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Come and visit the mansion of the cursed Covenant family and its mysterious tower. It is said to have been haunted by the tortured souls of the last descendants of the Covenant family.
In the 1920s, a certain Patrick Galloway, friend of Jeremiah Covenant, the presumed last descendant, came to investigate the family's curse. What he discovered was far from what he had imagined, and ended in bloodshed.
To this day, the manor is no longer inhabited. Its bad reputation will certainly not make it habitable again...
Clive Barker's Undying is a first-person shooter survival horror video game designed on a modified Unreal Engine in the genre of mystical horror. It was developed by DreamWorks Interactive and published by Electronic Arts in 2001 on PC.
I remade the Manor's levels with MCEDIT-Unified software and with the help of Undying Level Editor to nest the different level parts together because there is a loading time between each of them in the original video game.
I made sure to respect the scale and proportions but I had to make some choices in terms of readjustments because some levels overlap each other with the original game engine.
Note:
How to Install:
minecraft.wiki/w/Tutorials/Map_downloads
Original map:
https://undying.fandom.com/wiki/Covenant_Manor
https://youtu.be/t8PyXhCQB3Q?t=126
In the 1920s, a certain Patrick Galloway, friend of Jeremiah Covenant, the presumed last descendant, came to investigate the family's curse. What he discovered was far from what he had imagined, and ended in bloodshed.
To this day, the manor is no longer inhabited. Its bad reputation will certainly not make it habitable again...
Clive Barker's Undying is a first-person shooter survival horror video game designed on a modified Unreal Engine in the genre of mystical horror. It was developed by DreamWorks Interactive and published by Electronic Arts in 2001 on PC.
I remade the Manor's levels with MCEDIT-Unified software and with the help of Undying Level Editor to nest the different level parts together because there is a loading time between each of them in the original video game.
I made sure to respect the scale and proportions but I had to make some choices in terms of readjustments because some levels overlap each other with the original game engine.
Note:
- This map is "Vanilla" designed, so you are free to apply mods/datapacks and resource packs
- It was designed to be explored because I do not plan to remake the original video game.
- Updated to Minecraft Version 1.20.4
How to Install:
minecraft.wiki/w/Tutorials/Map_downloads
Original map:
https://undying.fandom.com/wiki/Covenant_Manor
https://youtu.be/t8PyXhCQB3Q?t=126
Credit | UndEd.exe | MCEdit-Unified | minecraft-heads.com | trello.com | Cliff Of Dover map by SNelement | haselkern.github.io/Minecraft-ArmorStand/ | http://minecraft.tools | Minecraft Overviewer |
Progress | 100% complete |
Tags |
13 Update Logs
Update #13 : by FlyingDustman 02/09/2024 9:20:50 amFeb 9th
- Version 1.13 blocks replaced by version 1.20 blocks
- The void beneath the manor house has been filled to prevent monsters from spawning there en masse
- Removal of spider webs
- Better design for chandeliers, sofas, light bulbs and curtains
- Some paintings were missing
- All gates opened
- Redesign of Front Gate
- 80% of ceilings were 1 block too high
- Change biome from plain to swamp for flooded cellar
- The void beneath the manor house has been filled to prevent monsters from spawning there en masse
- Removal of spider webs
- Better design for chandeliers, sofas, light bulbs and curtains
- Some paintings were missing
- All gates opened
- Redesign of Front Gate
- 80% of ceilings were 1 block too high
- Change biome from plain to swamp for flooded cellar
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By the way, have you had the idea of do the same but with the monastery?
I confirm that there is a teleporter in the Widow's Watch level to go to the Great Hall level but I didn't put it (I just put some Cracked Stone Bricks at the two portals)
Yes, I had the idea to do the same for the Monastery with the two versions: Past and Present; but also to do the Pirate's cove level.
But being alone on the project, I realized that it was ... quite long and ambitious.
For the moment nothing is planned, but the idea is still there. I'm glad to receive comments like yours, it makes me want to work on this project again :D