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Grian's Dungeons

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avatar silverfoxspectre
Level 31 : Artisan Electrician
16
Grian's Dungeons
Grian's Dungeons add 7 new dungeon variations to your Survival World, all of which are based off of the designs by the YouTuber Grian in his video: https://www.youtube.com/watch?v=zWABA_HcH4g

Each type is biome-specific, adding a little more reason to go exploring!


Datapack Video:

https://www.youtube.com/watch?v=_zP3i_5iC68

This Datapack is relatively lightweight and multiplayer compatible, the only notable increases in lag may occur when generating large numbers of new chunks. It is preferred that all players use a render distance of at least 8, however 10+ is optimal.


NOTE: This datapack should be loaded as soon as a world is created, before other players join and before any exploring has occured. DO NOT TELEPORT TO NEW CHUNKS as the generation spreads throughout your world as you explore.
Progress100% complete
Game VersionMinecraft 1.14
Tags

25 replies

1
09/03/2019 9:48 am
Level 1 : New Miner
Jaydeeee
Hi does pre-generating a multiplayer world break this? if not, then awesome! :)
1
09/12/2019 9:21 pmhistory
Level 31 : Artisan Electrician
silverfoxspectre
Glad you asked, and no it does not break it, this is fully multiplayer compatible. Sorry it took so long to respond I've been busy.



Unless you mean something else by "pre-generating," because the dungeons simply generate as you explore regardless of player count.
1
08/29/2019 10:01 pm
Level 1 : New Miner
benny1642
when i type reload my chat says unknown command .. im stuck pls help
1
09/02/2019 6:45 pm
Level 31 : Artisan Electrician
silverfoxspectre
Sounds like you don't have commands enabled on your world-
Are you sure you're Opped and cheats are enabled? That's the only likely reason for this issue.
2
08/26/2019 6:34 pm
Level 20 : Expert Button Pusher
047Gaming
Yas Queen
1
08/19/2019 12:55 am
Level 1 : New Miner
Planetminecrafter_
This seems to crash my server after about 5-10 minutes of running. When testing only one player was on at a time. When using this datapack it spams the console with 'fetching removed entity: armor_stand' or something along the lines. I'm assuming that's apart of your generating system since it uses armor stands and removes them.
1
08/24/2019 2:07 pm
Level 31 : Artisan Electrician
silverfoxspectre
Odd. I hadn't encountered that issue but I'll look into it. I'm not sure what exactly would be crashing it though, I'll have to do some more testing. Thank you for letting me know.
2
08/26/2019 10:25 pm
Level 1 : New Miner
TylerBravo
I just started playing minecraft again and am using mods. Super duper awesome mod! The dungeons were always so bland. Please feel free to direct me to any other datapacks (or mods, 1.14 fabric) that perhaps add things to minecraft. I have one from endershost that changes villages, and one that adds random structures to find and stuff, but I just wish there was more to find when exploring and more things to do.

Anyways - Yeah, I've had this mod installed and have found two custom dungeons so far, just a regular mossycobble dungeon, with all the webs and the traps, which makes them so much better lol. The other one was a desert one that had a husk spawner. Are husk spawners naturally occuring, or did the mod add that? I made a grinder out of the husk zombie one, and it seems they may spawn slightly less often then regular zombie spawners, but I could be wrong, haven't tested anything it's just what it seemed like.

I've had no crashes though, pretty awesome mod!



---
To the dude getting the crashes, are you 100% sure its this mod? I'd take this out and see if it crashes. If it doesn't, I assume another mod is conflicting with it. Gonna have to test and find which one it is.
1
09/14/2019 10:39 pm
Level 19 : Journeyman Explorer
Kkai2004
Ok the fact you keep calling this a "mod" is upsetting me it a data pack not a mod mods are changing minecraft code datapacks use minecraft commands to change things.
1
08/28/2019 12:42 pm
Level 52 : Grandmaster Technomancer
GatKong
You said: “Please feel free to direct me to any other datapacks (or mods, 1.14 fabric) that perhaps add things to minecraft.”

Check out the Apocalypse Datapack here๏ปฟ
2
08/28/2019 3:45 pm
Level 1 : New Miner
TylerBravo
Wow. Thank you very much! Haven't installed it yet, once I get home I'll check it out. Seems like a pretty awesome mod. I had seen a few mods for mobs before that only changed default mobs, and like made it where if you attacked one, all of them in a radius came to help, and they traveled in groups of 3 or 4. Those didn't seem like any fun. This one seems awesome though, adding rare encounters of certain boss-type mobs and such. Can't wait to check this one out, thanks again!
1
08/17/2019 4:27 pm
Level 1 : New Miner
acki02
I have a solution for teleporting into new chunks
1
08/24/2019 2:09 pm
Level 31 : Artisan Electrician
silverfoxspectre
If the solution is to recreate an armour stand at the bottom of the world, it won't work. The generation is dependant on the armour stands remaining EXACTLY 16 blocks away from one another, and teleporting could go to anywhere within the chunk. Trying to force the entity into, say, the southeastern-most corner of the chunk is technically possible but not particularly reliable.

If your idea differs from that then I'd love to hear it!
1
08/28/2019 6:16 amhistory
Level 1 : New Miner
acki02
also now i figured out a methot how to detect sturcture x and z coordinates if you would like to replace normal minecraft dungeoons
2
08/26/2019 3:53 pm
Level 1 : New Miner
acki02
whenever the player enters the new chunck (eg. via Nether, checked by detecting if there's marker in 16x16 area at ~ 0 ~ of the player) it will take his X and Z coordinates to scoreboard and divade it by 16 (result will be rounded down) and then it will put these numbers into armor stand Pos[] using /execute store result with <scale> set to 16
1
09/02/2019 6:48 pm
Level 31 : Artisan Electrician
silverfoxspectre
That solution would actually work, I'll take a look into it. Cheers!
2
08/17/2019 11:25 amhistory
Level 4 : Apprentice Miner
xieao
Exciting, i will test it. ๐Ÿ˜Š
1
08/17/2019 11:08 am
Level 7 : Apprentice Hunter
Luka_cold_man
oh yes, Grian never leaves Links in his structures, sad, but thank you very much
1
08/24/2019 2:09 pm
Level 31 : Artisan Electrician
silverfoxspectre
Sorry am I missing something? If this is a reference I don't get it to be completely honest with you-
1
08/17/2019 6:36 am
Level 1 : New Explorer
ZomBrony
How do you mean "as soon as the world is created?" Isn't it impossible to create a new world WITHOUT spawning in it?

I just did a quick test in a superflat world to make sure this datapack was working and I couldn't find any. :(
1
08/24/2019 2:15 pm
Level 31 : Artisan Electrician
silverfoxspectre
As soon as you load the world would've been a more accurate explanation. I meant before any exploring or anything, just to make sure that on multiplayer everyone will continue generating them



And no, they won't generate in a superflat as they will only generate above y=10 in a cave with a wall, if no cave is found by y=50 there won't be a dungeon, and if no wall is found in said caves within 20 (I think, can't remember the exact number) blocks of the scanned region then it also will not generate. The only exception to this is the desert/mesa dungeons which will generate between y=50 and y=150 where sand is present, and ocean dungeons that will only generate in oceans (go figure) between y=20 and y=42 on the ocean floor, and there has to be at least 18 (maybe 20) blocks of water above that point or more.
1
08/26/2019 3:55 pm
Level 1 : New Miner
acki02
it's possible by making first empty folder with name that you want on your world and then create inside it folder called datapacks and put the datapack inside it.
1
08/18/2019 6:15 am
Level 8 : Apprentice Modder
Criogonal
dungeons dont spawn on superflat worlds lol
1
08/17/2019 9:05 am
Level 16 : Journeyman Modder
nathan2221
well cotton does add global datapack loading so there's that
2
08/16/2019 8:41 pm
Level 39 : Artisan Lego Builder
CenturianDoctor
love this!

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