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[1.12-1.10 || Forge || XII.34] Fexcraft Common Library

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Level 71 : Legendary Engineer
Fexcraft Common Library
(for short 'FCL')

FCL is a Library (Forge) Mod which also includes an own API.
Initially it was an util package of FRSM, and with time it evolved
into an own Mod, firstly released for MC 1.10.2, and always either
shipped together with FRSM or available to download as stand-alone.
I didn't post it on PMC before cause it was shipped already together with FRSM.
This isn't the case anymore in MC 1.11.2, starting from that version you
need to download FCL seperately.
FCL is an independent mod, and other mods depend on it. No confusion intended.

Edit: FCL is a Forge Mod, put it into the /mods/ folder.

What does this Library/Api/Mod do and what is it needed for?
It's needed for most of my mods past 1.10.2 MC/Forge to be even able to launch.
It contains a lot of useful classes making the development of those mods easier
and this faster.
(the text bellow is for the rewritten 1.11.2 version of FCL)
But now about the code part, if you ever made a mod for 1.8+ you will noticed
that unlike in 1.7, you need to register ItemBlocks for Blocks seperately, you need
to register Item/ItemBlock renderers, aswel as the things you always had to
register (TileEntities) or even had to make a proxy to register TESR/Entity Renders.
Now Imagine, to register your Block, an ItemBlock for it, all model variants and a TileEntity
is enough to just add one line of code in the Block's class. Yes, Annotations.
Same goes for Items and you can even register TESR's with one small Annotation.
Did I mention that goes for Entities aswel? :P
(automated entity render registry not implemented yet)

Tutorials on how to use FCL to make your own Mod comming soon!
Tutorials - SOON;
< - - - - >

License? http://fexcraft.net/license?id=mods

"Statistical Data"
About the "Statistical Data" about which it's written in the License, it's a new feature of FCL XI.17,
which sends basic publicly available data about your server (e.g. ip, motd, port) to the FCL Database.
You can disable it in the config, which also is editable in-game though the Forge-Modlist.
(it's the "Private Server" setting, set it to true.)
Also another feature is "version-logging", which loggs into database every time someone launches
Minecraft with FCL installed and the version of FCL, this sends also the UUID of the currently logged in user,
this can be aswel disabled in the config and there is even a possibility to delete all data from the database
with your UUID, if you wish so (W.I.P.).
Edit: from XI.18 and up, no data at all will be saved if you disable uuid sending. That's to save up DB space.

I have no obligation to write that information here as far as I'm aware (correct me if I'm wrong).
But due to how humans are, I added features to disable Statistics.

This all is irrelevant if you play offline mode.

Like it? Diamond it.

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Discord: https://discord.gg/Tx4jy9v

Having Issues, crashes, etc. with any of my common mods?

Report them here! https://github.com/Fexcraft/Minecraft-Stuff/issues/1
Progress: 100% Complete
Game Version:Minecraft 1.12.2

Update #16 : 12/14/2017 6:24:43 pm12/14/17

FCL XII.34 (1.12 - 1.12.2)
- added new method into ZIP Util
- small perm command edit
- TMT compability improvements
- added bindTexture() method into Model.class
- added local texture support into ExternalTextureHelper

Update #15 : 11/23/2017 11:31:43 am11/23/17

FCL XII.33 (1.12 - 1.12.2)
- added Util to convert NBT into JSON

Update #14 : 11/16/2017 4:21:49 pm11/16/17

FCL XII.32 (1.12 - 1.12.2)
- added "burn_time" support into Block AutoRegisterer
- removed ItemStack Update Packet
- removed FPU system
- removed some unused code
- updated a few things
- Time Util now using Java8 Time API

Update #13 : 11/11/2017 5:28:59 am11/11/17

FCL XII.31 (1.12 - 1.12.2)
- various utils related to NVRS
- update to 1.12.2 MC
- various TMT improvements
- fixed TMT Cylinders
- fixed /fcl.perm command
- some small edits
- External Textures can be uppercase again (won't be automatically set to lowercase anymore #hax).
- external packet registry made possible

Update #12 : 09/21/2017 5:22:47 pm9/21/17

FCL XII.30 (1.12)
- tiny model/base edit
- Various changes.

Update #11 : 08/29/2017 4:05:35 am8/29/17

FCL XII.29 (1.12)
- some general and FVTM related changes/improvements
- added EntityUpdate NBTCompound Packet and handler/s
- reworked RGB.class to work with bytes instead of floats
- added GenericGuiButton.class
- some more FVTM related changes/improvements
- go just look at github
- new BluePrintTable GUI
- BluePrintTable GUI supports now ScrollWheel for all scrollable fields.
- small ZipUtil fixes

Update #10 : 07/06/2017 5:25:40 pm7/06/17

FCL XII.28 (1.12)
- updated to latest recommended forge version and mappings
- some registry rewrite
- edited blueprinttable gui a bit (visual changes)

Update #9 : 06/13/2017 4:48:31 pm6/13/17

FCL XII.26 (1.12)
- added NBT packet type, similar to JSON packets
- improved JSON packet handler code based on the new NBT packet handler
- small registry edits
- new RGBA class
- added Zip Util
- added more debug into JSON/NBT packets
- added possibility to toggle Debug on manually
- added JTMT parsing method into ModelBase
- packet receiver related changes
- added SQL Util
- small edits.
- removed functionality of 5x5 workbench, move recipes to BluePrintTable instead!
- improved automatic TESR registration

Update #8 : 04/19/2017 4:59:01 am4/19/17

FCL XI.25 (1.11.2)
- fixed possible crash on loading player perm files
- fixed/improved a few RGB.class related things
- new method in Static.class to check if someone is OP based on IGN;

Update #7 : 03/30/2017 2:34:13 pm3/30/17

FCL XI.24 (1.11.2)
- small player perms edit
- fixed where attached data to player perms wasn't loaded correctly and kept resseting
- small TMT edit

Update #6 : 03/26/2017 7:50:24 am3/26/17

FCL XI.23 (1.11.2)
- a few network/json parsing changes/improvements
- fixed a new error where it would crash without internet access;

Update #5 : 03/22/2017 3:20:40 pm3/22/17

FCL XI.22 (1.11.2)
- fixed crash caused by player perm rank being null; (probably)

Update #4 : 03/22/2017 5:40:43 am3/22/17

FCL XI.21 (1.11.2)
- added feature to attach custom objects to the PlayerPerms
- added Formatter.class
- added BluePrint Table
- added BluePrint recipe type into RegipeRegistry
- removed Donor validator, Blacklist check and Logging
- added new Donor & Blacklist checking mechanism (works with old protocol still), and re-added Logging

Update #3 : 03/08/2017 3:55:28 pm3/08/17

FCL XI.20 (1.11.2)
- added a permissions system prototype, v.1
- added "Server Side Only" setting, which also disables the FCL workbench

Update #2 : 02/21/2017 8:22:33 am2/21/17

FCL XI.19 (1.11.2)
- some render related improvements/edits
- json parsing improvements/edits
- added client -> server tileentity packets support
- fixed small network npe

Update #1 : 02/01/2017 7:49:45 am2/01/17

FCL XI.18 (1.11.2)
- removed IP sending from Server/Client stats logger, that data is already retreavable from the DB connection.
- added current modlist to stats logger, useful for incompability finding.
- some validator protocol edits;
- added method for manual block registry (e.g. if not using the annotation/s)
- setting the server to "private" now also removes old entries to database related to it
- refined database protocol again, to save even less data which isn't needed.
- added method for manual entity registry;

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