Minecraft / Mods

[1.7.10 / 1.8] Ragdoll Corpses - New Exciting Death Effect with actual Ragdoll Physics!

  • 111 diamonds
  • 151,227 views, 62 today
  • 58,559 downloads, 3 today
  • 230 comments
  • 73 favorites
  • 111
  • 73
  • comment230
  • playlist_add
  • share
  • more_horiz
avatar GoblinBob
Level 87 : Elite Senpai
649















This project is a prototype! More features are to come!














This mod adds ragdoll physics to the Minecraft World.













These physics now apply to only zombies and pigs because making the ragdoll skeletons isn't that easy, but I hope with your support we can do it! :3













Seeing the name you probably already know when you can see these physics (─‿‿─). The standard death animation has been replaced with a ragdoll corpse that interacts with the enviorment, other entities and you :P.













Feel free to make a video about it, and spread the word!

Video Showcases!






Debug Creative Actions:

  • Right-Click with an Arrow = Spawn a Zombie corpse
  • Right-Click with a Diamond = Clear all the corpses
Progress10% complete
Game VersionMinecraft 1.8
Tags

5 Update Logs

Update #5 (0.14.1) : 12/30/2015 12:18:43 pmDec 30th, 2015

  • Fixed the body and head 1.8 layers on the corpses
  • Fixed the right-click grab sometimes not working,
LOAD MORE LOGS

Comments : 230

star Login or register to post a comment.

Show Comments

1 - 50 of 230

Update plz1
  • Myyoyo
  • Level 55
  • Grandmaster Terraformer
  • January 16, 2018, 10:15 am
Please update
very cool
woah! does this have support with your Mo'Bends mod?
It do work fine with it.
Please update (0.14.0) for 1.7.10
Below agreed
  • scigeotech
  • Level 1
  • New Explorer
  • August 31, 2016, 5:03 am
pleaseeeee update to 1.10.2!
So latest update was 5 months ago, i smell something bad
  • mavz28
  • Level 1
  • New Miner
  • May 29, 2016, 12:12 pm
Are u still updating your mods?
  • scigeotech
  • Level 1
  • New Explorer
  • April 9, 2016, 11:27 am
Hey, could you update this to 1.9, and perhaps 1.9.2? Thanks. I like this mod a lot.
Super!
  • mavz28
  • Level 1
  • New Miner
  • March 31, 2016, 3:59 am
So how is the modding coming, considering that it's been quite a while since any updates for anything? And also, concerning this mod i've never been able to see my own ragdoll when my character dies, and some other things seem a bit buggy. I don't know if it's just me or not. Also, i remember awhile back you said this new ragdoll corpses update would come for the 1.7.10 version as well as 1.8, so is that still happening or did you decide it was too much work?
is it possible to do this with all mobs, i love ragdolls and blood and gore, maybe you could give minecraft a bit of the source engine for it to work
Nice Mod Man! c:
  • DJBaphomet
  • Level 1
  • New Crafter
  • February 18, 2016, 12:47 pm
Does anyone else have a problem with your screen turning black when a corpse spawns and not going away until you're either out of range or it despawns? If so, how do you fix this?
  • mavz28
  • Level 1
  • New Miner
  • February 1, 2016, 9:59 pm
When are u going to fix the bugs and release this version for 1.7.10?
  • Wooflz
  • Level 1
  • New Crafter
  • January 31, 2016, 4:09 pm
How do u pick up corpses?
  • GoblinBob
  • Level 87
  • Elite Senpai
  • February 1, 2016, 1:29 am
You right-click on the ground with a stick near one :).
  • Myyoyo
  • Level 55
  • Grandmaster Terraformer
  • April 18, 2017, 1:09 pm
How to spawn a zombie corpse?
  • apuah
  • Level 1
  • New Crafter
  • January 13, 2016, 11:43 am
So... you can see other player's corpses?
  • apuah
  • Level 1
  • New Crafter
  • January 13, 2016, 11:57 am
If not, it doesn't work.
So... you're saying player corpses do spawn? Or are you meaning to say that you are NOT seeing them spawn?
  • apuah
  • Level 1
  • New Crafter
  • February 12, 2016, 1:42 pm
I don't see the user corpses spawn on servers and singleplayer, but I can still see pigs' and zombies'.
  • apuah
  • Level 1
  • New Crafter
  • February 14, 2016, 6:37 am
Nvm, doesn't work on hypixel.
  • Davidninja
  • Level 1
  • New Explorer
  • January 12, 2016, 12:55 pm
it is compatible with mob amputation mod?
  • OBCLetter
  • Level 2
  • Apprentice Crafter
  • January 28, 2016, 3:22 pm
nah
when i right click an arrow my arm spawns on the ground isn't it  a zombie that  is  meant to spawn?
I only see dead players arms. im using modbends with optfine. Wait, can you see your own corpse?
  • Spectre
  • Level 49
  • Master Mage
  • January 6, 2016, 3:22 pm
Get rid of Mobends, It's incompatible.
  • mavz28
  • Level 1
  • New Miner
  • January 2, 2016, 11:44 pm
When i spawn in  a ragdoll with an arrow its just the player arm. also for me player ragdolls don't work, using a hoe to delete the ragdolls crashes the game and all the ragdolls that do work are black whenever they are inside a block(even grass). Please fix soon!
  • mavz28
  • Level 1
  • New Miner
  • December 31, 2015, 12:26 am
Thank you GobBob!
  • Andrxia
  • Level 1
  • New Ninja
  • December 30, 2015, 11:31 pm
So i play on a server. I wanna be able to kill zombies and see there corpses. Not players.. Can you help?
  • GoblinBob
  • Level 87
  • Elite Senpai
  • December 30, 2015, 11:59 pm
Could you explain again? Do the zombies have no corpses? Or, do the players have no corpses?
  • Andrxia
  • Level 1
  • New Ninja
  • December 31, 2015, 12:24 am
Zombies have no corpses.
  • GoblinBob
  • Level 87
  • Elite Senpai
  • December 31, 2015, 12:28 am
Okay, hmm. Are they performing the vanilla "lay over and turn red" death animation without the mod installed? If not, then the server probably isn't actually killing them, but just teleporting them and refilling their health. Or just straight-up removing them from the world to disable mob drops.
  • Andrxia
  • Level 1
  • New Ninja
  • December 31, 2015, 12:33 am
They are peforming the lay over and turn red death animation without the mod installed.
  • GoblinBob
  • Level 87
  • Elite Senpai
  • December 31, 2015, 1:15 am
Could you record the bug, and upload it to YouTube, or send me the video in an e-mail to: [email protected]?
  • Andrxia
  • Level 1
  • New Ninja
  • December 31, 2015, 2:00 pm
Nevermind. They do have corpses but. When i play on GTAMC And I kill a zombie with my gun, It shows its corpses and crashes. Here is the report 


---- Minecraft Crash Report ----

WARNING: coremods are present:
Contact their authors BEFORE contacting forge

// This doesn't make any sense!

Time: 1/01/16 8:36 AM
Description: Unexpected error

java.lang.NullPointerException: Unexpected error
at net.gobbob.RagdollCorpses.event.EventHandler_Ragdoll.onPlayerInteract(EventHandler_Ragdoll.java:136)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_10_EventHandler_Ragdoll_onPlayerInteract_PlayerInteractEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.event.ForgeEventFactory.onPlayerInteract(ForgeEventFactory.java:124)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1518)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2041)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1028)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
at net.gobbob.RagdollCorpses.event.EventHandler_Ragdoll.onPlayerInteract(EventHandler_Ragdoll.java:136)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_10_EventHandler_Ragdoll_onPlayerInteract_PlayerInteractEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:55)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.event.ForgeEventFactory.onPlayerInteract(ForgeEventFactory.java:124)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1518)

-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP'xStriate'/200070, l='MpServer', x=-835.38, y=69.00, z=-1544.32]]
Chunk stats: MultiplayerChunkCache: 82, 82
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: -183.00,69.00,-1347.00 - World: (-183,69,-1347), Chunk: (at 9,4,13 in -12,-85; contains blocks -192,0,-1360 to -177,255,-1345), Region: (-1,-3; contains chunks -32,-96 to -1,-65, blocks -512,0,-1536 to -1,255,-1025)
Level time: 1287609981 game time, 1688490572 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 18 total; [EntityPlayerSP'xStriate'/200070, l='MpServer', x=-835.38, y=69.00, z=-1544.32], EntitySkeleton['§cThug'/18286928, l='MpServer', x=-865.50, y=24.00, z=-1535.50], EntitySkeleton['§cThug'/18115396, l='MpServer', x=-841.50, y=30.00, z=-1520.50], EntityZombie['§cCrook'/18115397, l='MpServer', x=-837.31, y=69.00, z=-1535.50], EntitySkeleton['§cThug'/18115392, l='MpServer', x=-832.50, y=69.00, z=-1569.50], EntityZombie['§cCrook'/18286927, l='MpServer', x=-866.50, y=25.00, z=-1533.50], EntitySkeleton['§cThug'/18115381, l='MpServer', x=-827.50, y=15.00, z=-1536.50], EntitySkeleton['§cThug'/18115383, l='MpServer', x=-824.50, y=17.00, z=-1571.50], EntityZombie['§cCrook'/18115388, l='MpServer', x=-839.50, y=16.00, z=-1555.50], EntityZombie['§cCrook'/18115390, l='MpServer', x=-840.78, y=69.00, z=-1536.53], EntitySkeleton['§cThug'/18115391, l='MpServer', x=-834.50, y=69.00, z=-1573.50], EntityZombie['§cCrook'/18115384, l='MpServer', x=-825.50, y=17.00, z=-1573.50], EntitySkeleton['§cThug'/18115385, l='MpServer', x=-826.50, y=15.00, z=-1534.50], EntityZombie['§cCrook'/18115386, l='MpServer', x=-839.50, y=25.00, z=-1559.50], EntityZombie['§cCrook'/18115387, l='MpServer', x=-837.50, y=16.00, z=-1555.50], EntityZombie['§cCrook'/18194081, l='MpServer', x=-829.50, y=31.00, z=-1515.50], EntityWitch['Witch'/18194083, l='MpServer', x=-833.50, y=69.00, z=-1517.50], EntitySkeleton['§cThug'/18194082, l='MpServer', x=-839.69, y=30.00, z=-1519.19]]
Retry entities: 0 total; []
Server brand: BungeeCord (git:BungeeCord-Bootstrap:1.8-SNAPSHOT:"b6e26e0":1093) <- Spigot
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:407)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2502)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:374)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 216262680 bytes (206 MB) / 834666496 bytes (796 MB) up to 954728448 bytes (910 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.4.1563 Optifine OptiFine_1.8_HD_U_D5 7 mods loaded, 7 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.4.1563.jar)
UCHIJA Forge{11.14.4.1563} [Minecraft Forge] (forge-1.8-11.14.4.1563.jar)
UCHIJA DamageIndicatorsMod{3.3.3} [Damage Indicators] ([1.8]DamageIndicatorsMod-3.3.3.jar)
UCHIJA ragdollCorpses{0.14.1} [Ragdoll Corpses] (ragdollCorpses-0.14.1 for 1.8.jar)
UCHIJA realisticpain{1.0} [Realistic Pain] (Realistic Pain-1.0-1.8.jar)
UCHIJA Squeedometer{1.0.3} [Squeedometer] (Squeedometer-mc1.8.x-1.0.3.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.5.13399 Compatibility Profile Context 15.201.1151.0' Renderer: 'AMD Radeon HD 7310 Graphics'
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 7310 Graphics GL version 4.5.13399 Compatibility Profile Context 15.201.1151.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [BDcraft Sounds Pack.zip, faithful32pack.zip, msi_conversion.zip, §4 3D Effects.zip, GTAMC Pack]
Current Language: English (UK)
Profiler Position: N/A (disabled)
THis doesn't work on multiplayer
  • GoblinBob
  • Level 87
  • Elite Senpai
  • December 30, 2015, 10:03 am
Does it crash? Or do player corpses not appear? If the second one is trur, is it a mini-game, and if yes, are players actually dying and seeing the gameover screen and have to respawn, or teleported to the spawn with full health instead.
  • Devi The Panda
  • Level 33
  • Artisan Button Pusher
  • December 30, 2015, 6:26 am
Right clicking doesn't work to grab them o..o its left clicking on them that does it for me that is.
  • GoblinBob
  • Level 87
  • Elite Senpai
  • December 30, 2015, 6:39 am
Yes, I am seeing that now :).

For some reason, away from my dev-workspace, the interaction event is called twice, causing the ragdoll to be picked up and then immediately put down, hence the bug :). On the other hand, the left-click is called once, so that is why it works. I have it fixed now, so I'll be uploading the fix shortly.

If you have any more problems or notice any bugs, please let me know :).
Why the corpses are buggy?, its get a black color :( Help me please! ♥
  • Jakovski
  • Level 1
  • New Miner
  • December 24, 2015, 3:53 pm
Just letting people know that this isn't dead. GoblinBob is just busy.
  • mavz28
  • Level 1
  • New Miner
  • November 23, 2015, 6:22 am
Its been 7 months. When is the update coming?
  • GoblinBob
  • Level 87
  • Elite Senpai
  • December 25, 2015, 12:43 pm
Actually This is a great idea since this mod takes sense to real life. It addeds real life science. Actually this mod makes the game more realistic. I mean if you DIE you will actually disappear and transform into smoke and thats just actually kind of weird but yeah this is too long explanation but yeah lets just skip it like this (Explains more Boring Science Thingies)
  • GoblinBob
  • Level 87
  • Elite Senpai
  • October 28, 2015, 8:35 am
Glad you like it :).
I actually just realized that you are the creator of my favorite animated character (like) mod which is MoBends actually i use it all the time until animated player updated to 1.7.10. but i kinda missed the sword animations XD
  • mavz28
  • Level 1
  • New Miner
  • October 1, 2015, 10:18 am
Could you make a 360 degree 3rd person camera mod(check your pms for more info)?
  • GoblinBob
  • Level 87
  • Elite Senpai
  • October 2, 2015, 6:10 am
I see what you mean, and that would be great, but the lack of my free time is unfortunetelly giving me a hard time, so I just wouldn't be able to sustain another mod seeing that I can't even properly sustain Mo' Bends and Ragdoll Physics xD. I just am experiencing the lack of time, and I wish I could have more of it, but well :).
  • mavz28
  • Level 1
  • New Miner
  • October 4, 2015, 5:03 am
Ok... do you know any other modders who might want to make it? Or would you perhaps have time to make it during the christmas holidays?btw i kinda know what its like for you cause i just started a new school too... wish i knew how to code...
  • Sari_YOLO
  • Level 1
  • New Miner
  • September 12, 2015, 9:36 am
[code]You could add ragdolls in multiplayer ? for players[/code]
  • GoblinBob
  • Level 87
  • Elite Senpai
  • September 13, 2015, 1:26 am
Yes :). I've already made them actually, but I do not have a way to spawn them in as the player dies at this moment.
  • mavz28
  • Level 1
  • New Miner
  • September 18, 2015, 7:42 am
SO THE NEXT UPDATE WILL HAVE BOTH SMP SUPPORT AND PLAYER RAGDOLLS?!!!!!!! SO HYPED!!!!!!
btw what is the percentage that it is done?
  • GoblinBob
  • Level 87
  • Elite Senpai
  • September 19, 2015, 1:12 am
The development process isn't hapening regularly because of my new school, which I need to focus all of my resources on atm :). So I can't really tell, I am working on it when I have free time.
I would say 70% done, but I may consider publishing the update and then trying to optimize the engine in the next one =3. You know, to make it less glitchy, and more realistic. Also, being able to pick up ragdolls and throwing them around is all I want to do xD.
AGREED! I LIEK VIOLENCE EVEN IM 10 YRS OLD (troll face ahead)

  • Sari_YOLO
  • Level 1
  • New Miner
  • September 18, 2015, 8:57 pm
Others!!!
  • Sari_YOLO
  • Level 1
  • New Miner
  • September 13, 2015, 1:35 pm
Ok, thanks!!
  • mavz28
  • Level 1
  • New Miner
  • September 1, 2015, 9:20 am
Its been 4 months... Can u pls give us an estimate as to when the next update will come?
  • mavz28
  • Level 1
  • New Miner
  • August 26, 2015, 4:10 am
When u add multiplayer support and mo bends support pls update hte 1.7.10 versions as well as the 1.8 versions so people can use them in modpacks!(also Gobbob pls try the mod with the LOTR mod it works suprisingly well(i think the  npcs are based of the zombie ai))
  • GoblinBob
  • Level 87
  • Elite Senpai
  • August 26, 2015, 6:58 am
Sure, I will update the 1.7.10 version as well as the 1.8 version :).

Also, the LOTR mod probably works, because the npc's are using the ModelBiped model as well as zombies :).
  • mavz28
  • Level 1
  • New Miner
  • August 26, 2015, 11:41 am
I thought they were using some sort of code from the zombies!
  • mavz28
  • Level 1
  • New Miner
  • August 25, 2015, 1:09 pm
Does the mod have SMP yet? pls answer gobob cause i need to know for a modpack im making.
  • GoblinBob
  • Level 87
  • Elite Senpai
  • August 26, 2015, 6:57 am
The "client-side" version is going to come in the next update :). I already made it work, I just need to figure out a way to add another very pleasant feature :3.
  • mavz28
  • Level 1
  • New Miner
  • August 26, 2015, 11:42 am
Yeay!!!!! Now my modpack will be ausome withouth having to wait like 10 updates. btw do u have an estimate as to when teh new update will come? Also how did u do it(i thought u needed a physics engine for ragdoll bodies)?
  • 5gatorboy
  • Level 24
  • Expert Archer
  • August 10, 2015, 9:49 am
I was reading the comments, ragdoll swords would actually be hilarious, you should do it XD
  • mavz28
  • Level 1
  • New Miner
  • August 25, 2015, 1:08 pm
yep he should but he should finish the corpses first
  • [odst]-t25
  • Level 1
  • New Explorer
  • July 23, 2015, 10:12 am
IT crash when i save and quit to title ---- Minecraft Crash Report ----
// Sorry :(

Time: 7/23/15 8:58 PM
Description: Unexpected error

java.lang.NullPointerException: Unexpected error
    at net.gobbob.RagdollCorpses.physics.RagdollCorpse.getDistanceToPlayer(RagdollCorpse.java:127)
    at net.gobbob.RagdollCorpses.event.EventHandler_Ragdoll.onClientTick(EventHandler_Ragdoll.java:54)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_66_EventHandler_Ragdoll_onClientTick_ClientTickEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:330)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2052)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:961)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:622)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- System Details --
Details:
    Minecraft Version: 1.7.10
    Operating System: Linux (amd64) version 3.2.0-32-generic
    Java Version: 1.6.0_35, Sun Microsystems Inc.
    Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
    Memory: 570118960 bytes (543 MB) / 835387392 bytes (796 MB) up to 954466304 bytes (910 MB)
    JVM Flags: 1 total; -Xmx1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 11 mods loaded, 11 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    craftguide{1.6.8.1} [CraftGuide] (CraftGuide-Mod-1.7.10) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    flansmod{4.10.0} [Flan's Mod] (Flans Mod-1.7.10-4.10.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    iCraft{0.5} [iCraft] (iCraft-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    RadixCore{2.0.2} [RadixCore] (RadixCore-2.0.2-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    MCA{5.0.6} [Minecraft Comes Alive] (MCA-5.0.6.1-1.7.10-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    ragdollCorpses{0.12} [Ragdoll Corpses] (ragdollCorpses-0.12 for 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    ReiMinimap{1.7.10} [Rei's Minimap] (Reis-Minimap-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    vnid{1.0.0} [Vietnam War] (Vietnam War-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available
    Launched Version: 1.7.10-Forge10.13.2.1291
    LWJGL: 2.9.1
    OpenGL: Mesa DRI Intel(R) Sandybridge Mobile  GL version 3.0 Mesa 8.0.4, Tungsten Graphics, Inc
    GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: [Greenfield Texture pack 1.8]
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

1 - 50 of 230

Show Comments

Planet Minecraft

Browse

Site

© 2010 - 2019
planetminecraft.com

Welcome