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Welcome to my self made island archipelago based on the game: ''The Elder Scrolls III: Morrowind''
made by ''Bethesda Game Studios/Softworks'', in 2002 released.
The archipelago
The archipelago contains the following islands based on regions from Vvardenfell, Morrowind district.
- Hlaalu : Ascadian Isles.
- Redoran : Ascadian Isles & Grazelands.
- Telvanni : Zafirbel Bay.
- Ashlanders : The Aohlands & Molag Amur.
- Canton : Vivec & Molag Mar
General lore:
The archipelago was founded after a surviving ship, of an encounter with Therana from Tel Branora, stumbled upon the four islands. On the way back they found out that the archipelago lies to the east of Azura's Coast. More precisely to the east of the shrine of Azura.
After a council meeting House Hlaalu set out on colonization of the archipelago. The spies of house Redoran caught some of it and followed them in secret. It got worser for house Hlaalu, some high ranked member told about the expedition at ''Helena's house of earthly delights'', Trough their it reached also the Telvanni and the Ahemmusa clan who was driven away from their land by the strong grown Zainab clan.
In the end it turned out to be war. Before it escalated the duke Vedam Dren put up a binding counsel were it was decided which house got their island.
Since the Ahemmusa where in the weakest spot they got the already burned down island.
The canton wasn't included in the archipelago but Vivec and the temple wanted to have influence in the region. So they made a new canton. While bringing it in place, it encountered a storm. The current workers and residents prayed for saint Nerevar, the storm went down.
Hlaalu island:
Redoran Island:
Telvanni Island:
Ashlanders Island:
Canton:
Under construction, planned updates:
- Deadric shrine - almost done
- Furnishing the canton.
- Finishing the Hlaalu island cliffs.
- Rebuilding the cellar of the Telvanni tower.
- Island overhaul's because of the 1.7 update with new blocks & especially flowers.
Conquest 32x32
Old posts:
This archipelago was the original intention when I started the Morrowind series of mine.
Everything was build into one world. Back than I was xp hungry and made for each island one post. I restore it now to one post and don't care for the 25 diamonds, 2771 views and 403 downloads over the course of 10 times front of site, none pop-reel.
Other:
The general lore is pure fictional self made and not waved into the game itself. Some name's and places do exist in the game.
The islands are self designed although the canton is heavenly inspired on Vivec and Molag Amur.
Constructive feedback is always welcome. questions about Morrowind? Ask away I have played the game way to much.
Personally I appreciate more a thoughtfull comment than a diamond.
So leave a comment if you like, or not and say why =)
made by ''Bethesda Game Studios/Softworks'', in 2002 released.
The archipelago
The archipelago contains the following islands based on regions from Vvardenfell, Morrowind district.
- Hlaalu : Ascadian Isles.
- Redoran : Ascadian Isles & Grazelands.
- Telvanni : Zafirbel Bay.
- Ashlanders : The Aohlands & Molag Amur.
- Canton : Vivec & Molag Mar
General lore:
The archipelago was founded after a surviving ship, of an encounter with Therana from Tel Branora, stumbled upon the four islands. On the way back they found out that the archipelago lies to the east of Azura's Coast. More precisely to the east of the shrine of Azura.
After a council meeting House Hlaalu set out on colonization of the archipelago. The spies of house Redoran caught some of it and followed them in secret. It got worser for house Hlaalu, some high ranked member told about the expedition at ''Helena's house of earthly delights'', Trough their it reached also the Telvanni and the Ahemmusa clan who was driven away from their land by the strong grown Zainab clan.
In the end it turned out to be war. Before it escalated the duke Vedam Dren put up a binding counsel were it was decided which house got their island.
Since the Ahemmusa where in the weakest spot they got the already burned down island.
The canton wasn't included in the archipelago but Vivec and the temple wanted to have influence in the region. So they made a new canton. While bringing it in place, it encountered a storm. The current workers and residents prayed for saint Nerevar, the storm went down.
Hlaalu island:
Features
- Village containing:
- 5 Houses with one watch tower.
- Entrance gate (triple extender) with override in the Master building.
- Dwemer ruin:
- Tower hous vesting a wizard.
- Lava pit to power steam generator for electric and lots of ore.
- Redstone vault like doors.
- Some side chambers for the assistants of the wizard.
- Glass mine (used emerald for the glass look):
- Some cave shacks for: workers (read slaves) and foreman's hut.
- Intern some nice storage space.
- Small item transport with two minecarts with chest (the slave's are doing the work so no need of fancy redstonestuff).
- 5 Glass spots for mining.
- Queen lair.
- Side chamber filled with kwama eggs.
- Outside firecamp for the workers.
- Ancestral tomb:
- Grand room with secret chamber, no traps.
- Side chamber with some graves.
- Little harbor with harbor house and a ship.
- Farming area:
- 3 Farms.
- One with animals, and place to hold slaves like the dren plantage.
- Red lass cave.
- 5 Houses with one watch tower.
- Entrance gate (triple extender) with override in the Master building.
- Dwemer ruin:
- Tower hous vesting a wizard.
- Lava pit to power steam generator for electric and lots of ore.
- Redstone vault like doors.
- Some side chambers for the assistants of the wizard.
- Glass mine (used emerald for the glass look):
- Some cave shacks for: workers (read slaves) and foreman's hut.
- Intern some nice storage space.
- Small item transport with two minecarts with chest (the slave's are doing the work so no need of fancy redstonestuff).
- 5 Glass spots for mining.
- Queen lair.
- Side chamber filled with kwama eggs.
- Outside firecamp for the workers.
- Ancestral tomb:
- Grand room with secret chamber, no traps.
- Side chamber with some graves.
- Little harbor with harbor house and a ship.
- Farming area:
- 3 Farms.
- One with animals, and place to hold slaves like the dren plantage.
- Red lass cave.
Redoran Island:
Features
This island has the following services and others:
- Pawnshop.
- Smith.
- inn, with food sale and bed service.
- Indarys manor:
- Guard room, no prison...
- Library.
- Coastal trading company office, with watchtower.
- One big farm with animals.
- 3 Smaller farms.
- Deadric shrine, no yet decided which one it is.
- Cave house where fisherman's live for living.
- Bandits cave.
- 3 Home's,
- Pawnshop owner.
- Smith owner.
- Fisherman.
- Pawnshop.
- Smith.
- inn, with food sale and bed service.
- Indarys manor:
- Guard room, no prison...
- Library.
- Coastal trading company office, with watchtower.
- One big farm with animals.
- 3 Smaller farms.
- Deadric shrine, no yet decided which one it is.
- Cave house where fisherman's live for living.
- Bandits cave.
- 3 Home's,
- Pawnshop owner.
- Smith owner.
- Fisherman.
Telvanni Island:
Features
Telvanni tower with:
- 3 side pods.
- Guest inn, sleep place for guest.
- 2 pods for terrain persons.
- Entrance hall (with place for apprentice researchers).
- Basement, I am not happy with it.
- Servant quarters. Bunch of sleep places.
- Master quarters & dining room.
- Research room, contains:
- 2 alchemy (brewing) places.
- 2 enchanting places.
- Library.
- Exit to dwemer ruin.
Dwemer ruin, on a mountain with a volcano:
- Small protection system, 2 button's one is correct.
- Guard post & storage almost direct after entrance.
- Upper level, with:
- Head room.
- Weapon room.
- Kitchen.
- Lower level:
- Rooms of the dwarven.
- Route to the ruin (working) engine.
- Mining side:
- Foreman's office.
- Storage room.
- Prison cell.
- mining area's.
- Little cave.
Typical Telvanni harbour.
Sunken/crashed/abandoned ship.
- 3 side pods.
- Guest inn, sleep place for guest.
- 2 pods for terrain persons.
- Entrance hall (with place for apprentice researchers).
- Basement, I am not happy with it.
- Servant quarters. Bunch of sleep places.
- Master quarters & dining room.
- Research room, contains:
- 2 alchemy (brewing) places.
- 2 enchanting places.
- Library.
- Exit to dwemer ruin.
Dwemer ruin, on a mountain with a volcano:
- Small protection system, 2 button's one is correct.
- Guard post & storage almost direct after entrance.
- Upper level, with:
- Head room.
- Weapon room.
- Kitchen.
- Lower level:
- Rooms of the dwarven.
- Route to the ruin (working) engine.
- Mining side:
- Foreman's office.
- Storage room.
- Prison cell.
- mining area's.
- Little cave.
Typical Telvanni harbour.
Sunken/crashed/abandoned ship.
Ashlanders Island:
Features
Harbor area:
- Coastal trading company.
- Fisherman's hut.
Village:
- Yurts.
- farm.
Wilds:
- Witch yurt.
- Ancestral tomb.
- Beaches.
Deadric shrine (under heavy construction):
- Shrine.
- exterior.
- Coastal trading company.
- Fisherman's hut.
Village:
- Yurts.
- farm.
Wilds:
- Witch yurt.
- Ancestral tomb.
- Beaches.
Deadric shrine (under heavy construction):
- Shrine.
- exterior.
Canton:
Features
- 3 Places for ships, two in use.
- Under-works:
- Plant-ages.
- grain, potatoes, carrots, lemons, pumpkins, and others.
- Farms.
- bacon, milk, eggs, and others.
- Tomb(s).
- Temple.
- Small shrines and a enchantment tables and a own lighting system.
- Hospital.
- Barracks.
- Prison.
- Blacksmith.
- Sewer.
- Intern Plaza.
- 4 Basic stores, and a inn plus a hotel entrance coming out.
- Redstone system, controlable from one room accesible from the libary on the upper plaza.
- Lighting controllers.
- Upper plaza fountain (moon and star).
- Corridors.
- Intern plaza.
- Under-works.
- Sewers.
- Security.
- Outside stairs to upper levels with piston doors, iron doors and water falling down the stairs.
- Locking doors to the entrance/exit from the interior.
- Intern: all under construction.
- A lot of chambers.
- 64 On the lower level of the inner system, 32 yet furnished.
- Around 16-24 houses on the upper level of the inner system.
- Stores.
- Inn's.
- Herbalist.
- Smith.
- Inn, with twin-lamps safe-house.
- Bookstore.
- House mission/embassy's.
- Outside houses build into the wall and furnished.
- Under-works:
- Plant-ages.
- grain, potatoes, carrots, lemons, pumpkins, and others.
- Farms.
- bacon, milk, eggs, and others.
- Tomb(s).
- Temple.
- Small shrines and a enchantment tables and a own lighting system.
- Hospital.
- Barracks.
- Prison.
- Blacksmith.
- Sewer.
- Intern Plaza.
- 4 Basic stores, and a inn plus a hotel entrance coming out.
- Redstone system, controlable from one room accesible from the libary on the upper plaza.
- Lighting controllers.
- Upper plaza fountain (moon and star).
- Corridors.
- Intern plaza.
- Under-works.
- Sewers.
- Security.
- Outside stairs to upper levels with piston doors, iron doors and water falling down the stairs.
- Locking doors to the entrance/exit from the interior.
- Intern: all under construction.
- A lot of chambers.
- 64 On the lower level of the inner system, 32 yet furnished.
- Around 16-24 houses on the upper level of the inner system.
- Stores.
- Inn's.
- Herbalist.
- Smith.
- Inn, with twin-lamps safe-house.
- Bookstore.
- House mission/embassy's.
- Outside houses build into the wall and furnished.
Under construction, planned updates:
- Deadric shrine - almost done
- Furnishing the canton.
- Finishing the Hlaalu island cliffs.
- Rebuilding the cellar of the Telvanni tower.
- Island overhaul's because of the 1.7 update with new blocks & especially flowers.
Additional Notes
Resource pack:Conquest 32x32
Old posts:
This archipelago was the original intention when I started the Morrowind series of mine.
Everything was build into one world. Back than I was xp hungry and made for each island one post. I restore it now to one post and don't care for the 25 diamonds, 2771 views and 403 downloads over the course of 10 times front of site, none pop-reel.
Other:
The general lore is pure fictional self made and not waved into the game itself. Some name's and places do exist in the game.
The islands are self designed although the canton is heavenly inspired on Vivec and Molag Amur.
Constructive feedback is always welcome. questions about Morrowind? Ask away I have played the game way to much.
Personally I appreciate more a thoughtfull comment than a diamond.
So leave a comment if you like, or not and say why =)
Progress | 75% complete |
Tags |
1 Update Logs
The 6 month delayed (read: to lazy to) update : by eagoy 11/20/2014 11:43:12 amNov 20th, 2014
Yeah... The title says it. To laze to update my project the past six month while having an update ready...
Anyway here it goes:
Hlaalu:
- Went further with cliff making, not much.
Ashlanders:
- Deadric shrine, still not fully finished or a good looking statue.
Canton:
- Some furnishing.
Other:
- Used resource pack: Conquest 32x32
- Redid all pictures.
- Some replacing of islands.
Anyway here it goes:
Hlaalu:
- Went further with cliff making, not much.
Ashlanders:
- Deadric shrine, still not fully finished or a good looking statue.
Canton:
- Some furnishing.
Other:
- Used resource pack: Conquest 32x32
- Redid all pictures.
- Some replacing of islands.
tools/tracking
2663291
2
azuras-shrine-archipelago
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And before you get to much hope. It will take some time before I go further with this project. I currently lack the motivation for this project. Not to mention I am currently busy with an other, redstone, project I like to finish first if not something else comes by.
If you want to see more Morrowind this project is currently the most active so far I know.
As long as the server don´t claim those buildings by themself, prefered giving credit, I don´t mind. I see it as a compliment.