Updated on Dec 14th, 2025, 12/14/25 5:21 am | 10 logs
Published Apr 28th, 2025, 4/28/25 12:00 pm scheduled
Published Apr 28th, 2025, 4/28/25 12:00 pm scheduled
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![]() | Fetoxion,an gigantic 64km² custom Minecraft map created by McMeddon. A multi-continental world, surrounded by hundreds of islands, divided by a gigantic mountain range. Also packed with a gigantic Mt. Fuji inspired Volcano, and with wide mix of cliffs, plateaus, mountains, and huge plains.This project was a huge focus on bringing new terrains, the new biome placement, plains, and the Volcano all together. Embark on thrilling adventures by plundering forests and balloons, battling through deserts, or constructing your dream home on cliffs or mountains. Discover custom thriving diverse island to explore. Enjoy your adventure!
Download this World today and start your epic journey! |
Essential Features |
Ores β
| Vanilla Loot β
| Structures β
| Animals β
| Caves β
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π½more about Features, Structures, and Biomes, down below π½
Releases |
| Released | Release date | Type |
β
| 28. April 2025 | Source Files |
β
| 28. April 2025 | 1.21.5 Java |
β
| 30. April 2025 | 1.21 Bedrock |
| Predecessor Map (Evolution of:) | www.planetminecraft.com/project/elazkor/ |
Thats me! |
| Hii, if you dont know me, i am a map creator, creating big landscapes, custom worlds or survival maps. My goal is to create the best Minecraft worlds that are usable, enjoyable and fun to play (in survival). I have huge passion for Minecraft, and landscapes, and became over a long time really good at it by improving my worlds, project by project. I care a lot about these projects and try to iterate, improve or reimagine the basics of Minecraft to lift it up to create new experiences, while also trying to keep the "spirit" of vanilla Minecraft. PlanetMinecraft is my home, where i love to share my creations with familiar and new faces. And create a small community around that, that cares about these worlds as much as i do. :) |
Community Suggested Worlds |
π‘ Comment your ideas, what I should include/do made from a collection of community topic suggestion |
Showcase Cinematics & related videos |
Size comparison |

Features, Structures, and Biomes |
General Features | Structures & Specials | Biomes | |||
| β | Download | β | Vanilla and custom advanced structures | β | Custom Arctic Area |
| β | Exported for 1.20+ Java | β
Plains Village β Taiga Village β Desert Village β Savanna Village | β | Custom Badlands / Mesa | |
| β | Exported for 1.15+ Java | β | Trail ruins | β | Bamboo Jungles (integrated into jungles) |
| β | Exported for 1.12 Java | β | Custom Pillager and Illager Outposts | β | Custom Beaches |
| β | Exported for 1.21+ Bedrock | β | Custom Mineshafts | β | Cherry Grove (Custom: tall, normal, lush) |
| β | Map Size: 8192, 8192 Map Center: 4096.4096 Map Size: (Java) 2100+MB | β | Vanilla Strongholds | β | Custom Deserts |
| β | Terrain Heights: 320 World height: -64 to 320 | β | Custom Dungeons | β | Custom Red Deserts |
| β | Water Level 62 (Minecraft default is 62) | β | Strongholds scattered across the land (indicated by Moss and stone statues) | β | Custom Flower Forest |
| β | Minecraft Ores: all 1.17+ Ores | β | Custom Desert Temples | ||
| β | Caves (Custom) | β | Custom Ships and Shipwrecks | β | Custom Jungle |
| β | Every Plant/seed possible/obtainable Plants: In biomes, villages, flower fields, or through bushes | β | Custom Random Structures (farms, scarecrows, balloons, camps, beach loot, bushes, deep dark structures, water/lava ponds, skeletons, snowman, forester house, statues) | β | Custom Mountains Frozen Peak Stony Peaks Jagged Peaks Snow slopes Glaciers |
| β | Survival-Oriented plants: Small trees are max 6-7 block reach, designed for easy chopping down | β | Vaultmine - Every Plant Available (Custom Mineshaft with Seedvault - Read More here) | β | Custom Forests: Birch, Oak, Mega Oak, Dark Oak, Spruce, Mega Spruce, Taiga, Jungle |
| β | (Passive-) Mobs spawning | β | Custom Witchhuts | β | Custom Mushroom Fields |
| β | Vanilla Ancient City | β | Mobvote Mob Statues and Golems | β | Custom Plains |
| β | Vanilla and custom mineshafts | β | Custom Plants (designed for survival) | β | Custom Rivers |
| Custom Vanilla Mobs included (In mineshafts) | β | Custom Nether Portals | β | Custom Savanna | |
| β | Java: Loot chests accessing the Vanilla Loot-Tables, for random loot | β | Custom Mobs Spawner Structures for: Bees, chickens, cows, donkeys, foxes, goats, horses, ice bears, llamas, ocelots, pandas, pigs, sheeps, turtles, and wolfs) | β | Custom Caves Gen 2 Lush Caves Dripstone Caves Crystal Caves Deep Dark Caves Mega Caves Deep Dark Caves Complex Caves |
| β | Bedrock: Loot chests accessing the Vanilla Loot-Tables, for random loot (currently software limitation) | β | Custom Mansions | β | Custom Oceans, Custom Warm Custom Frozen Custom Coral Reefs |
| β | Infinite World on Java & Bedrock with a transition | β | Abandoned Villages / Structures | Stone Shores | |
| β | Geodes | β | Custom Ocean Monument | β | Custom Swamps (Currently Basic included) |
| β | Patreons as Villagers | β | Villager Camps | β | Custom Mangroves |
| β | Skyblock world - but normal transition to vanilla terrain | β | Custom Castle Ruins | β | Custom High and Flat Archipelago |
| β | Distan Horizons Compatible - but chunks need to be manually loaded | β | Custom Pale Garden |
What changed? What's new? |
|
As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And I'm just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world, and here’s what I´ve noticed:
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Want to know what's coming next?
Check out this post: www.planetminecraft.com/blog/mcmeddons-roadmap/
The focus of this map was the reshaping and reworks of the base land and rivers. Combining them and refining the implementation of different terrain types and improved texturing for the environment
Minecraft Maps Java Installation Guide |
- Download map by clicking the yellow button at the top right of the description.
- On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
- Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
- Close windows and reopen Minecraft
- .Select your map and play.
| OS | Location |
|---|---|
| Windows | %APPDATA%\.minecraft |
| macOS | ~/Library/Application Support/minecraft |
| Linux | ~/.minecraft |
Minecraft Maps Bedrock Installation Guide |
The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/

Possible Questions / FAQ |
Expand this to reveal the FAQ Section
| Which Programs did you use? | WorldPainter: https://www.worldpainter.net/ WorldMachine www.world-machine.com/ Gaea quadspinner.com/ WorldEdit enginehub.org/worldedit/ Chunky Renderer https://chunky.llbit.se/ Amulett www.amuletmc.com/ NBT Edit |
| How long did it take to make these map?s Roundabout: | Gathering the experience: ca 4500h + Working on this project: mostly a full week Exporting the world: 1h for each export Building, fixing, improving, and adding customized small bits: 3-10x Building assets and working on node structures, 4 days Rendering: 15-20 Images = 1-2 Days |
| Did you make those assets? | Yes, every asset is done by myself. Those can be found here |
| For 1.18+ Maps, are Copper Ores and Deepslate included? | Yes, near 0-10 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere |
| Is it made for survival? | Yes with 100% survival in mind |
| Java - Do animals spawn? | Yes, worlds are populated with plants, animals, and nature blocks. Also Mobspawners with animals are scattered around the world. |
| Bedrock - Do animals spawn? | Animals are definitely spawning regularly independent from the terrain (in my experience) |
| For 1.18+ Maps, are Crystal Geodes included? | Yes across the map are sparsely scattered. |
| For 1.18+ Maps, are Copper Ores and Deepslate included? | Yes, near 0-20 will begin a full layer of deepslate with all ores, Copper Ore is available underground everywhere |
| What are your plans with these maps? | These are adventure maps, survival maps, and creative maps for you to build, play and explore. For my part, I gain new techniques and experience with every new map, building on that for the next and making map by map better maps. |
| Do you do commissions? | Yes, but only in limited amounts per month - checkout Patreon for further details |
| PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?" |
|
| Can I use your map for my server? | That's allowed |
| Where is the map center/spawn? | 2k Maps - 1024,1024 3k Maps - 1536,1536 4k Maps - 2048,2048 5k Maps - 2560,2560 6k Maps - 3072,3072 7k Maps - 3584,3584 8k Maps - 4096,4096 |
| Are there versions without structures? | No, but the source files are available, with which you can remove structures and reexport the pure map (Explanation: Online Storage Space is my main concern) |
| Where are villages? | In all the recent maps, Villages are placed near rivers. Tips: |
| How can i remove the Villagers? | /kill @e[βtype=villager] |
| Can I build on the map and sell it? | Redistribution and commercial redistribution is NOT allowed |
| Can i continue playing your map after the subscription has ended? | ofc, every map you´ve downloaded until the subscription end is on your pc, where you have full control over the map |
| Map recommendations? | Checkout maps with a "π", these are my recommended ones |
| Bedrock: I´ve Spawned in water/vanilla area where's the map/spawn? | You´ve spawned at 0,0, the top-left edge, at the map edge. Head towards ~ 2000,2000 for the map center.(Explanation: This is program caused issue, as during the conversion the spawn point gets reset to 0,0. And while sometimes the area around seems vanilla, that's the pregenerated area i had to create in order to insert/convert the map into.) |
Rights |
| This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. |
Title of Expandable Spoiler
| Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. | |
| NonCommercial — You may not use the material for commercial purposes. Exception: But you can use it as Server Maps | |
| NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material. Exception: You are free to share Videos, Images, Renders |
π Links |
πWebsite | mcmeddon.com |
πͺ Discord | discord.mcmeddon.com |
π¦ Twitter | https://twitter.com/McMeddon |
π₯ Youtube | https://www.youtube.com/c/McMeddon |
π PMC | https://www.planetminecraft.com/member/mcmeddon/ |
π¨ Instagram | https://www.instagram.com/mcmeddon/ |
β¬ Tiktok | www.tiktok.com/@mcmeddon |

| Progress | 100% complete |
| Tags |
10 Update Logs
Update #10 disclaimer removed (not needed anymore) and download link updated : by McMeddon 12/14/2025 5:21:41 amDecember 14, 2025 @ 10:21 am UTC
Update #10 disclaimer removed (not needed anymore) and download link updated
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Have something to say?
Really cool map btw.
im currently updating and working on new surface structures but will have similar / the same hints.
regarding the strongholds, yea they are hardcoded into minecraft, similar with pillagers and the water temples - hence the use of spawners. Sadly one of the few limitations im bound to.
+ i already stated my intentions in : Download note:
Anyways, i will remove it. To prevent further confusion, never needed it to deceive or grow any project - just wanted to try a feature.
i think you have a limited understanding how websites work. A content site, needs content, i create content (you havent), i post it all over internet and bring/link people to PMC. PMC gets new visitor and user, they see ads, PMC gets the ads money. They benefit from me, and i benefit from the sites features and the community. Simple as that.
To bad you arent subscribed, because my subs know it was free for download for everyone in the first period.
Start with: https://www.worldpainter.net/
and if you have some money or if someone gave some, for the licenses, try Gaea or Worldmachine.
Curious to see how fast you can get it done.
Took me around 2-3 years of dedicated work to get to a decent level another few years to go beyond "okay".
Looking forward to see your world.
Kinda regards
McMeddon
imagine being proud of years of work and creations - naaah your right, that would be insane (/j).
You know, i dont mind these comments, no matter how they are worded, i took my time, explained my view, made the changes to the project regarding your criticism - and will carry on.
Could i have worded that more friendly... , yea probably, but neither did you ¯\_(γ)_/¯
And now, no grudge or hard feelings on my side, just thankful for the feedback, and at the end made me even giggle.
So yea please continue - i find this amusing :D
How´s the world coming along? Have you started yet? Let me know how it went!