Minecraft Maps / Redstone Device

Mob Trap: Spider (w/two modes)

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caught_being_good's Avatar caught_being_good
Level 30 : Artisan Robot
26
Essentially what this is, is a spider trap with two modes. It uses a spider spawner, which is present in the spawning room. Strategically placed water source blocks lead all the spiders spawned to the middle, into the chamber where a spider either gets killed via cactuses, or it drops into the manual killing chamber. Whether the spider gets killedautomaticallyor manually, it depends on what mode you set the machine to. The two modes are: the AFK farming mode, in which the spider dies of cactus, and drops it's loot. Then there is EXPfarming, where the spider drops into a chamber so that you can kill them yourself, and collect experience and spider eyes.

Main Features:
-AFK looting
-Manual looting (w/experience)
-On/off switch & indicator for spawner

Minor features:
-Time control
-Incinerator
-Automatic loot collection
-Indicator for mode

Issues/flaws:
Minor aesthetics issue:
-On/Off Indicator does not update very fast, when turning on, lamp turns on, then off, then on.
Minor Spawning issue:
-You have to be out the red wool/carpet in order for the mobs to spawn.
Of course, I can always fix this by modifying the player detection range, but the default for naturally spawning spawners is 16. So if I do extend it, this machine will not be achievable in survival. (Nor would the command blocks) This is classified as minor because the majority of the room will allow for spiders to spawn.

Minor AFK issue:
-Spiders will not willingly walk into the cactuses, as I didn't allow the water to go that far to pushing the spiders.
Spiders will still touch the cactuses, but only when another spider behind it pushes it in. Why not just move the water source one block further? Because if I do that, it will push the spider too far into the cactus, and the loot dropped will be pricked to nothingness. So 50% of the spiders killed would not drop the loot.

This project took a lot of trouble shooting and took much longer to make than expected. Some issues listed will be fixed. in the future
Progress90% complete
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2 Update Logs

Update #2 : by caught_being_good 09/14/2013 1:39:00 amSep 14th, 2013

Changed the title so that it's more fitting to the actual project.
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