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BGMFields

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Game Version
Minecraft 1.20.1
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onmi1855
Lvl 12Journeyman Miner
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BGM Fields (Forge 1.20.1)



🎥 **Watch the BGM Fields demo:**
https://www.youtube.com/shorts/meaJewowPdg


BGM Fields lets you place Realm Blocks that create server-authoritative “BGM zones” (Realms). When a player is inside a Realm, the Realm can:


・Switch BGM (single track or playlist)

・Apply “Vision” visuals (fog / overlay / sky-only tint / particles / colored precipitation)

・Optionally render a glowing boundary ring (visible from inside and outside)



This mod does not send .ogg audio files over the network. Music is referenced by Sound Event IDs; you provide the actual audio via a client resource pack (per-player) or a server-pushed resource pack.



Requirements

Minecraft 1.20.1
Forge 47.x

Multiplayer: install the mod on both the server and all clients.



Getting Started

1) Craft and place a Realm Block.


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2) Right-click the Realm Block to open the settings screen.
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3) Set:
・Radius (max 300)
・Y-range (optional; you can limit the realm vertically)
・Realm color (used by visuals)
・BGM settings (track or playlist)
・Per-realm BGM volume (0–100, default 80)



Only the owner can edit the Realm. OPs (permission level 2) can also edit.



Realm Placement Rules

・If another player’s Realm overlaps the new one, placement is denied.
・Even for the same owner, partial overlap is denied.
・Full nesting is allowed (one Realm completely inside the other).




BGM: How Tracks Work



A track is a Sound Event ID (namespace:path). Examples:


    • Vanilla music: minecraft:music.overworld

    • User BGM generated by this mod: bgmfieldmod:bgm.my_song



BGM Modes:


    • Single: play one Sound Event.

    • Playlist: multiple entries; each entry has:

        • track (Sound Event ID)

        • loop (true/false)






Add Your Own Music (Client-side, per player)



BGM Fields auto-creates a folder resource pack called:


    • BGMFields_UserBGM



Put your .ogg files under:

resourcepacks/BGMFields_UserBGM/assets/bgmfieldmod/sounds/bgm/

Then reload resources (in-game “Reload” button or F3+T).


You do not need to write sounds.json yourself; BGM Fields generates it automatically.


Sound ID mapping:


    • my_song.oggbgmfieldmod:bgm.my_song

    • dungeon/boss.oggbgmfieldmod:bgm.dungeon.boss



Notes:


    • Filenames are sanitized to valid resource paths (spaces, uppercase, etc. are converted).

    • The resource pack still needs to be enabled in Minecraft’s Resource Packs menu (that is vanilla behavior). There is also an optional client config that can attempt to auto-enable it.




Provide Music to Everyone (Server Resource Pack Push)



BGM Fields can ask clients to apply a server resource pack on join.


Two modes:


    • external-url: set serverResourcePack.url to a public URL to a .zip resource pack.

    • internal-http: leave serverResourcePack.url empty; the server hosts the .zip via a built-in HTTP server.



Config keys (in the Forge common config):

    • serverResourcePack.enabled

    • serverResourcePack.required

    • serverResourcePack.publicHost

    • serverResourcePack.url

    • serverResourcePack.port

    • serverResourcePack.packFile

    • serverResourcePack.sha1

    • serverResourcePack.prompt



Zip requirements:


    • pack.mcmeta and assets/ must be at the zip root (zipping the parent folder often breaks this).




Vision (Visual Effects)



Each Realm has a “Vision” visual module (server-authoritative settings synced to nearby clients). You can control:


・Master enable
・Strength (0–100)
・Ramp up/down (fade in/out)
・Fog
・Overlay
・Sky Tint (sky-only)
Can follow the realm color or use an independent RGB
Gradient is optional

・Particles
Colored precipitation (rain/snow via custom particles)
Boundary visualization (glowing ring)




Realm Vision Keybind (Owner Utility)



There is a client keybind:


    • V = toggle “Realm Vision” ON/OFF



This is used for owners to reveal the real Realm Block when the Realm is disguised:


Owner + Realm Vision ON + Sneak (Shift) → show the real block




Commands (OP)



    • /bgmfields_rp start

    • /bgmfields_rp stop

    • /bgmfields_rp send

    • /bgmfields_rp reload




Notes / Tips



If your particle setting is “Minimal”, some Vision particles/precipitation may be hard to see.

The boundary ring is designed to be visible both from inside and outside the Realm (useful for large radii).

4 Update Logs

Update #4 : by onmi1855 02/16/2026 6:32:33 amFebruary 16 @ 11:32 am UTC

1.4.0 (2026-02-16)
- Fix: Playlist playback is more stable (songs should move to the next track properly).
- Fix: Reduced cases where background music could overlap.
- Reply (music overlap / playlist report): Thanks for reporting — please try v1.4.0 and let me know if it still happens.
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