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BlazeandCave's Advancements Pack [1.19 Datapack]

  • check_circle Advancements
  • check_circle Functions
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Cavinator1 avatar Cavinator1
Level 82 : Elite Programmer
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BlazeandCave's Advancements Pack is one of the first advancement datapacks ever created and is also one of the largest and most feature-packed. It adds over 900 new advancements to your world so you have some extra challenges to do in your survival world.

The current version requires Minecraft 1.19.1 or 1.19.2.

If you intend to update your 1.18.2 world to 1.19 that has this datapack installed, make sure you update the datapack at the same time by following these step-by-step instructions, otherwise things may break!

Click here to view
1) Make a backup of your world for safety if you screw anything up
2) Leave your world for more safety and don't go in during the process
3) Delete the old datapacks COMPLETELY from your world
4) Copy and paste in the new updated datapacks
5) Go into your world
6) If you screwed up, go to your backup, make a backup of your backup, then repeat steps 2-6 on the backup.



Notable features:

- Over 900 new advancements!
BlazeandCave's Advancements Pack adds over 900 new advancements to your world, bringing the total up to 1047, which brings numerous new challenges to your survival world or a competitiveness to servers. Some new advancements are inspired by various existing pre-1.12 achievements as well as achievements that are exclusive to the Bedrock or Console editions of Minecraft. Many are purely original ideas of my own or of other people (see extra credits section). You may find a list of advancements here.


- 16 Advancement Tabs in total!

All five of the tabs in vanilla advancements have had many more advancements added to expand upon what was already there, and many new advancement tabs have been added for more specific categories.
  • BlazeandCave's Advancements - Contains a few basic advancements that start you off in a brave new world, as well as all the milestone advancements, which keep track of how many advancements have been obtained in each of the other tabs.
  • Mining - The mining-related advancements from the vanilla tab "Minecraft" have been taken and expanded upon greatly into the "Mining" tab with more advancements relating to each of the different ores and what you can do with them.
  • Building - A brand new tab that is all about crafting and building using various blocks.
  • Farming - The vanilla "Husbandry" tab has been split up into the Farming and Animals tabs. The Farming tab focuses on crops and various plants in Minecraft.
  • Animals - The Animals tab is largely about breeding, slaughtering and taming animals in Minecraft, and fishing.
  • Monsters - A brand new tab that takes some of the monster-related advancements from the vanilla "Adventure" tab and expands upon them greatly with unique advancements and challenges for nearly every monster in Minecraft.
  • Weaponry - A brand new tab that is about weapons, both conventional and unconventional.
  • Biomes - A brand new tab that contains advancements relating to various biomes, including the ocean.
  • Adventure - The vanilla "Adventure" tab has been expanded upon greatly with more advancements relating to exploration, villages, trading, raids, and various structures like the ocean monument and woodland mansion.
  • Redstone - A brand new tab that is all about crafting and using various redstone components.
  • Enchanting - A brand new tab that is all about enchanting items.
  • Statistics - A brand new tab that keeps track of various statistics.
  • Nether - The vanilla "Nether" tab has been expanded upon greatly with more advancements relating to the fiery dimension and the monsters and structures within.
  • Potions - The potion-related advancements from the vanilla "Nether" tab have been expanded upon in this tab containing more advancements relating to many of the different potion effects.
  • The End - The vanilla "The End" tab has been expanded upon greatly with more advancements relating to the dark, barren dimension and the monsters and structures within.
  • Super Challenges - Contains the most difficult advancements in the datapack. It is unlocked upon defeating the Ender Dragon. Many of these test the limits of what can be done in Minecraft.

- Advancement scoreboard.

There is a built-in scoreboard that will count how many advancements you have obtained so far in your world. Great for seeing your progress or for competing with your friends!


- Item Rewards and Trophies given via functions.

Item rewards give you a little bonus for completing many of the advancements, while trophies are special decorative items that are awarded for completing many challenge advancements.


- Cooperative Mode


An option that can be toggled on, cooperative mode makes it so that advancements are shared across all players on a world, allowing you to work together to complete advancements. This is best used in worlds with a small number of players that work closely together.


- Teams


If you wish to compete in groups, you can join teams and have your scores get added up and contribute to your team.
To join a team, use the following command:
/team join bac_team_<colour> <player's name>
You can press tab after typing in bac_team_ to see the list of teams.


- Full translation support.

All advancements are fully translatable using the BACAP Language Pack, including Spanish, Russian, French, German, Japanese, Chinese, Korean, Pirate Speak LOLCAT and more.

Click here to go to its page.


Installation:

The downloaded datapack should be a zipped file named "BlazeandCave's Advancements Pack" and then followed by its version number.

Installation instructions are as follows:

1)

- For a new world: You can click the "Data Packs" option when creating a new world. Upon doing this, either open the world folder and copy in the zipped file, or click and drag the zipped file directly into the menu. Once it is imported, mouse over the icon for BlazeandCave's advancements pack so an arrow appears, then click the arrow to load the datapack.

- For an existing world: Click on the world in the singleplayer menu, then click "Edit", then "Open World Folder". Then go into the "datapacks" folder, and copy and paste the zipped file from the download here.

2) Go into the world. A message should pop up saying you are using BlazeandCave's advancements pack. If not, check your advancements menu. You should see the custom tab named "BlazeandCave's Advancements." If you forgot to load the datapack when creating from a new world, type the command: /datapack enable "file/bac_advancements"


Configuration:

The advancements pack can be easily configured using the config menu, which can be displayed by running the following command:
/function blazeandcave:config

Using the config menu you can:
- Toggle on and off item rewards, trophies, and the welcome message by simply clicking their checkboxes.
- Toggle whether advancement completion messages will display for each different advancement tier.

- Display the advancements scoreboard on the tab list and/or sidebar. You can also clear it from there.
- Update the advancements scoreboard for all players online.
- Enable Cooperative Mode.

Warning: The config menu will not open if you do not have operator permissions. This includes if you are playing on Hardcore mode. To gain operator permissions in singleplayer, click "Open to LAN" then click "Allow Cheats" so that it is set to ON.

For advanced information on what you can do with the config menu, please read this document.



Updating to newer versions:


The Advancements Pack will be updated for later Minecraft versions and snapshots to add more advancements or fix bugs. Here is how to safely update to newer versions:

1) Make a backup of your world for safety if you screw anything up
2) Leave your world for more safety and don't go in during the process
3) Delete the old datapacks COMPLETELY from your world
4) Copy and paste in the new updated datapacks
5) Go into your world
6) If you screwed up, go to your backup, make a backup of your backup, then repeat steps 2-6 on the backup.




Add-ons and alternative versions:

Language Pack
- Translates the advancements into other languages.

Hardcore Version
- Allows you to play the advancements pack in hardcore mode.

Terralith Version
- Three compatibility datapacks for the Terralith, Nullscape and Amplified Nether datapacks by Starmute.

BlazeandCave's Advancements Pack 2 (April Fools 2021)

Infinity Snapshot Challenge (April Fools 2020)
Click to view
Version 1.Infinity is a special challenge version for snapshot 20w14infinity. It is a copy of 1.10 Beta Build 3 but upon loading in it will spawn a command block that will give you supplies for building an infinite amount of portals for the infinite amount of dimensions out there.

The aim of the Infinity challenge is: Complete as many advancements as you can in BlazeandCave's Advancements Pack, but you are only allowed to use random dimensions to achieve this. So no using anything in the overworld, nether or the end. For minimal exposure you could even make the overworld be a superflat world with nothing in it.

You may build a 'base' in the overworld for things like farms as well as all your portals there (since returning through any portal brings you to the overworld) or you could have one portal in the overworld which leads to a 'home dimension' where your base and all your portals are. Seriously, try the 'home dimension' idea out, there are some nice-looking dimensions out there! :D

Download version 1.Infinity here!


Older versions:
Click to view
Notes: For datapack versions earlier than BACAP 1.12.3, you will need to unzip it and put in the folder labelled "bac_advancements".

Warning: Not all features in the latest version of the datapack may be included in older versions. Most notably, Teams and Cooperative Mode did not exist in BACAP versions prior to 1.13.3.

(For Minecraft 1.19)
BACAP 1.14.6

(For Minecraft 1.18.2)
BACAP 1.13.8

(For Minecraft 1.18 or 1.18.1)
BACAP 1.13.3

(For Minecraft 1.17 or 1.17.1)
BACAP 1.12.4

(For Minecraft 1.16.2-1.16.5)
BACAP 1.11.5

(For Minecraft 1.16 or 1.16.1)

BACAP 1.10.1
Language Resource Pack 1.10.0.2

(For Minecraft 1.15.2)
BACAP 1.9.4
Language Resource Pack 1.10.0.2

(For Minecraft 1.14.4)
BACAP 1.7.4
Language Resource Pack 1.7.1

(For Minecraft 1.13.2)
BACAP 1.5.1
Language Resource Pack 1.7.1

(For Minecraft 1.12.2)
BACAP 1.3.1
Language Resource Pack 1.3.1.1


Installation instructions and how you use the datapack may vary between each version. Please consult the Read Me document within each version for information on how to install and use that specific version.


License
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By downloading BlazeandCave's Advancements Pack and/or any other datapacks created by me (Cavinator1), you agree to adhere to the following.

---------------
You are PERMITTED to:
---------------

- Use this datapack on singleplayer worlds.

- Use this datapack on public and private multiplayer servers.
-- It is recommended that you credit me (Cavinator1) or this datapack (BlazeandCave's Advancements Pack) in the server's description or somewhere in the world.
-- If your server has primarily or a substantial non-English-speaking playerbase it is recommended you include the Language Pack as a required resource pack OR recommend to your playerbase that they use it.

- Upload images and/or video of gameplay using this datapack to any online platform.
-- Credit to this datapack (BlazeandCave's Advancements Pack) MUST be given in some form. Including a link to this datapack's Planet Minecraft page (bit.ly/3u9BXTr) is required for videos.
-- Attempting to take credit for this datapack's development or otherwise passing it off as your own is PROHIBITED.

- Modify this datapack as you see fit for your own personal use. Re-uploading or re-distributing a modified version of this datapack is PROHIBITED.
-- Using a modified version of the datapack on a public server or in a video is permitted, but again distributing this version is PROHIBITED. It is also recommended that you point out exactly what has been changed.
-- Note that by modifying this datapack you do so at your own risk. I am not responsible for any bugs or issues caused by the modification of this datapack.

- Take inspiration from the formatting and code of this datapack for your own personal projects.
-- Using many of the same names, ideas or tabs for advancements in your own datapack is not permitted.

- Create add-on or expansion datapacks that adds to the content of this datapack based on other datapacks or mods, or ensures compatibility with other datapacks.
-- Add-on/expansion datapacks must solely contain only new content created by you and should not be usable as a standalone datapack. It CANNOT be a modified form of the entire datapack. It MUST be designed such that you are meant to download and install both your add-on datapack AND my main datapack.
-- Add-on/expansion datapacks are allowed to overwrite SPECIFIC advancements, functions or other files from the main datapack that are required to be modified, but only with compability purposes.
-- Some examples of this created by me (Cavinator1) include the Hardcore Version (which modifies some advancements to make the datapack possible to complete in Hardcore Mode) and the Terralith Version (which both adds advancements relating to new content added by Terralith and also modifies some advancements from the main datapack for compatibility purposes).

- Use the same design as the Config Menu and/or Documentation Spreadsheet in your own datapack.

- Create a Resource Pack that textures or models the Trophies in this datapack.
-- Each Trophy has a value set for CustomModelData, which gives support for this.
-- A list of Trophies, including their internal item and CustomModelData, can be found here (bit.ly/3ekjf76) and can be used for reference.


---------------
You are PROHIBITED from:
---------------

- Re-uploading or re-distributing this datapack in any form. This includes:
-- In its original, unmodified form on its own.
-- In a modified form.
-- As part of a modpack or as part of a larger datapack.

- Using this datapack when it has been downloaded from any non-official source.
-- At the time of writing, this datapack is only uploaded on Planet Minecraft, the Datapack Cente, CurseForge, Minecraft Forums, MinecraftMaps.com, and MCCreations.com, and always by me (Cavinator1). Any form of this datapack that has been uploaded on any other site by any other user is in breach of this licence.

- Using this datapack in a video, stream or other watchable content without giving credit AND/OR attempting to take credit for this datapack's development.


---------------

Any of these points can be overriden by me (Cavinator1) for certain individuals only at my own discretion.


Troubleshooting and FAQ's
Click to view
I am aware of a number of issues involving installing advancements, particularly if you try to install them on servers. I am not an expert on servers, but here are a few questions I've been frequently asked and how they were solved:

Why is "X" advancement not working?
Some advancements will break on Spigot and Paper servers. Any server that runs the Advancement Pack must be a vanilla server, or else some advancements may not work. This is due to these servers changing around data that makes the detection for these advancements break.

Some examples of these broken advancements may include, but are not limited to:
When Piglins Fly, Custom Boss Fight, Trick or Treat, Slenderman, Mollusc Man, Captain Etho, Rock Paper Scissors, This name sounds cooler, I'll be back, Event Horizon, The Beginning, The Perfect Run.

How to turn on/off item rewards and trophies or display the scoreboard:
The config menu lets you do that using the following command:
/function blazeandcave:config
For more information read its section above.

The config menu won't show up when running the command:
The config menu only shows up if you are opped on a server or have cheats enabled in singleplayer.

The scoreboard is not working even when using the config menu:
Type in these commands in order:
/scoreboard objectives add bac_advancements dummy {"text":"Advancements"}
/function bc_rewards:update_score
/scoreboard objectives setdisplay sidebar bac_advancements

Rewards or Trophies are not given:
Make sure to check they are enabled on the config screen. By default they are turned on.

If you are on a server and are positive they are turned on, this would likely be occurring due to permissions or due to server plugins (e.g. Spigot will almost always screw with this datapack) because, sadly due to the way advancements and functions work, if a non-opped player gets an advancement they may not actually trigger any function rewards.

I lost a trophy! Help!
You can use the following command to give yourself the trophy of a specific advancement back:
/function bc_rewards:trophy/<tab>/<advancement name>

Some advancement tabs (such as the Super Challenges tab) don't show up:
A tab will not show up if you haven't gained any advancements in that tab yet. For example the Super Challenges tab is not unlocked until after defeating the Ender Dragon.

The custom advancements are plain not showing up at all:
If the above don't work, any number of things could be happening to cause this to happen. Try restarting the server or using the /reload command.
Remember when placing the advancements into your world's folder, you have to paste the "bac_advancements" folder into the following folder directory: <World name>/datapacks.
Do NOT copy them into plain <world name>/advancements - that's the folder that contains player files (i.e. a list of each player and what advancements they have gotten), not the advancements themselves.


If your question is not answered here or my advice doesn't work for you, you could try messaging your problem on my Discord and you may be able to get help. Or try searching on Google for advice on how to fix these problems.

I cannot guarantee compatibility with any other datapack, or with mods. This datapack modifies the vanilla advancements so if any other datapack(s) you attempt to use alongside this datapack relies on or also modifies the vanilla advancements there may be compatibility issues.



All Important links:

Advancement Documentation

Trophy List


Config Menu Documentation

Version History

Follow the official BlazeandCave's Advancements Pack twitter for news on every update and teasers!

You can also join my discord server at: discord.gg/GBMSmWg
If you join, go to the #roles channel and give yourself the Advancement Pack Squad role to be notified of every new Advancement Pack update and teaser.


Donate to me on Patreon for extra benefits such as access to the Upcoming Features Roadmap for this datapack and your name in the credits!
Note: My patreon is donation-based rather than constant-support-based so if you donate the required amount to get into a tier (either all at once or cumulatively) then you will have all of that tier's benefits forever.


Need to create a server? Try signing up to BisectHosting using the code "blazeandcave" for 25% off on your first month!
BlazeandCave&#039;s Advancements Pack [1.19 Datapack] Minecraft Data Pack



Contributors:

Patreon donors:

Repeating Command Block:
Fiery_Crystal
FixingGlobe
Wolfguy2005
Infinity_InGloriouS
saladbowls
Daleth
ilyYerin
WeeAngus
PortableGames
PointyPlayz
syntonical


Chain Command Block:
CyberDaxter
Blobbie01
Keisti


Impulse Command Block:
QuasiStellar
Enucius
AmericanAir88



Other datapack creators / coders:
Click to view
Cobaas - Creator of an advancement pack that used my pack as a base, and also added some new advancements of their own. Cobaas has allowed us to add the new advancements from their pack to mine.

PancakeIdentity - Creator of an advancements pack that used Cobaas's pack as a base, which, as you just read, originally used my pack as a base. Similarly, PancakeIdentity has also allowed us to add new advancements from their pack to mine.

BarrenDome - Modified the 1.5 version of the advancements pack to include a scoreboard that counted how many advancements you have obtained so far, which he then used in his lets play series. This modification inspired the features of the 1.5.1 update.

FixingGlobe - Designed the first prototype of the Config Menu and Trophy-Granting function, which were built upon and officially added in the 1.11.1 update. Additionally came up with some trophy ideas for the 1.11 update, and the idea for the "Hot Springs" advancement, the name "Rare Candy Shop", and half of the advancement name "Sly Copper: The Copper Heist".

Moggla - Creator of the Timber datapack. The Config Menu that FixingGlobe created for the advancements pack was inspired by the settings menu from the Timber datapack.


Translators:
Click to view
Parritoso - Translated the Advancements Pack into Spanish.

SoSeDiK - Translated the Advancements Pack into Russian.

Atmosphere Tile - Translated the Advancements Pack into Japanese. Also came up with the "Beethoven", "Emerald Miner" and "The Beginning" advancements as well as the name "Fashion Statement".

Remilias_Scarlet - Translated the Advancements Pack into Chinese (Simplified).

EddieT - Updated Remilias_Scarlet's Chinese (Simplified) translations for version 1.9.

PuddingPapst - Translated the Advancements Pack into German.

Personnedu59 - Translated the Advancements Pack into French. Also came up with the "Hell Botanist", "Giddy Up!", "Foxy Thievery", "Dead Really Don't Die", "Hot Tub", "Inspector Gadget" advancements, and the idea for the "Noteworthy" advancement.

원숭이 - Translated the Advancements Pack into Korean.

EsFredderick - Updated Parritoso's Spanish translations for versions 1.9 and later.

Zangdarss - Contributed to translating the Advancements Pack into French.

vlad8599 - Contributed to translating the Advancements Pack into Russian.

Chucky2401 - Updated Personnedu59 and Zangdarss's French translations for version 1.10.

SleepyAsh - Updated EddieT's Chinese (Simplified) translations for version 1.10 and later.

PurpleBear - Translated the Advancements Pack into Ukrainian.

Ralph10 - Translated the Advancements Pack into Portuguese.

webcam, Fujiwarano_Kai and ReaLizer - Updated Korean translations for version 1.11.

KorS1z - Updated SoSeDiK's Russian translations for version 1.11 and later.

TorchGod - Translated the Advancements Pack into Chinese (Traditional).

quank6 - Translated the Advancements Pack into Vietnamese with FehnLmao.

FehnLmao - Translated the Advancements Pack into Vietnamese with quank6.

Enucius - Updated PuddingPapst's German translations for version 1.12.

NewDays - Updated Korean translations for version 1.12.

Marsik_the_alien - Updated Ukrainian translations for version 1.12.


Advancement Suggestors:
Click to view


CraftyGamer_ - Came up with the name for the advancement for killing a Drowned which won the twitter poll. He also suggested adding custom banner designs onto the shields for icons of advancements that require you to block a specific mob's attack. Also came up with the names "Master Arbalist", "Decaying Beauty", "Veteran of the Village" and "Get a Lode Of This!" and the idea for the "Blackberry Market", "Frigid Diversions", "Loud and Proud" and "Animal Kingdom" advancements.

VoltyMn (aka Dumpy Frog, aka Vee) - Came up with the ideas for the "Bring Down The Beast", "Ultimate Enchanter", "Master Angler", "Explosive Fire", "Qinling", "Just Keeps Going", "Going down the rabbit hole", "Prime Specimen", "Winnie the Pooh", "Hive Mind", "Nest, Quick!", "Now You're Thinking With Portals", "From Whence It Came!", "A Gluttonous Diet", "Workaholic", "Redemption Arc", "Steals on Wheels", "Save the Turtles!", "Colors of the Wind", "Et tu, Brute?", "Called Shot", "Galileo Figaro", "Good For Your Bones", "Cephalight", "Vibe Check", "Leaflet Drop", "Iggy", "Axolittle", "Axolotl of them", "Polar Opposites", "Humble Bundle", "Justice", "An Apple a Day", "So Hungry I Could Eat a Horse!", "Bottom to Top", "If you can’t see me, I can’t see you", "Allayance", "Evelyn Evergreen", "Awards Ceremony", "Blind as a Bat" and "Spleaf" advancements and the names "Prepare to meet your Loom!", "Nether Say Die", "A Knight to Nether Forget", "Electrifying Alliance", "The Struggle Nether Ends", "Blackstonehenge", "Taking It In Stride", "Who Needs Boats?", "Coppers and Robbers", "G.I. Geode", "Iceologer Should've Won", "Deepslate Conspiracy", "Billy the Kid", "Shriek Forever After", "Caprymphony" and an advancement idea that would end up being used as the first line in the 1000th Advancement.

Jemox YT - Came up with the ideas for the "Living Like Kings" and "The Mistake!" advancements.

Alaskanshade - Came up with the idea for the "Somewhere Over The Rainbow" advancement.

noodlegamer76 - Came up with the ideas for the "Rainbow Dreams" and "Furious Ammunition" advancements.

saladbowls (aka PocketTrumpets, aka DrWire, aka Solad) - Came up with the ideas for the "MOAR Broken Tools", "The Actual End", "Half Heart Life", "The Statue of Liberty", "Blackout" and "Backfire" advancements and the name "Flashy Items" and "Polar Opposites".

biffa1 (aka Minceraft) - Came up with the ideas for the "Not Chicken McNuggets?", and "Rest in Pickaxes" advancements.

UserID_119 - Came up with the name "King of the Sea".

TheShark27 - Came up with the ideas for the "Aaaaand... OPEN!" and "Stairs? NOOOOO!" advancements.

Kkai2004 - Came up with the idea for the "Everybody Loves Ice" advancements.

FlyMaster - Came up with the idea for the "Full Stomach" and "Unending Hell" advancements. Also contributed to proof-reading of the Russian translations.

ChromeNIK - Came up with the ideas for the "Constellation", "Astronaut", "So Long & Thanks For the Fish", "Let Me Out!", "What For?", "Dragon vs Wither: The Pre-Sequel", "Handmade Blinding" and "Soul Runnings!" advancements and the name "Loser!"

Fiery_Crystal - Came up with the ideas for the "Mob Hunter", "Bloodthirsty", "Kill or be killed", "Spreading Corruption", "Failed Concoctions", "Multiclassed", "Ring of the End", "A Wizard's Breakfast", "Target Practise", "Heavy Duty Caravan", "A Shiny Treat" and "Setting up the mood" advancements and the name "This Ride Is Lit, Yo!" and half of the name "Sly Copper: The Copper Heist". Also came up with some trophy ideas for the 1.11 update.

VladCrystal - Came up with the ideas for the "Electrifying Alliance", "Council of Crafters" and "A rather pointy fence post" advancements.

miner_niner13 - Came up with the name "We Got a Live One!"

Master_J_2003 - Came up with the name "Knowledge is Power"

QuasiStellar - Came up with the idea for the "Natural Fertiliser" and "Inception".

Davidslane (aka Mr Take) - Came up with the ideas for the "Lava Fishing" and "Miracle Drink" advancements.

xMrPolx - Came up with the idea for the "I'm not lost anymore!", "There it goes...", "Living Dummy" and "Built on Sand, Set in Stone" advancements.

Aspertia - Came up with the names "Follow the Leader" and "Jenga".


BlackBird_6 - Came up with some trophy ideas for the 1.11 update, as well as the "Axeolotl", "The Ritual Begins", "Over-Overkill", "STONKS!", "Pane in the Glass", "The Perfect Run", "Good Luck Getting This One", "Boatception", "Pixel Perfect", "Sculker Box", "House of Freaks", "Fallen Kingdom", "Echonomy" and "Silence of the Lambs" advancements, and the names "Fractal", "Goat Simulator", "Incandescent!" and "Diagon Allay".

YagoCrack_YT - Came up with some trophy ideas for the 1.11 update.

Ashm45 - Came up with some trophy ideas for the 1.11 update.

Wolfguy2005 - Came up with some trophy ideas for the 1.11 update, the advancement "Not Afraid of Heights" and the name "Warden Frostbite".

llamas22 - Came up with some trophy ideas for the 1.11 update.

WeeAngus - Came up with the idea for the "Iceologer Should've Won", "Warden Frostbite" and "Now that's a lot of damage" advancements and the name "Don't Come a Copper!".

Virgu - Came up with the idea for the "Rock, Paper Shears" and "An Apple a Day" advancements.

StormerSage - Came up with the "Instant Mining", "Fractal" and "Dogfight" advancements and the name "Deep Slate Nine".

bitzen-07 - Came up with the "Beacon Overlord" advancement.

MC_JediKnight - Came up with the idea for the "Come to the countryside!" advancement.

Infinity_InGloriouS - Came up with some trophy ideas.

simoneedotexe - Came up with the pun "There is 1 Composter among us" which made it as the lore for one of the trophies.

CrYpT1c - Came up with the name for the "We're Going on a Bear Hunt" advancement.

Tjonesy - Came up with an advancement idea that would end up being used as the sixth line in the 1000th Advancement.

Swillow - Came up with an advancement idea that would end up being used as the eighth line in the 1000th Advancement.

Anirvin13 - Came up with an advancement idea that would end up being used as the ninth line in the 1000th Advancement.

Kosmic - Came up with the trophy for the "Travelling Bard" advancement.

Shock - Came up with the idea for the "Monstrous Sacrifices" and "It's High Noon" advancements.

ilyYerin - Came up with the advancement name "Silent But Deadly" and the trophy "Crown of the Potato King".

Ice Spirit - Came up with the idea for the "Hot Chocolate" advancement.

Skye - Came up with the name for the "Unending Hell" advancement and some adjustments to the description of the "Crown of the Potato King" trophy.

TruMiner - Came up with the "Calendar" trophy for "Unending Hell".



Shield banner credits:
Click to view
"Not today, thank you" (Skeleton banner) - Skeleton Banner Pattern by Anonymous.

"Blast Shield" (Creeper banner) - Cartoon Creeper by DarkPixa.

"Ricochet Swoop" (Phantom banner) - Original design by BlazeandCave.

"Tridented Shield" (Drowned banner) - Original design by BlazeandCave.

"The Shielding" (Vindicator banner) - Inspired by Villager w/ red eye by DMenor11. (Recolored)

"Fire Blast Shield" (Ghast banner) - Ghast banner by MoM3nt0.

"The Nether's Shield" (Blaze banner) - Original design by BlazeandCave, originally used in Assassin of Steve 2 and 3.

"Dragon Shield" (Dragon banner) - Original design by BlazeandCave, originally used in Assassin of Steve 3.

"Shouldn't my shield levitate too?" (Shulker banner) - Inspired by Shulker by Anonymous. (Removed yellow roundel)




If you liked or have any ideas for other advancements that could be added to this pack (or found any bugs) feel free to comment.

You will be credited if an idea of yours makes it in. Additionally, if you are on the Blaze and Cave discord you will receive the "Advancement Contributor" role.
CompatibilityMinecraft 1.13
toMinecraft 1.19
Tags

144 Update Logs

1.15.1 Update : by Cavinator1 10/30/2022 6:56:42 pmOct 30th

- Updated the documentation link in the Help Menu.
- Added a trigger command that can be run by any player using the following command: /trigger bac_apple_a_day. It will display how many days in a row you have eaten at least one apple, and if you have eaten an apple today yet.
- Added “color”:”green” and “color”:”dark_purple” to the description field of every task and challenge advancement respectively, so that mods that grey out description fields with unspecified colors such as BetterAdvancements no longer do so.
- Changed “Indiana Jones” so that it can trigger if you hook an Elder Guardian, but will no longer trigger if you hook a Polar Bear.
- Fixed “Target Practise” not requiring Fishing Rods which can trigger target blocks.
- Changed “Explorer of Worlds” so that the Nullscape biomes can be obtained instead of End Barrens or End Midlands.
- The following advancements can no longer be obtained in spectator mode: “Captain America”, “Castaway”, “Just Keeps Going”, “Let Me Out!”, “Loser!”, “Half Heart Life”, “Family Reunion”, “Bone-to-party”, “Redemption Arc”, “Not Afraid of Heights”, “House of Freaks”, “Animal Kingdom”, “Unending Hell”, “Event Horizon”, “The First Night”, “The World is Ending”.
- Fixed the trophies for the advancements “Mad Scientist” and “Your legs must be tired” both having the same CustomModelData.
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3
11/22/2022 4:42 pm
Level 1 : New Explorer
zombiecreeper27
zombiecreeper27 avatar
i literally cannot play minecraft without this advancement pack! it gives me so many different things to do, i'm doing things in my world that i've never done before! a great way to keep interest in a world also since you have a lot of different goals to complete, both simple and long-term
2
11/17/2022 10:21 am
Level 11 : Journeyman Skinner
FRBF_Studios
FRBF_Studios avatar
I have a bug to report: The Super Challenges tab is meant to unlock when killing Jean, but if you simply die in the end, you also unlock it.
2
11/18/2022 7:54 pm
Level 82 : Elite Programmer
Cavinator1
Cavinator1 avatar
How did you die?
1
11/25/2022 10:21 am
Level 11 : Journeyman Skinner
FRBF_Studios
FRBF_Studios avatar
I was using and aned expansion dp that made the end much more harder
1
11/25/2022 4:20 pmhistory
Level 82 : Elite Programmer
Cavinator1
Cavinator1 avatar
In that case the bug report is likely not valid. Some datapacks can interfere with each other in strange ways.
2
11/16/2022 10:47 pm
Level 1 : New Miner
laser0383
laser0383 avatar
Endermen can't hold mangrove roots, so 'Basketblock Championship' advancenent is can't complete
2
11/18/2022 7:54 pmhistory
Level 82 : Elite Programmer
Cavinator1
Cavinator1 avatar
They can pick up muddy mangrove roots because they are technically part of the #minecraft:dirt block tag which is then listed in the #minecraft:enderman_holdable tag. Yes, it's not listed on the wiki, but it's true.
2
11/14/2022 10:51 pm
Level 1 : New Miner
User4376515G
User4376515G avatar
truely the best datapack ever, adds hundereds if not thousands of hours worth of content
1
10/31/2022 1:35 pm
Level 1 : New Miner
MathiusGamer82
MathiusGamer82 avatar
please help
1
10/31/2022 1:32 pm
Level 1 : New Miner
MathiusGamer82
MathiusGamer82 avatar
You know why when I activate the datapack I get a lot of achievements made and it's a new world that I want to make them myself and I get almost all of them made
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