can get infected by being hit by any type of zombie. There is roughly 10% for each hit to infect you. You can cure it by using Antibiotics. This debuff has 3 stages:1. This stage lasts for 3 days. During this stage, your health cap is decreased and your stamina is permanently slowly consumed.2. This stage lasts for another 3 days. It is the same as the first one, but your movement speed is a bit decreased.3. The last stage lasts for 1 day. During this stage, you are permanently damaged. After the end of this stage, you die, if you haven't from the damage from the stage itself.
    • Dysentery - You can get this debuff from drinking a murky water or directly from a water source. It can last for roughly 1 day. It decreases your health cap and consumes your stamina. You can cure it by drinking a Goldenrod Tea.
    • Hg Poisoning (Mercury Poisoning) - You get this debuff when you swim in a liquid mercury without a full health bar. Can not be cured - you have to wait until it disappears.
    • Cl Poisoning (Chlorine Poisoning) - You get this debuff when you are too close to a chlorine grenade. Duration depends on your distance to the grenade.
    • Alcohol Poisoning - You get this debuff from drinking too much alcohol. When you first drink alcohol, you get Alcohol Buzz buff. If you drink some more, you get a Drunk debuff. If you drink some more, you get Alcohol Poisoning. This debuff will only deal you a damage of 1 HP per 10 ticks.
    • Bleeding - You can get this debuff from receiving a damage from mobs and players OR from breaking glass with your bare hands. It blurs your vision and deals damage until you die OR remove the debuff. Only ways to remove this debuff are using a Bandage, Advanced Bandage or First Aid Kit.

Tool Quality

Practically every tool in the mod (excluding vanilla tools) has a new property - Quality.
Its value is set to an item when you craft it, and it is equal to your XP level (press P on your keyboard to check your score)
The quality of an item affects its mining speed and maximal durability
and can have any value from 1 upwards, and there are 5 quality tiers:

Recipe Books & Blueprints

When you create a new world, you don't have access to all crafting recipes. For being able to craft some items you have to read an appropriate recipe book or blueprint first.
Some of them are really common - like "Forging Ahead" book, while others can be pretty rare - like Sniper Rifle Blueprint. The best place to find them is a bookstore.

If you right click while holding the book in your hand, you will read it. After that, you will unlock the recipes that the book offers to you and at the same the book itself becomes unusable. If you try to right click with it again, it will open GUI, that shows you the recipes, that you have unlocked.


Yes, one of the very new features is electricity. With an electricity, you can make various creations.
First, you need to read the "High Voltage" recipe book.

You need 3 things - producer, conductor, and consumer.
A producer is actually the block, that will generate or store and send the electricity to connected blocks.

Conductors can just flow the electricity (Energy Pole), or can have switches, that allows you to control the flow (Power Switch, Fuse Box).

Consumers are various machines, traps, lights, and other things, that need an electricity for work properly.

For connecting two electrical devices you have to right click on them with a coil of wire in hand.


Every 7th night occurs a Bloodmoon. During this night the moon is bloody red, and so are eyes of zombies. At the same time, all zombies are more aggressive and they are spawning in huge hordes to chase you.


The new structure format allows generating many new structures in your world, including roads and cities!
Cities can differ in size, buildings, loot, and monsters and they are generated randomly along the roads.

So, what's new?

Alpha 4 version of 7 Days to Mine has been in development for more than 2 years as it is a whole rewrite of the mod, therefore this mod offers many new features, including:
  • Thirst
  • Stamina
  • Electricity
  • Bloodmoons
  • New zombies
  • Enhanced zombie AI
  • Minibikes and bicycles
  • Cities
  • Clothes
  • Config file
  • Sounds and music
  • New random structures
  • Block damage
  • New experimental world type
  • New forging & crafting system
  • And much more!


The 7 Days to Mine needs for running the latest version of Minecraft Forge for 1.8.9.
Therefore it is compatible with most Forge mods for Minecraft 1.8.9, that:
  • Don't change the Main Menu (You can toggle off this in the config file)
  • Don't change the players model or skin
  • Don't change the sky renderer (You can toggle off this in the config file)


A special case is for example shaders, that can run with this mod, but there is not any default support for bloodmoons. That's the reason why is in development special shader just for 7 Days to Mine. However due to a low priority is now available only edited version of Chocapic13's shader : download (Google Drive).
For this shaderpack applies these rules by Chocapic13:

Shaderpack Rules - click to reveal

Sharing a modified version of my shaders:
-You are not allowed to claim any of the code included in "Chocapic13' shaders" as your own
-You can share a modified version of my shaders if you respect the following title scheme : " -Name of the shaderpack- (Chocapic13' Shaders edit) "
-You cannot use any monetizing links (for example (Link removed) ; (Ad link removed))
-The rules of modification and sharing have to be same as the one here (copy paste all these rules in your post and change depending if you allow modification or not), you cannot make your own rules, you can only choose if you allow redistribution.
-I have to be clearly credited
-You cannot use any version older than "Chocapic13' Shaders V4" as a base, however you can modify older versions for personal use
-Common sense : if you want a feature from another shaderpack or want to use a piece of code found on the web, make sure the code is open source. In doubt ask the creator.
-Common sense #2 : share your modification only if you think it adds something really useful to the shaderpack(not only 2-3 constants changed)

Special level of permission; with written permission from Chocapic13, on request if you think your shaderpack is an huge modification from the original:
-Allows to use monetizing links
-Allows to create your own sharing rules
-Shaderpack name can be chosen
-Listed on Chocapic13' shaders official thread
-Chocapic13 still have to be clearly credited

Writing and reading files on your computer & internet communication

7 Days to Mine creates these folders in your Minecraft installation folder:
  • resources/audio
  • resources/camera
  • resources/prefabs
  • assets/7D2M
  • config/7days

These folders are created for storing game information (in-game photos, version information, block repairs, structures, etc...)

7 Days to Mine also uses the internet connection to check on the internet if you are using the most recent version. If you want, you can turn this feature off in the config file.

Special Thanks

    • Thanks to The Fun Pimps for creating the 7 Days to Die!
    • Thanks to Pylo for creating MCreator!
    • Thanks to my friends for their support!
    • Thanks to everybody who has supported me on YouTube, MinecraftForum or anywhere else while I was working on this mod.

Coming Next!

    • Weapon attachments
    • New vehicles
    • Radiation
    • Various diseases
    • Alcohol making
    • More details to city generations (street lamps, traffic lights, sidewalks, etc...)
    • Improved electricity (new energy sources, wires, etc...)
    • New structures
    • New guns
    • New recipes
    • Improved interactions with NPCs
    • Story mode
    • Separate skin system from the vanilla one
    • Making textures more fit with vanilla Minecraft style
    • More building blocks (wooden stairs frames, wooden slab frames, etc...)
    • Compatibility with 1.11.2+
    • And much more!

To PMC moderators (or anybody who thinks that this mod breaks rules by being created in MCreator:
Additional common submission rules state that:"You can use tools to aid in the creation of your content. It can't solely be generated by an automated process or algorithm."

I can assure you that the vast majority of code (literally thousands of lines of code) in this mod has been created by me, and therefore this does not break this rule. In case you are a moderator and you want a proof of this, I kindly ask you to contact me, so any potential disputes can be sorted out without any hasty decisions.

Also, since 4.0c this mod is not made entirely in MCreator due to gradlew error that seems to be in older versions of MCreator.

Thank you!

Progress35% complete
Game VersionMinecraft 1.8.9

4 Update Logs

Alpha 4.2b : 11/23/2018 11:31:10 amNov 23rd

  • Fixed bug when you could scrap items even when a non-scrapable item was in the crafting grid, which resulted in a loss of the item.
  • Vanilla Iron and Golden tools are no longer craftable - like Wooden and Stone ones.

Comments : 9

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1 - 9 of 9

  • amo951
  • Level 2
  • Apprentice Skinner
  • November 21, 2018, 3:13 am
I don't know. Maybe you can put in the same abandoned car as 7 days to die. Let the players search?

Or have you put it in?
  • amo951
  • Level 2
  • Apprentice Skinner
  • August 31, 2018, 4:41 pm
Hi, please ask if you will make a version of 1.12.2?
I really like this mod.
  • Nuparu00
  • Level 24
  • Expert Modder
  • September 1, 2018, 10:11 am
Hello. An update for Minecraft 1.12.2 is currently being worked on and hopefully will be out in few months. I will post some videos about the development later on my YouTube channel.
I like your idea, but if I want to play 7 days I'll just put my disk in my ps4 and play 7D2D. I will give you that it looks pretty good. I honestly feel stuff like this takes too much away from Minecraft and makes it too much like other games. If other people want to play this go ahead. For me it just makes me want to play the original game
you made this with MCreator? I didn't know you could do all that with it
  • Nuparu00
  • Level 24
  • Expert Modder
  • May 6, 2018, 2:32 pm
You could use MCreator to make most, if not all mods that have been and will be created, as MCreator implements Eclipse IDE. However, you have to code it manually. :)
ok, then.
I honestly can't find any modding tutorials.
  • MrHack_
  • Level 29
  • Expert Architect
  • April 30, 2018, 1:18 am
Wooooow its very cooool!!!!!!!!!!!!!!!!!!!!!
  • Nuparu00
  • Level 24
  • Expert Modder
  • April 30, 2018, 6:53 am
Thank you. I am happy that you like my mod!

1 - 9 of 9

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