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Dungeons v0.8.5.2 (beta)

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avatar YouKnowWhen
Level 4 : Apprentice Crafter
0
Dungeons is a 1.14.4 roguelike game inspired by games like Enter The Gungeon or Issac.

The game works thanks to a datapack and a resourcepack that I've been developing during this summer, but still isn't completed.

Please, if you download it don't sell it and if sharing this map attribute the work to the collaborators and me, and if possible add a link.

For any help, developing, suggestions or bug reporting join the Discord or message me.


Custom features (currently)

  - 45 items
  - 4 enemies
  - 1 boss

  - 3 floors
  - 10 rooms

  - A bunch of mechanics
  - Custom boss/enemies attacks
  - Textures & models
  - Floor generation
  - Gameplay


GAMEPLAY
Show



MECHANICS
!!! Reading this can spoil the game and make it less fun to play. !!!!
!!! Some things explained can be learned by playing the game. !!!!

Only read the if you want to know the quirks of the game or are a developer.

Show



GAME STATE

!!! Recommended to not read this part. !!!
!!! Only do
if you want to know the progress of the game or are a developer. !!!


Game part
Progress
Comments
Lobby & lobby core
100 %

Generation Core
100 %
- This must be modified when adding new rooms, mobs and items to the armory.
Game Core
100 %
- This must be modified when adding wands and passives.
Mechanics
100 %
- When adding items and mobs that have/interact with those the corresponding files must be changed.
Passives
90 %
- Need better textures or models
- Need some lore
Enemies
5%
- Added 3 simple enemies.
Bosses
5%
- Added one boss.
Floors
10 %
- Partially done floor 1
Weapons
0%
- Have some ideas
Wands
20%
- Created 9 wands & and its models (might need some rework).
Armor
0%
- Have some ideas
Tutorial
0 %

Texturepack
20%
- Added passives textures and wand models.


CURRENT OBJECTIVE

- Populate the dungeons (add content).
- Fix bugs.
Progress55% complete
Tags

7 Update Logs

Update #7 : 09/22/2019 2:41:30 pmtoday

Changes

  - New room
  - New enemy
  - Tweaked difficulty
  - Added new rule
  - New mechanic (boss reward).

Fixed bugs

  - After finishing 3rd floor and beginning a new run didn't reset properly mana stats.
  - Duplicated passives in different armories


Known bugs
    
  - Armory holders not rotating correctly. (seen rarely)
  - Boss spawning two times (seen rarely)

  - Something wrong with passives only generating 1. (seen only once)
  - Rarely spawn only one armory, could also be that rooms sometimes overlap. (seen only once)

  - Possible doors not generating. (not confirmed)
  - Random text in chat "death.attack.magic.player". (not confirmed)
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3 replies

1
09/15/2019 6:29 amhistory
Level 29 : Expert Warrior
TBlazeWarriorT
The concept looks really cool, but I might have tried to play it too early.
The version I downloaded was in a random spot in creative mode, and then I got randomly warped inside the dungeon instead of the entrance. After that, it started working better.

The lack of a tutorial since it's in early dev also made me feel lost and the dungeon is a bit too hard, at least at first (maybe needs a difficulty setting?).
I see that the rules say that the player should not take the shield out of the left hand, but you should probably also do something to stop them from doing that. Adding Curse of Binding sounds like a good idea.
There was also a thing where I found a random gap with void in the dungeonCan't tell if it is a bug or not, might have failed to generate.
There was also a weird thing that randomly appeared in my chat, "death.attack.magic.player"


Overall it looks like it will be a top tier dungeon adventure map when finished, but doesn't look very fun and playable yet. I'll be waiting for the updates!
1
09/15/2019 11:23 amhistory
Level 4 : Apprentice Crafter
YouKnowWhen
The generation problem, could you describe how it was?
Where you playing in adventure and where you following the rooms? Or you went outide and found a path "opened"?

Also, it's not possible to add curse of binding to a shield, but it would be nice!!

Thanks for all the feedback!
1
09/15/2019 6:36 am
Level 29 : Expert Warrior
TBlazeWarriorT
I think you can also lock barrels and other things so the player doesn't randomly open, and maybe hide a secret in one of them

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