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[About The Map]
A multiplayer team-based fortress building & fighting game. The game goes as follows: choose teams, build a base, and fight until someone reaches a set number of deaths.
The game itself is very customizable, from kits to in-game events such as storms and crate drops. Also, there are numerous custom weapons such as flashbangs, meteor spells, etc.
Overall, this map is great for both PvP practices and spending time with friends. Enjoy!
[Requirements]
- 2+ players. 3+ recommended (for more fun).
- For LAN servers, turn Allow Cheats on.
- For dedicated servers, set enable-command-block to true in server.properties file.
- 1.11.2 only. (1.11 works, but fireworks cannot be used to boost elytra in this version)
- No mods, texture packs, or resource packs required.
[Download]
[1.11.2] Castle Wars IV 4.2.16 (Oct 1 2017) >>> Click Here
After a long break, I have just finished updating the map to 1.12.2 along with more bug fixes. It is not done yet, however, as I am also adding some more minor features to the map right now. This feature involves making the game more easily understandable for new players, creating more kit options, and adding/changing some crate items.
[Older Versions]
*there may be bugs, especially for Castle Wars III
*note that these versions were not made for public release
*requirements are same as Castle Wars IV, except that versions are different
[1.8.x] Castle Wars III 3.8.2 >>> Click Here
[1.7+] Castle Wars II >>> Click Here
[1.5.2+] Build Battle (Castle Wars I) >>> Click Here
[Screenshots]
Overview

Lobby

Editable Base Presets

Battlefield - Trees, Rivers, and Boulders turned on

Settings Room - Kit Settings

Redstone & Command Blocks

[Details]
[Customizations]
The below are customization options available in this map:
> Kit: Items given to everyone at the beginning of fighting phase
- Sword (Damage: None, 4, 6 + knockback 1, 8.5, 257.5)
- Bow (Damage: None, 1-10, 2-20, >59)
- Food (None, 64 Cooked Chickens, 64 Golden Carrots)
- Ender Pearl (None, 4, 16, 64)
- Notch Apple (None, 4, 16, 64)
- "Hype" [Gives +0.25 speed attribute boost when held] (None, 1)
- "Meteorite" [Summons an extremely powerful meteor when placed] (None, 3)
- "C4" [Huge explosion after 7 'ticks' when placed] (None, 8)
- "Flashbang" [Various negative potion effects without damage] (None, 8)
- "Fireball" [Summons a powerful ghast fireball when placed] (None, 16, 1600)
- Head (None, Chain)
- Chest (None, Chain, Elytra, Elytra + 16 Fireworks, Elytra + 64 Fireworks)
- Legs (None, Chain)
- Shield (None, 1)
> Building Blocks: Blocks that can optionally be banned when building bases
- Command Blocks
- Cobwebs
- RS Related [Redstones excluding wooden doors]
- Lava
- Fire [fire will not spread or burn blocks even when enabled]
- Water & Ice [Excluding packed ice]
- Sand & Gravel
- Slime Block
- Magma Block
> Battlefield: Geologic features in the battlefield that may be toggled
- Acacia Trees
- Rivers
- Boulders
> Gameplay: In-game events and other gameplay options
- Time (Day, Night, Cycle)
- Night Vision
- Kill Streaks [provide boosts such as speed and regeneration]
- Crate [A supply drop full of valuable loot]
- Storm [A violent lightning storm]
- Zombie Apocalypse [An armed zombie swarm]
- Meteor Shower [Meteors on random locations]
- 1.8 PvP [Spam-click PvP]
[Building]
In this map, PvP skill is not the only determinant of victory, as base building strategy is also essential. For those who want to save time, however, there are editable presets that can easily be cloned in through the building GUI. Remember that during battle, everyone will be in adventure mode without mobGriefing and doFireTick, so fortifying your base with obsidian is not necessary. Also, there are some blocks that are not allowed, not recommended, or are toggleable (as listed above). The names of these blocks are listed in the instructions book in the lobby, and in the restricted blocks book given during the building phase.
[Fighting]
Fighting style in this map can be customized in many ways. Fight with one-shot weapons, fireballs, elytras, or whichever you'd like. This all depends on your choice.
[Credits]
Kevin <Kevin1031> Map Builder & Ideas
Jake <TacoNachoPvP / Marang / small_daddy> Initial Idea & Beta Tester
Andrew <Kevin2031> Beta Tester
Claire <PINKEY23 / Claire_831> Beta Tester
Jimmy <Paicfic_ocean004> Beta Tester
Dyllan <yixuanretarded> Beta Tester
Terry <large_daddy> Beta Tester
Timothy <Potato_Tim> Beta Tester
Progress | 100% complete |
Tags |
1 Update Logs
Update 4.2.16 : by Kevin1031 09/30/2017 11:35:51 amSeptember 30, 2017 @ 3:35 pm UTC
- Fixed Bug: When a webtrap's web covers the spawnpoint with the owner of that spawnpoint dying, that player's spawnpoint resets to lobby.
- Fixed Bug: When fighting begins, people can suffocate or be teleported to wrong directions due to wrongly timed gamemode switch from spectator to adventure.
- Fixed Bug: Fixed in-game events' title command executions not showing for some people. This is a general bug in Minecraft, and this bug may re-appear anywhere in the game. I will do my best to quickly update the map to 1.12.2 ASAP so that this bug will be gone forever (hopefully).
- Fixed Bug: When fighting begins, people can suffocate or be teleported to wrong directions due to wrongly timed gamemode switch from spectator to adventure.
- Fixed Bug: Fixed in-game events' title command executions not showing for some people. This is a general bug in Minecraft, and this bug may re-appear anywhere in the game. I will do my best to quickly update the map to 1.12.2 ASAP so that this bug will be gone forever (hopefully).
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Thanks and great work!