Dungeons v0.10.2 (beta)

avatar YouKnowWhen
Level 20 : Expert Crafter
6
Dungeons is a 1.16.3 roguelike game inspired by games like Enter The Gungeon or Issac.

The game works thanks to a datapack and a resourcepack that I've been developing during this summer, but still isn't completed.

Please, if you download it don't sell it and if sharing this map attribute the work to the collaborators and me, and if possible add a link.

If you are a coder, builder or texture and 3d modeler and would like to join the project you can join the Discord. For any help, suggestions or bug reporting you can also use the Discord.

If you enjoy the map and want to suport me you can donate here or through Curse Forge.


Custom features (currently)

  - 106 items (+3 sets)
  - 17 enemies
  - 5 boss

  - 2 floors
  - 24 rooms

  - A bunch of mechanics
  - Custom boss/enemies attacks
  - Textures & models
  - Floor generation
  - Gameplay
  - Seperate datapacks
    - Easyer to grab features and make "mods"
    - Easyer to update and test.

  - MULTYPLAYER COMPATIBLE (should)



GAMEPLAY
Show



MECHANICS
!!! Reading this can spoil the game and make it less fun to play. !!!!
!!! Some things explained can be learned by playing the game. !!!!

Only read the if you want to know the quirks of the game or are a developer.

Show



GAME STATE

!!! Recommended to not read this part. !!!
!!! Only do
if you want to know the progress of the game or are a developer. !!!


Game part
Progress
Comments
Lobby & lobby core
100 %

Generation Core
100 %

Game Core
100 %

Mechanics
100 %

Passives
100 %
- Need better textures or models
Enemies
60%

Bosses
60%

Floors
30%
- Floor 1 & 2 done
Weapons
60%

Wands
100%
- Need better textures or models
Armor
60%

Tutorial
100 %

Items guide
100 %
Texturepack
30%



CURRENT OBJECTIVE

- Populate the dungeons (add content).
- Fix bugs.
Progress85% complete
Tags

23 Update Logs

Update #23 : 09/28/2020 6:43:30 amSep 28th

CHANGES

  - Some typos and made some texts more readable.
  - Change game engine (before it executed at each player and the as each room, thus the room engine run more than once for tick). Now it only runs once per room that have players.
  - Holder now only need the players in the room to have nothing selected (before was all players, the room where they where didn't matter)


BUX FIXES

  - Holder item names not displaying in multiplayer when another player was outside the room
  - Ends duplicating when playing in multiplayer
  - When dying sometime you where not tp to the alive player
  - Mimics moving too fast when more than one appear at one floor
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1
09/29/2020 6:20 am
Level 24 : Expert Taco
My_name_is_gLiTcH404
You should add another map that called "Dungeons-Progressions" or something like that that adds progresions, shops and all of that stuffs
1
09/03/2020 8:24 am
Level 24 : Expert Taco
My_name_is_gLiTcH404
This map is very cool! you should add progress (level and shops or something like that) to the map!
1
09/03/2020 1:15 pm
Level 20 : Expert Crafter
YouKnowWhen
Yeah, I know rougelikes have permament pregresion and things to unlock, but I'm not shure I want that. Still I'll keep it in mind.

Whats it's more probable I'll add is shop room and some challage rooms, like parkour with traps. This would make it more interesting!!!
1
07/15/2020 8:20 am
Level 14 : Journeyman Network
Justrus
That's impressive! Thank u for ur work!
1
04/25/2020 10:36 pm
Level 9 : Apprentice Carrot
Raineyd
Diamond, just for the description. And... I'll give it a try, of course. It sounds like a lot of fun, and a lot of work done too.
1
04/26/2020 10:13 am
Level 20 : Expert Crafter
YouKnowWhen
Thanks!!! If you have any problem, bug or request don't hesitate to ask. Hope you enjoy it.
1
04/20/2020 4:29 pm
Level 2 : Apprentice Warrior
kyle617
I'm glad your still working on the project! Keep up the good work! ^_^
1
04/21/2020 1:59 am
Level 20 : Expert Crafter
YouKnowWhen
Thanks!!!
1
01/28/2020 3:11 am
Level 1 : New Explorer
TheShunter
Is this map playable atm? Because I haven't been able to make it past the tutorial due to it not generating all the way
1
01/28/2020 10:09 am
Level 20 : Expert Crafter
YouKnowWhen
I've found the problem and fixed it. Next update will have be fine. Plus some new things ;)
1
01/28/2020 8:35 am
Level 20 : Expert Crafter
YouKnowWhen
Thanks for the report. I'll check whats wrong and fix it.
1
01/23/2020 12:54 pm
Level 37 : Artisan Modder
TrollMaster133
nice map
1
01/24/2020 7:53 am
Level 20 : Expert Crafter
YouKnowWhen
Thanks!! Still working on it.
1
10/03/2019 12:14 pm
Level 10 : Journeyman Engineer
iEloyBermejo
Not bad friend!
1
10/05/2019 4:49 am
Level 20 : Expert Crafter
YouKnowWhen
Thanks!!
1
09/15/2019 6:29 amhistory
Level 32 : Artisan Warrior
TBlazeWarriorT
The concept looks really cool, but I might have tried to play it too early.
The version I downloaded was in a random spot in creative mode, and then I got randomly warped inside the dungeon instead of the entrance. After that, it started working better.

The lack of a tutorial since it's in early dev also made me feel lost and the dungeon is a bit too hard, at least at first (maybe needs a difficulty setting?).
I see that the rules say that the player should not take the shield out of the left hand, but you should probably also do something to stop them from doing that. Adding Curse of Binding sounds like a good idea.
There was also a thing where I found a random gap with void in the dungeonCan't tell if it is a bug or not, might have failed to generate.
There was also a weird thing that randomly appeared in my chat, "death.attack.magic.player"


Overall it looks like it will be a top tier dungeon adventure map when finished, but doesn't look very fun and playable yet. I'll be waiting for the updates!
1
10/19/2019 1:05 pm
Level 20 : Expert Crafter
YouKnowWhen
Finally added a short and basic tutorial.
1
09/15/2019 11:23 amhistory
Level 20 : Expert Crafter
YouKnowWhen
The generation problem, could you describe how it was?
Where you playing in adventure and where you following the rooms? Or you went outide and found a path "opened"?

Also, it's not possible to add curse of binding to a shield, but it would be nice!!

Thanks for all the feedback!
1
09/15/2019 6:36 am
Level 32 : Artisan Warrior
TBlazeWarriorT
I think you can also lock barrels and other things so the player doesn't randomly open, and maybe hide a secret in one of them
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