Minecraft Maps / Challenge & Adventure

[Adventure / Puzzle] [1.15.2] The Tiny Box II - The Second Sepulchre

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Nusrachel's Avatar Nusrachel
Level 30 : Artisan Engineer
11
Welcome to The Tiny Box 2: The Second Sepulchre!

This is the sequel to my first map: The Tiny Box.
You've decided to return to this white labyrinth in order to
The Tiny Box Spoilers!
save your companion Geoffrey whom you had to leave behind after defeating "Entity", an agglomeration of spiteful spirits who had control over the puzzle rooms.

This is a story-driven single-player map, with some puzzles thrown into the mix, that can be completed in less than an hour.

This map contains:
  • Some custom textures;
  • A dozen of puzzle rooms;
  • A feature that autosaves your progress;
  • Also a reset button;
  • A friend.
This is a single-player map; it won't work with more than one player.
If you're recording your gameplay of this map, please leave a link below; I would love to see them! :)


There is a walkthrough in the map's zip file.
Progress100% complete
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1 Update Logs

Update #1 : by Nusrachel 05/18/2020 8:32:21 pmMay 18th, 2020

Version: 1.1
Date: May 18, 2020
Fixes:
  • General:
    - Removed fall damage
  • Room 4: Rising Water
    - Fixed a typo
  • Room 5: Pipe & Crusher
    - Added sound to crusher
    - Added light inside crusher
    - Made Broken Pipe placeable on Polished Andesite
  • Room 17: Black Box
    - Made decipher no longer case-sensitive

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2
05/18/2020 12:33 pm
Level 1 : New Miner
AceAttorneyMaster111
AceAttorneyMaster111's Avatar
I'm having a major issue right after the water filling section where the framerate lags to an extent that makes the map totally unplayable, and I have to force quit Minecraft. I'm playing on a laptop running the newest version of macOS, and I used the settings recommended in the start room.
2
05/18/2020 2:44 pm
Level 30 : Artisan Engineer
Nusrachel
Nusrachel's Avatar
Thanks for letting me know! As of now, I still haven't found the exact cause of this sudden lag spike. However, in the meantime, I've discovered that reducing your render distance can fix this issue. I'll update the map once I can actually fix this.
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