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Equalizer Class Dreadnought [500 subs]

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avatar OneSidedBattle
Level 61 : High Grandmaster Geek
A special thanks to everyone who has subscribed over the years and made this hobby of mine worthwhile! To celebrate I bring you the largest creation I've ever made:

Equalizer Class Star Dreadnought:


Number built:50


Beam:1,650 m

Height:970 m

Propulsion:2 × KDY Destroyer-7 ion engines
3 × KDY Destroyer-6 ion engines
6 × KDY Destroyer-3 ion engines

Hyperdrive:CFS class 1 hyperdrive
Backup class 6 hyperdrive

Speed:Max acceleration: 3,300g
Max atmospheric: 1,000 kph

Shielding:16 × Deflector shield generators

Complement:360 × TIE/Mr
216 × TIE/Vi
96 × TIE/Hb
22 x UT-20 cargo haulers
56 × HA-LT transports
24 × Sigma class shuttles
60 × AT-SA
88 × HAVt m7
8 × CAVw a3
88 × AT-PC
76 × TX-400 GAVr
14 × TX-450 AAVr
14 × A7 IAVr
240 × XT-177 speeder bike

Crew:36,500 Officers
100,000 Enlisted
12,800 Storm Troopers
80,000 Army Troopers

Armament:290 × Single point defense cannons
72 × Dual superheavy turbolasers
75 × Triple heavy turbolasers
132 × Dual medium turbolasers
306× Quad heavy laser cannons
96 × Dual heavy ion cannons
60 × Single heavy ion cannons
20 × Concussion missile batteries
Progress100% complete

09/28/2018 7:52 pm
Level 7 : Apprentice Crafter
i hope its almost ready.
09/27/2018 8:28 pm
Level 7 : Apprentice Crafter
You got 500 subs.. but you still didn't cross it off?
09/13/2018 7:27 pm
Level 7 : Apprentice Crafter
So, Why not make the whole fleet?
09/14/2018 12:55 pm
Level 61 : High Grandmaster Geek
Oh it’s built I just haven’t posted it yet

09/24/2018 8:52 pm
Level 7 : Apprentice Crafter
Ok Then.
09/13/2018 7:27 pm
Level 7 : Apprentice Crafter
So, Remember OSC Europa?
08/30/2018 6:28 am
Level 45 : Master Engineer
Nice! What's with the giant hangar on the ventral side? Is this act as a mobile drydock?
08/31/2018 6:28 pm
Level 61 : High Grandmaster Geek
Mostly for rapid deployment of fighters but its also able to carry and repair two frigates and two light cruisers.
08/26/2018 7:20 am
Level 26 : Expert Engineer
Impressive! A late congratulations on your 500th!
08/24/2018 10:09 am
Level 25 : Expert Architect
Love it, DSF
08/24/2018 3:16 am
Level 51 : Grandmaster Tiger
08/23/2018 2:57 pm
Level 1 : New Miner
How long did it take you to build this?
08/23/2018 3:53 pm
Level 61 : High Grandmaster Geek
Around a month or so.
08/23/2018 2:32 pm
Level 35 : Artisan Engineer
Also that Last Jedi opening scene-style render is lovely
08/23/2018 2:30 pm
Level 35 : Artisan Engineer
Mooost impressive!!

Over 9 wings of fighters and a huge ground complement! This is a big carrier.

I would postulate that it is probably underpowered in ship-ship combat, for its weight class, due to lots of internal volume dedicated to fighters, ground forces and engines, as well as its small reactor. Scaling from the image, its reactor is about 250m across (from the 6000m length) which is the same diameter as an ISD-II's reactor. I think it has room for a bigger one! This isn't really a criticism it's just a bit of nerdy fun.

You may enjoy this:
08/23/2018 3:52 pm
Level 61 : High Grandmaster Geek
That’s why I added the two backup reactors that work purely to power weapons. Added to that the ship is fairly advanced, being constructed around 92 ABY, so I imagine it would be able to handle powering the ship effectively enough.

Im really glad you brought this up though, not many other people like to think about the internal systems of a ship.
08/31/2018 11:00 am
Level 35 : Artisan Engineer
The thing about technological innovation and improvement in Star Wars is that it's very marginal - Star Wars power generation tech is already very advanced and about 90-100% efficient, so there aren't many gains to be made. This is why reactor sizes and power output remain pretty much the same regardless of era, unless you go back a very long time in Star Wars history. So by 92 ABY you might have slightly more efficient capacitors, power routing, or even reactors... but it won't make much of a difference. The most important (the central) factor to starship design is purely the arrangement and size of the power generation equipment.

That said, I did some calculations on your setup, and made some adjustments too. I've illustrated that here:

As you can see, your design is 98% as powerful as the ISD-II, but with efficiency increases maybe that can be bought up to 110%. With a minor redesign, adding a larger main reactor and replacing the smaller auxiliaries with the original, as well as adding some smaller backup reactors, I bought the power generation up to 320% that of an ISD-II (or maybe 350% with efficiency increase.) Again, it's a little low for a ship of this size. However a substantial portion of it is dedicated to fighters, so that may be the intention.

The shields may also be very good for the ship's size if its neutrino radiators (basically that's cooling, but it also interacts with the shield's energy dissipation capacity so better cooling = better shields) are large for its size, or more advanced than standard.

By comparison, the Praetor II (if it's 8km) could easily be up to 80-100 times as powerful as the ISD-II, because it's very fat and doesn't really spend space or weight on anything besides power generation (it has hardly any fighters.)

Bringing this up as a bit of creative/lore/technical feedback. I love the design and it's inspired me to start a 1:10 scale ship of my own. Also, very cool that you added framework and other hidden internals. Shows true craftsmanship. Hopefully this feedback can help you plan future ships to maximise power generation.
08/23/2018 1:34 pm
Level 31 : Artisan uwu

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