Minecraft Maps / Challenge & Adventure

An Amazing Journey 3: Endergame

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TheZaius avatar TheZaius
Level 19 : Journeyman Explorer

1/22/2021 Update!

Made a few fixes. Things should be working right. Please let me know if you spot anything that isn't working right.

1/19/2021 Update!

EDIT: I uploaded a version of the map with defaultgamemode set to Creative. Please play in Adventure mode!
EDIT 2: Okay, fixed now.

A little late but FINALLY, it's done! My third and most likely final Minecraft project is complete and ready to be played! It took me a while preparing the final build and typing up the 60+ page manual and then going back to look for any bugs to squash or kinks to straighten out. If you find any problems with the map, please let me know!

12/12/2020 Update!
95% now! All that is left is some final story bits and final touches and bug fixes and whatnot. I'm hoping to get all of this done before the end of the year! Also, here's confirmation that this map will be coming out for 1.15.2. So make sure you have that version somewhere on your computer because this map won't work on any version of 1.16. There's a bug that Mojang has yet to fix that's preventing me from releasing for the latest version. It's unfortunate but... it is what it is.

9/3/2020 Update!
Okay, up to 90% done now. I finished the, uh, final boss stuff? I don't know what it is but it was more expansive than I was expecting. Anyway, it's not looking good with the implementation of what 1.16 has to offer. 1.16.2 came out and did not fix the major bug that was holding me back from updating. So... I don't know what I'm going to do. I really need to make use of 1.16.2's features but this one bug completely breaks much of my scripting. So, anyway, what I've got next is storyline stuff, ending stuff, and bonus stuff, and then I'm done for good! Hopefully I can pull this off by the end of the year.

7/2/2020 Update!
Normally, I give a full 10% after I've completed a maze. Well, I've built the final maze (man, it's a three-part doozy) but the "ending stuff" I mentioned before is actually quite detailed and expansive so... I'm going to add an extra 5% because I completed the maze but hold off on the other 5% because I'm still working on the end game. I've got some ideas on how to implement the changes with the new 1.16 update but... not until they fix some major bugs that completely break my map.

5/6/2020 Update!
Sorry it has taken so long! I've got no pictures for you this time but I definitely have been working on this map. It's mostly world-building stuff and non-maze structures. So, I figure the next 20% of the progress should be split into 2 parts: final maze plus all the ending stuff... and bonus material plus testing. So, I'll see you again at 90% when I've finished with all the ending stuff. Probably in another 1 to 2 months, give or take.

11/12/2019 Update!
Finished the latest maze. Was hoping to get this done a month ago but... this maze had a lot of different parts to build. Some new pictures are up. Note that some pictures have been removed to make room for new ones.

9/12/2019 Update!
Sorry it has taken so long but I've been working on a section of the map that has just taken a very long time to complete. It was just a very involved build. But I'm working on the next maze now!
Also, I added a couple pictures...

5/19/2019 Update!
Another maze completed, just in time for 1.14!

3/1/2019 Update!
Sorry for the delay. Been busy with work and... Nintendo Switch.
Anyway, I've completed the fourth maze! You'll have seen bits of it if you saw any of the trailers from the last update.

12/10/2018 Update!
I've now updated everything to be compatible with 1.13. All that's left now is to work on NEW stuff for the map!
To watch a playlist of An Amazing Journey 3 trailers, go to this link: https://www.youtube.com/playlist?list=PLUPUdOF2371Gtq4CojRcJyCTlYyrpOZYb

11/5/2018 Update!
After a long hiatus, I'm back to working on this map! I'm currently updating the map so that it's compatible with 1.13.

Sequel to An Amazing Journey and An Amazing Journey 2: Redstone Boogaloo. It's the third, and most likely final, entry in the series.

It's currently a work in progress but if you're experienced with the first two, you should know what to expect. Though I do hope to throw in a few surprises...

Please leave a comment.

View the Update Logs for a list of what's been recently added.
Progress100% complete

13 Update Logs

Update #13 : 01/22/2021 10:35:13 pmJan 22nd

Made a few fixes!
The triathlon puzzle wall now resets properly.
The missing minecart in the Hedge Maze is no longer missing.
The wild minecart on the bridge has been removed.

That whole section of the map in general SHOULD be working now.

Please let me know if you spot anything that needs fixing.

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01/21/2021 8:19 pm
Level 1 : New Miner
Icerope1199 avatar
Dude! Awesome, awesome job! That was such an outstanding map, and a fantastic conclusion to the series! Here are my thoughts, starting with the minor problems/glitches that I noticed. (SPOILERS FOR THOSE WHO HAVEN’T FINISHED!!!)

-The triathlon riddle levers didn't seem to fully reset after I got a wrong answer. Even after checking your stream to make sure I was correct (It was Alexis 1st, , that answer didn't work for me after a failed attempt. Idk if it was intentional to be a one-try thing or if players are allowed multiple attempts. I was also a bit unclear about how the scoring worked--I'm assuming that I was ONLY looking at who placed what in the final race, not scoring the three events together? That might just be my own confusion though.

-At the end of the twin islands maze, there was a button on a foam block, which usually conceals an emerald. However, this block did not disappear when I hit the button and I had to go into creative mode to get the emerald. This is the only emerald I had a problem with.

-I believe there was supposed to be a minecart in the little crevice inside the chomping tree in the hedge maze, but it seemed to have disappeared.

-On the track on the way out from the hedge maze, there was a random minecart sitting on the track that made me reverse direction after running into it.

-A couple of levers in the underwater vertical maze at the end were a bit finicky, had to toggle them to make them disappear. But they did work.

-I'm assuming this was intentional, but there doesn't seem to be a guide to the hedge maze. Also, I found only Clark's second notebook, but not the first (assuming I probably just missed it)

Also, I know it’s unlikely that you’ll end up going back to edit the other 2 maps, but I did notice after replaying the first one and reading the HRV guide that there are 5 emeralds in the three regions (including the one in the castle) instead of 6, and I think the last maze had 4 instead of 3. Either way, the amount is the same though, so no big deal. Thought I’d mention it though.

My favorite parts of this map (and the other maps in general):

-I LOVE THE DESIGN!!! Everything is so colorful and characteristic, and just so vivacious! I definitely saw some of the inspiration that came from things like Mario 64, and yet it was its own unique thing that was an absolute blast to play! The formula of having "objectives" throughout the maze that the player can choose to complete works consistently well in each and every maze. Even the seemingly small things, like adding custom names to the food and NPC's and whatnot just add so many new layers to the map. Things that you didn't have to do, yet did anyway, shows your extreme imagination and care that make your map stand above other Minecraft maps.

-The first maze (the harbor town) was a great way to start the game! It was so cool to see a maze that was designed like an actual home. I loved that there were different areas that all played off of each other, especially the houses and the woodpile with elevators.

-Everything about the office building! I love how surreal it was going through all of the floors, and seeing all of these unconventional types of mazes, like the curtains one and the “conversation maze” with the guy at the desk.

-I loved exploring the WIP maze! It was such a strange, wonderful level with all sorts of cool designs and throwbacks to other mazes.

-That clock maze was TOUGH…but man, it was so intricate and clever!

-The final boss and its buildup was outstanding! I’m so glad that the mazes didn’t stop there, and that they were the main method of defeating the boss! I truly loved being able to rapid-fire through all sorts of unique mini-areas that hadn’t been explored yet (but I think I royally screwed up the bed maze, lol)

-Also, thought I’d add that that library bonus maze from AJ2 was deliciously brutal >:)

You have such a solid trilogy of maps, and it’s honestly mind-blowing how much time and work you’ve put into these maps, and how a-maze-ing they turned out to be! I’ll definitely be recommending this series to others, and if you ever decide to create another map, I’ll be around to play it!
01/22/2021 10:43 pmhistory
Level 19 : Journeyman Explorer
TheZaius avatar
I fixed the issues with the triathlon puzzle and the minecarts. I did a test run on the bridge and it did teleport me to where it's supposed to so I hope it's working now for everyone else.

And let me know what you think of that bonus area at the very, very end, if you get a chance.
01/22/2021 3:33 am
Level 19 : Journeyman Explorer
TheZaius avatar
Thanks for the kind words and the feedback! Not getting sufficient feedback has been a constant thorn in my side these 9 years.

Regarding the triathlon riddle, I'll have to look into the levers not resetting. The answer they're looking for is who won the triathlon at the very end. It's a logic puzzle, the kind you generally solve by creating a grid and filling in cells on the grid based on the clues you get. How the advance in each section of the triathlon clues you in on what their final placements were.

Regarding the emerald, it's supposed to be broken. It's out in the open, not hidden like the others, so it requires some thinking outside the box. The trick is the zombie plant that's nearby. I'll think about maybe making the solution there a little more obvious.

The missing minecart is devistating to hear. I thought I had made sure all the appropriate wild minecarts like that one were present and accounted for. I guess I missed that one.

That random minecart you found is related to the teleporting bug that also affected that hedge maze minecart...

The levers in the underwater maze have to be pumped, as if trying to start up a generator. The further in you go, the more pumps required. Sorry it's not clear.

The first notebook is in a secret underground area that you should have been teleported to from the bridge with the random wild minecart. Man, I thought I fixed that whole section.

I may update the first two maps one day to be compatible with more recent versions of Minecraft but that won't be for... a nice long while. I'll try to remember to look into the emerald issue.

Thanks again for the kind words. The clock maze used to be more difficult but after a test run in Adventure mode, I added stuff to make it less tedious and unforgiving. In many ways, it reminds me of when I built the cloud maze in my first map. I hated how tough it was so I made it optional.

I had Glados in mind for the final boss. Hmm... that's one of about four references I failed to mention at the very end. Anyway, I was originally thinking of having a giant boss in the center of a maze and you would have to drop TNT on it by reaching different corners of the maze.

Did the bed maze break for you? The beds are supposed to rebuild themselves upon blowing up. Did that happen?

I loved building that library maze. It fit so perfectly with what I had envisioned and the research for all the books was absolutely fascinating and fun.

Thanks again for the post and for trying out my map. Did you clear the... bonus area? I'm wondering how brutal people will find that area to be.
01/23/2021 12:03 amhistory
Level 1 : New Miner
Icerope1199 avatar
No problem man! I'm sorry about the feedback issue, that's a bummer. I hope you get plenty more downloads and comments, you deserve them! About the bed maze, the beds did end up exploding and disappearing, but only when I tried to sleep on the gray ones (I assumed that since they were a different color, maybe I could sleep on them and something different would happen, which I was obviously wrong about. Duh, lol). The other colored beds seemed to regenerate just fine when I accidentally slept on them. As for the bonus section, it was pretty awesome! I was able to pick up the clues on where to go fairly early on, and I was fine from there. I'm not sure what it would be like for someone who doesn't see/use the hints though...definitely way harder. But you did give them sufficient warning in the book that it would be difficult, so I think most players will know what they're getting into.
01/23/2021 6:17 pm
Level 19 : Journeyman Explorer
TheZaius avatar
Hey, thanks for the response.

So after you slept on the gray beds, they didn't respawn? Was it just the gray beds that didn't respawn or also the beds immediately around them?
01/24/2021 12:28 am
Level 1 : New Miner
Icerope1199 avatar
The beds around them also didn't respawn. It basically made a fiery circle in the center of the map
01/25/2021 10:53 pm
Level 19 : Journeyman Explorer
TheZaius avatar
Hey, I tested the bed maze and found that I couldn't reproduce the bug you described. I slept on every bed and everything respawned as intended. The light gray beds are supposed to disappear on their own when you pull the correct levers, since they serve as barriers in your path. So, I'll leave this issue alone for the time being.

Anyway, thanks again for the feedback. It's always appreciated.
01/25/2021 4:04 am
Level 19 : Journeyman Explorer
TheZaius avatar
Oh, man... I can't even imagine what's going on with that one. I'll have to look into the command blocks. Thanks for letting me know.
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