Published Mar 2nd, 2013, 3/2/13 3:11 pm
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- 1,109 downloads, 0 today
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Download a test course here
VIDEO 1
VIDEO 2
=== What is it? ===
[ Fly plugin ] Minecraft & Bukkit determine fall damage by how long you've been falling. The default method makes it so if you fall slowly, or if you fly for a long time and then slowly touch to the ground, you'll recieve a ton of unwarranted damage. Sure you could disable fall damage all together, but where's the fun in that? How it works:
Just takes the previous location minus the current location, devides by 1 tick, and gets speed. Then, it uses the SPEED OF IMPACT to calculate fall damage.
Original plugin that simply fixes fall damage: dev.bukkit.org/server-mods/softerlandings/
But wait! I didn't stop there. Using physics equations, I made it so that thrown snowballs will change your current momentum, thus bringing you more thrust power.
=== Features ===
===== Snowball Engine =====
* launch yourself using snowballs to generate lift and pull. Options are available in the config!
===== Better Fall Damage =====
* based on angle of impact
* and speed of impact
* config options are available.
===== Sonic Boosters =====
* you can set up sonic the hedge hog courses.
* Seriously, could it be any better? use the snowballs, along an ice path... get hyper speed, then use the boosters to jump from track to track. Just like in the Sonic games.
* Easy to use.
* can set the range each sign detects
* Changes your current velocity.
==== Want to try it? Here's a list of servers that already have the plugin! ====
(contact me if you want to be on this list)
* wc.Lumengaming.com:25565
The name is a bit misleading. I was originally going to modify gravity. See videos for more accurate demonstration. It's used for defying gravity by throwing a ton of snowballs everywhere. Have fun.
VIDEO 1
VIDEO 2
=== What is it? ===
[ Fly plugin ] Minecraft & Bukkit determine fall damage by how long you've been falling. The default method makes it so if you fall slowly, or if you fly for a long time and then slowly touch to the ground, you'll recieve a ton of unwarranted damage. Sure you could disable fall damage all together, but where's the fun in that? How it works:
Just takes the previous location minus the current location, devides by 1 tick, and gets speed. Then, it uses the SPEED OF IMPACT to calculate fall damage.
Original plugin that simply fixes fall damage: dev.bukkit.org/server-mods/softerlandings/
But wait! I didn't stop there. Using physics equations, I made it so that thrown snowballs will change your current momentum, thus bringing you more thrust power.
=== Features ===
===== Snowball Engine =====
* launch yourself using snowballs to generate lift and pull. Options are available in the config!
===== Better Fall Damage =====
* based on angle of impact
* and speed of impact
* config options are available.
===== Sonic Boosters =====
* you can set up sonic the hedge hog courses.
* Seriously, could it be any better? use the snowballs, along an ice path... get hyper speed, then use the boosters to jump from track to track. Just like in the Sonic games.
* Easy to use.
* can set the range each sign detects
* Changes your current velocity.
==== Want to try it? Here's a list of servers that already have the plugin! ====
(contact me if you want to be on this list)
* wc.Lumengaming.com:25565
The name is a bit misleading. I was originally going to modify gravity. See videos for more accurate demonstration. It's used for defying gravity by throwing a ton of snowballs everywhere. Have fun.
Progress | 100% complete |
Game Version | Minecraft 1.5 |
Tags |
tools/tracking
1953035
7
gravitycontrol
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My most favorite topics are Electromagnetism, Waves, and Special Relativity and Elementary Particles [just halfway done studying Electromagnetism and haven't studied yet on Special Relativity and Elementary Particles].
Oh, and by the way, I'm learning even college physics, even though I'm just a Grade 8 student.
...with a book entitled "The World of Physics" by Vern J. Ostdiek and Donald J. Bord.
One of my favorite and easiest applications of the physics of sound is a realization that you can cancel out certain frequencies when you stand at certain locations in a room, relative to a two speaker setup. If you stand along the center line between two speakers, you experience maximum volume and intensity for all frequencies. Move a bit off to the left and some frequencies quite down a few decibels.