Minecraft Maps / Environment & Landscaping

Almorterra | 4 Islands Survival World | 4k, -64 to +320 [Experimental] (1.18, Download, Minecraft, Java & Bedrock)

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Level 85 : Elite Wizard Unicorn
Almorterra | 4 Islands Survival World | 4k, -64 to +320 [Experimental] (1.18, Download, Minecraft, Java & Bedrock) Minecraft Map

Almorterra | 4 Islands Survival World | 4k, -64 to +320 [Experimental] (1.18, Download, Minecraft, Java & Bedrock) Minecraft Map
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This is Almorterra,

a big 16km² realistic diverse multibiome Minecraft Landscape for survival, creative, coop and server adventures made by McMeddon.

Adventure, survive or create, at the most beautiful places in Minecraft and explore all the unique places around the world.

Build a house on a Volcano, or within huge mountains or survive along the rivers and the woods. Find custom caves, mineshafts, coral reefs, advanced biomes, supporter villages, and more.

Note: This is an experimental world and issues are to be expected. In this case: Spawners are defaulting sometimes to pig spawners (map update in the future)

Note 2: The Core islands are within the bounds of a 3072x3072 (3k) Map


ReleasedRelease dateType
29th April 2022Source Files
29th April 20221.18 Java (Experimental)
29th April 20221.18 Bedrock (Experimental 1.18 Conversion) (currently processing)

Predecessor Map (Evolution of:)https://www.planetminecraft.com/project/Zetarales

Note to myself:map update required due to mobspawner

Size comparison

Whats in it?







❌Patreon Village includedβœ…Downloadβœ…Custom Arctic Area
Passive Mobspawn: Enabled
Passive-mob Spawners Included (partially functioning)
βœ…Map Size: 4096, 4096
Map Center: 2048, 2048
Map Size: (Bed.)700MB , (Java)700 MB+
βœ…Custom Taiga Area
βœ…1.17/1.18 Custom Caves, Geodes & Oresβœ…Exported for 1.18+ Javaβœ…Custom Tempered Area
βœ…Loot chests accessing the Vanilla Loot-Tables, for random loot❌Exported for 1.15+ Javaβœ…Custom Tropic Area
βœ…Custom Vanilla Mobs included (In mineshafts)❌Exported for 1.12 Javaβœ…Custom Swamp Area
βœ…Custom Findable Single Structuresβœ…Exported for 1.18+ Bedrock❌Custom Savanna Area
❌Snow layers - #Bring some snow boots!βœ…Strongholds scattered across the land (indicated by Moss and stone statues)βœ…Custom Desert Area
βœ…Mobvote Mob Statues & Golemsβœ…Terrain Heights: 320
World height: -64 to 320
βœ…Custom River Area
βœ…Vanilla 1.18 Custom Caves, Geodes & Ores
βœ…Caves & All 1.17 Oresβœ…Custom Ocean Area
βœ…Vaultmine - Every Plant Available (Custom Mineshaft with Seedvault - Read More here)βœ…Custom Vanilla and advanced structuresβœ…Custom Coral Area

βœ…Water Level 62 (Minecraft Default is 62)βœ…Custom Caves

βœ…Infinite World on Java & Bedrock
βœ…Custom Beaches
βœ…Custom High & Flat Archipelago

What changed? Whats new?

  • πŸ“€ Nodes: added desert oases (Gen1)
  • πŸ“€ Nodes: added desert dynamic dunes
  • πŸ“€ Nodes: improved ocean ice
  • πŸ“€ Nodes: overhauled bulk strata mountain
  • πŸ“€ Nodes: overhauled valley mountain
  • πŸ“€ Nodes: improved mountain land mask to erode more natural
  • πŸ“€ Nodes: adjusted mountain implementation
  • πŸ“€ Nodes: updated all notes to worldmachine 4031

🚧⚠ Issues / Things to be aware about

As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And I'm just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world, and here’s what I´ve noticed:

  • ⚠ General: Lootchests, Beds, Bells, and spawners are buggy right now, therefore spawn incorrectly
  • ⚠ General: The exportation to and from bedrock can have some weird effects on the world, as its pretty untested for edge cases
  • General: Crystal and Dripstone cave can create weird artifacts during the exportation when overlapping with other caves
  • Bedrock: some unexpected blocks can appear, due to errors from the conversion
  • Bedrock: Minecraft heads won't be converted (fruit trees are affected)
  • Bedrock: Due the conversion program, not all biomes could be converted and can result in "plains biome", be aware if you use mods
  • 1.18 Errors: Minecraft Server Error: Outofmemoryerror Java Heap Space
    You do not have enough RAM to run the server or you ran out of RAM while the server was loading in its processes.

    Want to know what's coming next?
    Check out this post: https://www.planetminecraft.com/blog/mcmeddons-2022-roadmap/

    The focus of this map was the reshaping and reworks of the base land and rivers. Combining them and refining the implementation of different terrain types and improved texturing for the environment

    Minecraft Maps Java Installation Guide

    1. Download map by clicking the yellow button at the top right of the description.
    2. On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
    3. Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
    4. Close windows and reopen Minecraft
    5. .Select your map and play.

    macOS~/Library/Application Support/minecraft

    Minecraft Maps Bedrock Installation Guide

    The world is as .mcworld file provided, meaning you just need to execute the file.
    .mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
    For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/

    Possible Questions / FAQ

    Expand this to revel the FAQ Section

    Which Programs did you use?WorldPainter:   https://www.worldpainter.net/
    WorldMachine  www.world-machine.com/
    Gaea      quadspinner.com/
    WorldEdit     enginehub.org/worldedit/
    Chunky Renderer https://chunky.llbit.se/
    Amulett     www.amuletmc.com/
    NBT Edit
    How long did it take to make this map?
    Gathering the experience: ca 2000h +
    Building this export, around: 20h+
    Building assets and redoing node structures, 4 days
    Building, fixing, improving, and adding customized small bits: ca 2h
    Rendering: 15-20 Images = 1-2 Days
    Did you make those assets?Yes, every asset is done by myself. Those can be found here
    For 1.18+ Maps, are Copper Ores and Deepslate included?Yes, near 0-10 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
    Is it made for survival?Yes with 100% survival in mind
    Java - Do animals spawn?Animals are definitely spawning but are mostly spread out far.
    > In the latest versions, Mobspawners have been added in the wild and in villages (look for mob statues and other indicating structures)

    Indeed a common issue (mostly java), due to the Minecraft spawn mechanics, is that basically, animals spawn on chunk load/creation. Therefore animals are spread across the entire world
    Bedrock - Do animals spawn?Animals are definitely spawning regularly independent from the terrain (in my experience)
    For 1.18+ Maps, are Crystal Geodes included?Yes across the map are sparsely Geode scattered.
    For 1.18+ Maps, are Copper Ores and Deepslate included?Yes, near 0-20 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
    What are your plans with these maps?These are adventure maps, survival maps, creative maps for you to build, play and explore. For my part, I gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
    Do you do commissions?No - since i don't have the time for the additional workload. My Current workload with management, development, and content creation is pretty packed already. But for Youtube Videos and collaborations, I'm open for talks.
    PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"

      • Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)

      • Redistributing or selling my Intellectual Property without consent is not allowed.

      • Showcase Submissions are allowed

      • (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what I don't like it when people just plainly say: I made that canvas, that's mine. [​analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and don't know better and there are 3rd Parties that do that intentionally)

    Can I use your map for my server?That's allowed
    Where is the map center/spawn?2k Maps - 1024,1024
    3k Maps - 1536,1536
    4k Maps - 2048,2048
    5k Maps - 2560,2560
    6k Maps - 3027,3027
    7k Maps - 3584,3584
    8k Maps - 4096,4096
    Are there versions without structures?No, but the source files are available, with which you can remove structures and reexport the pure map (Explanation: Online Storage Space is my main concern)
    Where are villages?In all the recent maps, Villages are placed near rivers.
    - On PMC you can find often a overview map.
    - You can also import the map into WorldPainter and export a image/overview map from there.

    How can i remove the Villagers?/kill @e[​type=!player] (kills everything except the player)
    Can I build on the map and sell it?Redistribution and commercial redistribution is NOT allowed
    Can i continue playing your map after the subscription has ended?ofc, every map you´ve downloaded until subscription end is on your pc, where you have full control over the map
    Map recommendations?Checkout maps with a "🌟", these are my recommended ones
    Bedrock: I´ve Spawned in water/vanilla area where's the map/spawn?You´ve spawned at 0,0, the top-left edge, at the map edge. Head towards ~ 2000,2000 for the map center.
    (Explanation: This is program caused issue, as during the conversion the spawn point gets reset to 0,0. And while sometimes the area around seems vanilla, that's the pregenerated area i had to create in order to insert/convert the map into.)


    Creative Commons License

    This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
    Title of Expandable Spoiler

    Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

    NonCommercial — You may not use the material for commercial purposes.
    Exception: But you can use it as Server Maps
    NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.
    Exception: You are free to share Videos, Images, Renders

    🌐 Links

    πŸŸͺ Discord
    🟦 Twitter
    πŸŸ₯ Youtube
    🌍 PMC
    🟨 Instagram
    ⬛ Tiktok

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      β€’ 01/20/2023 7:33 pm
      β€’ Level 48 : Master Fox
      Galaxium's Avatar
      the predecessor link is a dead link
      β€’ 04/30/2022 10:53 am
      β€’ Level 24 : Expert Artist
      Smr40's Avatar
      it looks really good