Minecraft Maps / Environment & Landscaping

🌟Emarpid - 6k, 1.19, Mangroves, Structures, Gen3 Caves, DeepDark[Download, Java, Bedrock, Minecraft Survival World]

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McMeddon's Avatar McMeddon
Level 84 : Elite Wizard
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🌟Emarpid - 6k, 1.19, Mangroves, Structures, Gen3 Caves, DeepDark[Download, Java, Bedrock, Minecraft Survival World] Minecraft Map



🌟Emarpid - 6k, 1.19, Mangroves, Structures, Gen3 Caves, DeepDark[Download, Java, Bedrock, Minecraft Survival World] Minecraft Map







This is Emarpid,

a big 36km² realistic diverse multibiome Minecraft Landscape for survival, creative, coop, and server adventures made by McMeddon.

Adventure, explore, survive or create, at the most beautiful places in Minecraft and explore all the unique places and structures around the world.

Loot ships, balloons and conquer dungeons. Build a house on Volcanos, or within huge mountains or survive along the rivers and the woods. Find custom caves, mineshafts, coral reefs, advanced biomes, supporter villages, and more.



Note: this is probably one of my greatest and favorite maps


Releases


ReleasedRelease dateType
16th June 2022Source Files
16th June 20221.19 Java
✅🔁
16th June 20221.19 Bedrock (requires rerender)

Predecessor Map (Evolution of:)www.planetminecraft.com/project/dafohall
🔁
When Amulet has been updatedBedrock: Chunk Errors will require a re-export of the map in the future


Size comparison






Whats in it?


📀

Special


📀

General


📀

Biomes


Patreon Village includedDownloadCustom Arctic Area

Passive Mobspawn: Enabled
Map Size: 6144, 6144
Map Center: 3072, 3072
Map Size: (Bed.)1,4GB , (Java)1,4 GB+
Custom Taiga Area
1.17/1.18 Custom Caves, Geodes & OresExported for 1.19+ JavaCustom Oak Forests

(Java )Loot chests accessing the Vanilla Loot-Tables, for random loot
Exported for 1.15+ JavaCustom Tropic Area
Custom Vanilla Mobs included (In mineshafts)Exported for 1.12 JavaCustom Mangrove/Swamp Area
Custom Findable Single StructuresExported for 1.19+ BedrockCustom Savanna Area
Snow layers - #Bring some snow boots!Strongholds scattered across the land (indicated by Moss and stone statues)Custom Desert Area
Mobvote Mob Statues & GolemsTerrain Heights: 320
World height: -64 to 320
Custom River Area
Vanilla 1.18 Custom Caves, Geodes & Ores
Caves & All 1.17 OresCustom Ocean Area
Vaultmine - Every Plant Available (Custom Mineshaft with Seedvault - Read More here)Custom Vanilla and advanced structuresCustom Coral Area
Small trees are max 6-7 block reach, designed for easy chopping down
Water Level 62 (Minecraft Default is 62)
Custom Caves

Custom Lush Caves

Custom Dripstone Caves

Custom Deep Dark Caves


Infinite World on Java & Bedrock
Custom Beaches
Custom High & Flat Archipelago





What changed? What's new?



  • 📀: added Gen3 Caves (deeper, higher, more complex, more layers)
  • 📀: added Deep Dark Biome Caves
  • 📀: added deep dark loot chests to the deep dark biome, as a placeholder for the ancient city
  • 📀: added Custom Mangrove Swamp Biomes
  • 📀: updated drip and crystal caves, new top crystals method
  • 📀: added tiny loot balloons
  • 📀: updated Pillager Camp structures for spawner fixes
  • 📀: updated Pillager Mansion to include Alleys
  • 📀: updated Pillager Camp to include Alleys
  • 📀: updated flower spots to be meadows
  • 📀: added beach treasure chests, marked by indicating rest posts or palm trees
  • 📀: added new Galleon ships (normal, trader, pillager)
  • 📀: WM: adjusted meanders and coastal deltas height in WM (still wip)
  • 📀: WM: added absolute 0 point node


🚧⚠ Issues / Things to be aware about




As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And I'm just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world, and here’s what I´ve noticed:

  • ⚠ General: The exportation to and from bedrock can have some weird effects on the world, as its pretty untested for edge cases
  • General: Crystal and Dripstone cave can create weird artifacts during the exportation when overlapping with other caves
  • Bedrock: some unexpected blocks can appear, due to errors from the conversion
  • Bedrock: Lootchests are not filled, and not supported in the current program to convert it from java to bedrock


Want to know what's coming next?
Check out this post: https://www.planetminecraft.com/blog/mcmeddons-2022-roadmap/

The focus of this map was the reshaping and reworks of the base land and rivers. Combining them and refining the implementation of different terrain types and improved texturing for the environment



Minecraft Maps Java Installation Guide

  1. Download map by clicking the yellow button at the top right of the description.
  2. On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
  3. Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
  4. Close windows and reopen Minecraft
  5. .Select your map and play.

OSLocation
Windows%APPDATA%\.minecraft
macOS~/Library/Application Support/minecraft
Linux~/.minecraft


Minecraft Maps Bedrock Installation Guide


The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/





Possible Questions / FAQ


Expand this to revel the FAQ Section


Which Programs did you use?WorldPainter:   https://www.worldpainter.net/
WorldMachine  www.world-machine.com/
Gaea      quadspinner.com/
WorldEdit     enginehub.org/worldedit/
Chunky Renderer https://chunky.llbit.se/
Amulett     www.amuletmc.com/
NBT Edit
How long did it take to make this map?
Roundabout:
Gathering the experience: ca 2500h +
Building this export, around: 20h+
Building assets and redoing node structures, 4 days
Building, fixing, improving, and adding customized small bits: ca 2h
Rendering: 15-20 Images = 1-2 Days
Did you make those assets?Yes, every asset is done by myself. Those can be found here
For 1.18+ Maps, are Copper Ores and Deepslate included?Yes, near 0-10 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
Is it made for survival?Yes with 100% survival in mind
Java - Do animals spawn?
Yes, worlds are populated with plants, animals and nature blocks.

Also Mobspawners with animals are scattered around the world.
Bedrock - Do animals spawn?Animals are definitely spawning regularly independent from the terrain (in my experience)
For 1.18+ Maps, are Crystal Geodes included?Yes across the map are sparsely Geode scattered.
For 1.18+ Maps, are Copper Ores and Deepslate included?Yes, near 0-20 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
What are your plans with these maps?These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, I gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
Do you do commissions?No - since i don't have the time for the additional workload. My Current workload with management, development, and content creation is pretty packed already. But for Youtube Videos and collaborations, I'm open for talks.
PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
    • Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
    • Redistributing or selling my Intellectual Property without consent is not allowed.
    • Showcase Submissions are allowed
    • (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what I don't like it when people just plainly say: I made that canvas, that's mine. [​analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and don't know better and there are 3rd Parties that do that intentionally)

Can I use your map for my server?That's allowed
Where is the map center/spawn?2k Maps - 1024,1024
3k Maps - 1536,1536
4k Maps - 2048,2048
5k Maps - 2560,2560
6k Maps - 3027,3027
7k Maps - 3584,3584
8k Maps - 4096,4096
Are there versions without structures?No, but the source files are available, with which you can remove structures and reexport the pure map (Explanation: Online Storage Space is my main concern)
Where are villages?In all the recent maps, Villages are placed near rivers.
Tips:
- On PMC you can find often a overview map.
- You can also import the map into WorldPainter and export a image/overview map from there.

How can i remove the Villagers?/kill @e[​type=!player] (kills everything except the player)
Can I build on the map and sell it?Redistribution and commercial redistribution is NOT allowed
Can i continue playing your map after the subscription has ended?ofc, every map you´ve downloaded until the subscription end is on your pc, where you have full control over the map
Map recommendations?Checkout maps with a "🌟", these are my recommended ones
Bedrock: I´ve Spawned in water/vanilla area where's the map/spawn?You´ve spawned at 0,0, the top-left edge, at the map edge. Head towards ~ 2000,2000 for the map center.
(Explanation: This is program caused issue, as during the conversion the spawn point gets reset to 0,0. And while sometimes the area around seems vanilla, that's the pregenerated area i had to create in order to insert/convert the map into.)




Rights



Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Title of Expandable Spoiler

Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

NonCommercial — You may not use the material for commercial purposes.
Exception: But you can use it as Server Maps
NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.
Exception: You are free to share Videos, Images, Renders



🌐 Links



🟪 Discord
discord.mcmeddon.com
🟦 Twitter
https://twitter.com/McMeddon
🟥 Youtube
https://www.youtube.com/c/McMeddon
🌍 PMC
https://www.planetminecraft.com/member/mcmeddon/
🟨 Instagram
https://www.instagram.com/mcmeddon/
Tiktok
www.tiktok.com/@mcmeddon






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    3 Update Logs

    Update #3 description bedrock clarifcation : by McMeddon 06/23/2022 2:45:06 amJun 23rd, 2022


    ✅🔁

    16th June 20221.19 Bedrock (requires rerender)

    🔁

    When Amulet has been updatedBedrock: Chunk Errors will require a re-export of the map in the future
    LOAD MORE LOGS

    Create an account or sign in to comment.

    2
    11/05/2022 3:25 pm
    Level 70 : Legendary Dragon
    Roman_95
    Roman_95's Avatar
    Daryl`s lands!
    2
    08/18/2022 1:59 am
    Level 42 : Master Technomancer
    Giancarlovan
    Giancarlovan's Avatar
    A nice place to call home for some relaxed survival :)
    2
    07/06/2022 12:40 pm
    Level 1 : New Miner
    IIStalkerII
    IIStalkerII's Avatar
    I have a concern on the EULA of Mojang and charging on maps/mods, I would like to get acces to your awesome work but im not sure charging is legal I´ve never seen something like this on all the years I´ve been working on minecraft.

    The Eula Mentions this:

    Any Mods you create for the Game from scratch belong to you (including pre-run Mods and in-memory Mods) and you can do whatever you want with them, as long as you don't sell them for money / try to make money from them and so long as you don't distribute Modded Versions of the Game. Remember that a Mod means something that is your original work and that does not contain a substantial part of our code or content. You only own what you created; you do not own our code or content.

    So in this case you are using (mods/programs) which use directly code and assets from mojang (via blocks, trees etc). Im aware yours is a map not a mod but in legal concern there seems to be little difference.

    5 years ago and up to day Mojang began taking down awesome servers that sold in game things, I wouldn’t recommend being their next blacklist victim.

    I would hate to see such an awesome job get taken down by Mojang maybe adding a GoFundMe, or a donation would be a safer way.
    1
    07/07/2022 4:49 amhistory
    Level 84 : Elite Wizard
    McMeddon
    McMeddon's Avatar
    The Eula refers to modifications to the gamecode, not worlds. Since the worlds are all based on vanilla terms.
    + If they were concerned about that, sites like: fiver or mc-market.org would had issues with Mojang.

    + And even a step further, i dont sell maps ~ you buy a membership on Patreon, that enables the access to multiple contents/downloads

    Aside that, even if it would be disallowed, it isnt enforced, just like their rules on their marketplace lol
    1
    06/22/2022 10:15 am
    Level 1 : New Miner
    Justang_14
    Justang_14's Avatar
    just wondering why the map centers aren't at 0,0. the large numbers can be kinda annoying to remember and work with
    1
    06/22/2022 11:29 am
    Level 84 : Elite Wizard
    McMeddon
    McMeddon's Avatar
    the default way worldpainter imports datamaps

    only recently figured out how it would be possible to do, still tinkering if it would be worth the extra steps
    2
    06/20/2022 9:39 am
    Level 41 : Master uwu
    VultvarDaVampire
    VultvarDaVampire's Avatar
    nice
    but are custom villages planned?
    1
    06/20/2022 3:04 pm
    Level 84 : Elite Wizard
    McMeddon
    McMeddon's Avatar
    uh, the villages are customized and included 👀 but not as extreme as others would do it, as i dont want to discourage people from tearing them down or creating their own builds
    2
    06/21/2022 12:37 am
    Level 41 : Master uwu
    VultvarDaVampire
    VultvarDaVampire's Avatar
    i wont tear them down i have respect for maps and building other ppl made

    u know the map Drehmal PRIMORDIAL? i never got to mining or building my own base and i have renovated a teard down house
    2
    06/17/2022 11:32 am
    Level 1 : New Miner
    User4200331G
    User4200331G's Avatar
    I upload it to the server
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