Maps Environment & Landscaping

Advent Map 6 🎄 3k, 1.21.5, Netherworld - A World of Ice and Fire

  • 2,958 views • 6 today
  • 301 downloads • 0 today
  • 53
  • 36
  • 9
McMeddon
Level 91 : Overlord Terraformer Wizard
5,621

Advent Map 6 🎄 3k, 1.21.5, Netherworld -  A World of Ice and Fire Minecraft Map
Advent Map 6 🎄 3k, 1.21.5, Netherworld -  A World of Ice and Fire Minecraft Map
Advent Map 6 🎄 3k, 1.21.5, Netherworld -  A World of Ice and Fire Minecraft Map





Download Button




Advent Map 6,


Explore a world in the shape of a six, a world split into fire and ice, into arctic and nether.

A 9km² custom Minecraft map created by McMeddon.

Travel through the cold arctic mountains in the north, over to the great ice wall in the west, down into the soulsand valleys and warped forests, where the lava lake and the dark mountains await you.

Enjoy your adventure!


  • Compatible with 1.21+ Java and Bedrock edition
  • Enhanced biomes with trees, plants, and animals
  • Lootable structures such as ships, balloons, and dungeons
  • Custom caves, mineshafts, mansions, and strongholds
  • Survival-friendly with ores, resources, and villages

Download this World today and start your epic journey!




Essential Features



Ores ✅


Vanilla Loot ✅


Structures ✅


Animals ✅


Caves ✅


🔽more about Features, Structures, and Biomes, down below 🔽

Thats me!





Hii, if you dont know me, i am a map creator, creating big landscapes, custom worlds or survival maps. My goal is to create the best Minecraft worlds that are usable, enjoyable and fun to play (in survival).

I have huge passion for Minecraft, and landscapes, and became over a long time really good at it by improving my worlds, project by project. I care a lot about these projects and try to iterate, improve or reimagine the basics of Minecraft to lift it up to create new experiences, while also trying to keep the "spirit" of vanilla Minecraft.

PlanetMinecraft is my home, where i love to share my creations with familiar and new faces. And create a small community around that, that cares about these worlds as much as i do. :)


Community Suggested Worlds



💡 Comment your ideas, what I should include/do
made from a collection of community topic suggestion







Showcase Cinematics & related videos







Releases


ReleasedRelease dateType

06. December 2025Source Files
06. December 20251.21.5 Java

06. December 20251.21 Bedrock

Predecessor Map (Evolution of:)www.planetminecraft.com/project/remorxian/


Size comparison








Features, Structures, and Biomes



General Features


Structures & Specials


Biomes

DownloadVanilla and custom advanced structuresCustom Arctic Area
Exported for 1.21.5+ Java

✅Plains Village
✅Taiga Village
Desert Village
Savanna Village

Custom Badlands / Mesa
Exported for 1.15+ Java
Trail ruinsBamboo Jungles
(integrated into jungles)
Exported for 1.12 Java
Custom Pillager and Illager OutpostsCustom Beaches
Exported for 1.21+ Bedrock
Custom Mineshafts


Cherry Grove
(Custom: tall, normal, lush)
Map Size: 3072, 3072
Map Center: 1536, 1536
Map Size: (Java) 300+MB

Vanilla Strongholds
Custom Deserts
Terrain Heights: 320
World height: -64 to 320

Custom Dungeons
Custom Red Deserts
Water Level 62
(Minecraft default is 62)
Strongholds scattered across the land
(indicated by Moss and stone statues)

Custom Flower Forest
Minecraft Ores: all 1.17+ OresCustom Desert Temples

Caves (Custom)Custom Ships and Shipwrecks
Custom Jungle
Every Plant/seed possible/obtainable

Plants: In biomes, villages, flower fields, or through bushes
Custom Random Structures (farms, scarecrows, balloons, camps, beach loot, bushes, deep dark structures, water/lava ponds, skeletons, snowman, forester house, statues)Custom Mountains
Frozen Peak
Stony Peaks
Jagged Peaks
Snow slopes
Survival-Oriented plants:
Small trees are max 6-7 block reach, designed for easy chopping down
Vaultmine - Every Plant Available (Custom Mineshaft with Seedvault - Read More here)
Custom Forests: Birch, Oak, Mega Oak, Dark Oak, Spruce, Mega Spruce, Taiga, Jungle
(Passive-) Mobs spawningCustom WitchhutsCustom Mushroom Fields
Vanilla Ancient CityMobvote Mob Statues and GolemsCustom Plains
Vanilla and custom mineshaftsCustom Plants (designed for survival)Custom Rivers

Custom Vanilla Mobs included (In mineshafts)Custom Nether Portals
Custom Savanna
Java:

Loot chests accessing the Vanilla Loot-Tables, for random loot
Custom Mobs Spawner Structures for:

Bees, chickens, cows, donkeys, foxes, goats, horses, ice bears, llamas, ocelots, pandas, pigs, sheeps, turtles, and wolfs)
Custom Caves Gen 2
Lush Caves
Dripstone Caves
Crystal Caves
Deep Dark Caves
Mega Caves
Deep Dark Caves
Complex Caves
Bedrock:

Loot chests accessing the Vanilla Loot-Tables, for random loot
(currently software limitation)

Custom Mansions
Custom Oceans,
Custom Warm
Custom Frozen
Custom Coral Reefs
Infinite World on Java & Bedrock with a transition
Abandoned Villages / Structures

Stone Shores
GeodesCustom Ocean MonumentCustom Swamps
(Currently Basic included)
Patreons as Villagers
Villager Camps
Custom Mangroves
Skyblock world - but normal transition to vanilla terrain
Custom Castle Ruins

Custom High and Flat Archipelago
Distant Horizons Compatible
- but chunks need to be manually loaded



Custom Pale Garden



What changed? What's new?



    • https://www.planetminecraft.com/blog/mcmeddons-map-update-history/
    • Tested implementation of nether biomes, but required turning the whole world into "nether". So not an Overworld
    • Added Shattered Alpine gen 6 variation
    • renamed dozens of export files
    • recategorized masks
    • added new river spots/floodplains along rivers
    • minimized river biome carve impact
    • big updated to river masking










🚧⚠ Issues / Things to be aware of


As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And I'm just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world, and here’s what I´ve noticed:

  • Bedrock: Map edges can be not smoothed
  • Bedrock: Chests can not be converted (Program: amulet/je2be limitation)
  • rivers can be wacky at cliff edges and steep slopes
  • this map deviates heavily with the texturing methode to other worlds
  • Map: encountered a bug that prevented the placement of crystal and dripstone caves as large cave formations, but will be included as small patches
  • Bedrock: Chunker conversions dont have Villagers on the world, but Zombie villagers are spawning
  • World: worldpainter bug with Deep-Dark biome, the ground silk is not generating

Want to know what's coming next?
Check out this post: www.planetminecraft.com/blog/mcmeddons-roadmap/

The focus of this map was the reshaping and reworks of the base land and rivers. Combining them and refining the implementation of different terrain types and improved texturing for the environment



Minecraft Maps Java Installation Guide

  1. Download map by clicking the yellow button at the top right of the description.
  2. On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
  3. Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
  4. Close windows and reopen Minecraft
  5. .Select your map and play.

OSLocation
Windows%APPDATA%\.minecraft
macOS~/Library/Application Support/minecraft
Linux~/.minecraft


Minecraft Maps Bedrock Installation Guide


The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/





Possible Questions / FAQ


Expand this to reveal the FAQ Section


Which Programs did you use?WorldPainter:   https://www.worldpainter.net/
WorldMachine  www.world-machine.com/
Gaea      quadspinner.com/
WorldEdit     enginehub.org/worldedit/
Chunky Renderer https://chunky.llbit.se/
Amulett     www.amuletmc.com/
NBT Edit
How long did it take to make these map?s
Roundabout:
Gathering the experience: ca 4500h +
Working on this project: mostly a full week
Exporting the world: 1h for each export
Building, fixing, improving, and adding customized small bits: 3-10x
Building assets and working on node structures, 4 days
Rendering: 15-20 Images = 1-2 Days
Did you make those assets?Yes, every asset is done by myself. Those can be found here
For 1.18+ Maps, are Copper Ores and Deepslate included?Yes, near 0-10 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
Is it made for survival?Yes with 100% survival in mind
Java - Do animals spawn?
Yes, worlds are populated with plants, animals, and nature blocks.

Also Mobspawners with animals are scattered around the world.
Bedrock - Do animals spawn?Animals are definitely spawning regularly independent from the terrain (in my experience)
For 1.18+ Maps, are Crystal Geodes included?Yes across the map are sparsely scattered.
For 1.18+ Maps, are Copper Ores and Deepslate included?Yes, near 0-20 will begin a full layer of deepslate with all ores, Copper Ore is available underground everywhere


What are your plans with these maps?These are adventure maps, survival maps, and creative maps for you to build, play and explore. For my part, I gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
Do you do commissions?Yes, but only in limited amounts per month - checkout Patreon for further details
PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
    • Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
    • Redistributing or selling my Intellectual Property without consent is not allowed.
    • Showcase Submissions are allowed
    • (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what I don't like it when people just plainly say: I made that canvas, that's mine. [​analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and don't know better and there are 3rd Parties that do that intentionally)

Can I use your map for my server?That's allowed
Where is the map center/spawn?2k Maps - 1024,1024
3k Maps - 1536,1536
4k Maps - 2048,2048
5k Maps - 2560,2560
6k Maps - 3072,3072
7k Maps - 3584,3584
8k Maps - 4096,4096
Are there versions without structures?No, but the source files are available, with which you can remove structures and reexport the pure map (Explanation: Online Storage Space is my main concern)
Where are villages?In all the recent maps, Villages are placed near rivers.
Tips:
- On PMC you can find often a overview map.
- You can also import the map into WorldPainter and export a image/overview map from there.

How can i remove the Villagers?/kill @e[​type=villager]
Can I build on the map and sell it?Redistribution and commercial redistribution is NOT allowed
Can i continue playing your map after the subscription has ended?ofc, every map you´ve downloaded until the subscription end is on your pc, where you have full control over the map
Map recommendations?Checkout maps with a "🌟", these are my recommended ones
Bedrock: I´ve Spawned in water/vanilla area where's the map/spawn?You´ve spawned at 0,0, the top-left edge, at the map edge. Head towards ~ 2000,2000 for the map center.
(Explanation: This is program caused issue, as during the conversion the spawn point gets reset to 0,0. And while sometimes the area around seems vanilla, that's the pregenerated area i had to create in order to insert/convert the map into.)




Rights



Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Title of Expandable Spoiler

Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

NonCommercial — You may not use the material for commercial purposes.
Exception: But you can use it as Server Maps
NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.
Exception: You are free to share Videos, Images, Renders



🌐 Links



🚀Website
mcmeddon.com
🟪 Discord
discord.mcmeddon.com
🟦 Twitter
https://twitter.com/McMeddon
🟥 Youtube
https://www.youtube.com/c/McMeddon
🌍 PMC
https://www.planetminecraft.com/member/mcmeddon/
🟨 Instagram
https://www.instagram.com/mcmeddon/
Tiktok
www.tiktok.com/@mcmeddon





    Progress100% complete
    Tags

      Have something to say?

    zoron_maps
    12/29/2025 5:37 pm
    Level 1 : New Miner
    what would happen if i downloaded this to mc 1.20.1?
    2
    McMeddon
    01/28/2026 9:57 am
    Level 91 : Overlord Terraformer Wizard
    probably 1.21 blocks get removed. Mostly copper and some of the dry grass. Not a big deal, but if run on a server, many errors can occure, as far as i know. If you have tested it, feel free to share the experiences.
    1
    Stubbs1
    12/07/2025 10:30 am
    He/Him • Level 74 : Legendary Wizard Senpai
    Every year I am equally amazed at the quality of your work – and the fact that it comes as daily uploads! (how do you do it o_O)
    2
    McMeddon
    12/07/2025 2:43 pm
    Level 91 : Overlord Terraformer Wizard
    haha thank you! much appreciated.

    1. not everything is done from the ground up, like i dont have to build trees everytime, i finshed most the stuff months / years ago, and mostly base on my ongoing world evolution i guess.
    2. i do have a setup that combines dozens of steps, but yet still i do have like 160-200 layers to apply tho
    3. pretty powerful pc that can handle these "smaller" worlds with more ease.
    4.Theres basically no time for anything else at the moment. Its wakeup, create, finish/release, eat, prepare the next world until sleep, repeat.
    5. And sleeping as little as possible - the past days i was like per day: 1x or 2x 2-4h .
    2
    Dronko fire blaster
    12/06/2025 5:41 pm
    Level 57 : Grandmaster Dragon Artist
    just thinking, how much control do you have over the exact shape of the island? like could you do one the shape of something? that would be cool!
    2
    McMeddon
    12/06/2025 6:22 pm
    Level 91 : Overlord Terraformer Wizard
    history
    technically i do have full control down to the last block - but there are many processes that ignore the initial shape including the base shape itself lol.

    So the base shape is randomized at the edges, mountains, rivers, meanders, sandbanks, tallus, flows or islands can intersect / "overflow" the main mask.
    2
    Dronko fire blaster
    12/06/2025 6:49 pm
    Level 57 : Grandmaster Dragon Artist
    alright, was thinking itd be cool if you did something similar to the dragon island I did like 2 year's ago!
    2
    Dronko fire blaster
    12/06/2025 5:38 pm
    Level 57 : Grandmaster Dragon Artist
    that first render look sooo cool!
    2
    McMeddon
    12/06/2025 6:16 pm
    Level 91 : Overlord Terraformer Wizard
    loved it so much, the moment it rendered i was like: yep that the one - lol
    1

    Welcome