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Check the curseforge page and wiki for more information!
Sully’s Mod started out a few years ago
when I decided to try and make a mod. I couldn’t think of a name and
called it the first name that came to my head as a placeholder “Sully”,
the name stuck and now people think my name is actually Sully. Back then
it was made with MCreator and combined with the fact that I back then
didn’t have a good understanding of vanilla feel, it became more limited
each version. I decided to completely revamp the mod, completely
dumping the MCreator version and getting a coding team (Uraneptus and
MiteBeMana). With each feature I try to think it out as well as I can,
making sure the feature is well-balanced, feels fun to play with and
overall just feels like something new. It tries it’s best to feel like a
Minecraft update full of random features. The mod is planned to have
features for every player, explorers, builders and redstone engineers.
Sully’s Mod started out a few years ago
when I decided to try and make a mod. I couldn’t think of a name and
called it the first name that came to my head as a placeholder “Sully”,
the name stuck and now people think my name is actually Sully. Back then
it was made with MCreator and combined with the fact that I back then
didn’t have a good understanding of vanilla feel, it became more limited
each version. I decided to completely revamp the mod, completely
dumping the MCreator version and getting a coding team (Uraneptus and
MiteBeMana). With each feature I try to think it out as well as I can,
making sure the feature is well-balanced, feels fun to play with and
overall just feels like something new. It tries it’s best to feel like a
Minecraft update full of random features. The mod is planned to have
features for every player, explorers, builders and redstone engineers.
Credit | Uraneptus for the remakes code work! |
Progress | 15% complete |
Game Version | Minecraft 1.18.1 |
Tags |
14 Update Logs
Update #14 : by Sullly 06/26/2022 5:49:45 amJun 26th
This mod requires Blueprint & Geckolib as dependencies and at least Forge version 40.1.0
Additions:
- Lanternfish to the fishing loot table if player is below y 16.
- Lanternfish items are now in the forge fish tags.
- JEI integration for polishing using a grindstone.
- Particles that spawn around the grindstone if the player is holding something that can be polished.
- A config for options related to worldgen and mob spawning.
- A config for if the particles around the Grindstone should be enabled.
- Create's Sandpaper can now polish Rough Jade as well if Create is loaded.
- Support for Catalogue and Configured.
- Vertical variants for all slabs if Quark is loaded.
- Advancements for obtaining Rough Jade and for obtaining Polished Jade.
- Added experimental feature: Dynamic velocity for the bounce mechanic.
- A config to enable the experimental dynamic velocity.
Changes:
- Changed Jade bounce physics.
- Made the front of Jade Flinger Totems bouncy.
- Grindstone Polishing is now data-driven, with it's recipe type being "sullysmod:grindstone_polishing".
- Players no longer have to sneak to polish jade.
- When sneaking while polishing the whole stack will be polished.
- Changed all names with Raw Jade to Rough Jade.
- Changed all names with Jade to Polished Jade.
Fixes:
- Lanternfish can now only spawn below y 16.
- Fixed Arrow of Bad Luck being untranslated.
- Fixed Tortoises and Copper Golems being leashable.
- Fixed z-fighting on the Lanternfish.
- Fixed stuttering on the Tortoise walking animation.
Remember that this is a beta, features might change in the future and bugs are likely to occur.
If you find a bug or have a suggestion feel free to open an issue here: https://github.com/Uraneptus/Sullys-Mod/issues
Additions:
- Lanternfish to the fishing loot table if player is below y 16.
- Lanternfish items are now in the forge fish tags.
- JEI integration for polishing using a grindstone.
- Particles that spawn around the grindstone if the player is holding something that can be polished.
- A config for options related to worldgen and mob spawning.
- A config for if the particles around the Grindstone should be enabled.
- Create's Sandpaper can now polish Rough Jade as well if Create is loaded.
- Support for Catalogue and Configured.
- Vertical variants for all slabs if Quark is loaded.
- Advancements for obtaining Rough Jade and for obtaining Polished Jade.
- Added experimental feature: Dynamic velocity for the bounce mechanic.
- A config to enable the experimental dynamic velocity.
Changes:
- Changed Jade bounce physics.
- Made the front of Jade Flinger Totems bouncy.
- Grindstone Polishing is now data-driven, with it's recipe type being "sullysmod:grindstone_polishing".
- Players no longer have to sneak to polish jade.
- When sneaking while polishing the whole stack will be polished.
- Changed all names with Raw Jade to Rough Jade.
- Changed all names with Jade to Polished Jade.
Fixes:
- Lanternfish can now only spawn below y 16.
- Fixed Arrow of Bad Luck being untranslated.
- Fixed Tortoises and Copper Golems being leashable.
- Fixed z-fighting on the Lanternfish.
- Fixed stuttering on the Tortoise walking animation.
Remember that this is a beta, features might change in the future and bugs are likely to occur.
If you find a bug or have a suggestion feel free to open an issue here: https://github.com/Uraneptus/Sullys-Mod/issues
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