Minecraft Maps / Environment & Landscaping

Gekostein - 4k, Ancient Cities on Valley islands [1.19+ Download, Java, Minecraft Survival World]

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McMeddon avatar McMeddon
Level 76 : Legendary Wizard
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Zianberg - 1.18 Caves, 2.Gen Village & Baloons - The Clifflands - (Download, 4k, 1.17+,Java & Bedrock, Multibiome Minecraft Survival World) Minecraft Map
Gekostein - 4k, Ancient Cities on Valley islands  [1.19+ Download, Java, Minecraft Survival World] Minecraft Map




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This is Gekostein,

a big 16km² realistic diverse multibiome Minecraft Landscape for survival, creative, coop, and server adventures made by McMeddon.

Adventure, explore, survive or create, at the most beautiful places in Minecraft and explore all the unique places and structures around the world.

Loot ships, balloons and conquer dungeons. Build a house on Volcanos, or within huge mountains or survive along the rivers and the woods. Find custom caves, mineshafts, coral reefs, advanced biomes, supporter villages, and more.

Note: Bedrock requires a re-render, massive chunk errors occurred replacing terrain with vanilla landscape


Releases


ReleasedRelease dateType
βœ…
2nd July 2022Source Files
βœ…
2nd July 20221.19 Java
⏸
4th July 20221.19 Bedrock
Note: Bedrock requires a re-render, massive chunk errors occurred replacing terrain with vanilla landscape

Predecessor Map (Evolution of:)www.planetminecraft.com/project/emarpid


Size comparison






Whats in it?


πŸ“€

Special


πŸ“€

General


πŸ“€

Biomes


βœ…Patreon Village includedβœ…Downloadβœ…Custom Arctic Area
βœ…
Passive Mobspawn: Enabled
βœ…Map Size: 4096x4096
Map Center: 2048, 2048
Map Size: (Bed.)200MB , (Java)200MB
βœ…Custom Taiga Area
βœ…1.17/1.18 Custom Caves, Geodes & Oresβœ…Exported for 1.19+ Javaβœ…Custom Oak Forests
βœ…(Java )Loot chests accessing the Vanilla Loot-Tables, for random loot
❌Exported for 1.15+ Javaβœ…Custom Tropic Area
βœ…Custom Vanilla Mobs included (In mineshafts)❌Exported for 1.12 Javaβœ…Custom Mangrove/Swamp Area
βœ…Custom Findable Single Structures❌Exported for 1.19+ Bedrockβœ…Custom Savanna Area
βœ…Custom Dungeonsβœ…Strongholds scattered across the land (indicated by Moss and stone statues)βœ…Custom Desert Area
βœ…Mobvote Mob Statues & Golemsβœ…Terrain Heights: 320
World height: -64 to 320
βœ…Custom River Area
βœ…Vanilla 1.18 Custom Caves, Geodes & Ores
βœ…Caves & All 1.17 Oresβœ…Custom Ocean Area
βœ…Vaultmine - Every Plant Available (Custom Mineshaft with Seedvault - Read More here)βœ…Custom Vanilla and advanced structures❌Custom Coral Area
βœ…Small trees are max 6-7 block reach, designed for easy chopping down
βœ…Water Level 62 (Minecraft Default is 62)βœ…Custom Caves
Custom Lush Caves
Custom Dripstone Caves
Custom Deep Dark Caves
βœ…Infinite World on Java & Bedrock
βœ…Custom Beaches
βœ…Custom High & Flat Archipelago





What changed? What's new?



  • πŸ“€: Gen3 Deep Dark Caves reconfigured
  • πŸ“€: Added Ancient Cities
  • πŸ“€: Added Vanilla Mineshafts
  • πŸ“€: Added Vanilla Dungeons
  • πŸ“€: fixed meander heights
  • πŸ“€: fixed swamp base heights
  • πŸ“€: modified terrace mountains
  • πŸ“€: reduced mossy cobblestone in pineforests
  • πŸ“€: removed unused notes
  • πŸ“€: removed unused worldpainter layers


🚧⚠ Issues / Things to be aware about




As complexity rises, a small tweak or change can have unintended consequences, flaws, be just poor choices, or I maybe hit certain possibility limits of programs. These maps are really complex and hard to make, with dozens of steps and hundreds of layers to apply in the right order. And I'm just a non-magical-wizard boi making sometimes either a poor decision or an unintended mistake, but I want to let you know what might have an impact when playing this world, and here’s what I´ve noticed:

  • ⚠ General: The exportation to and from bedrock can have some weird effects on the world, as its pretty untested for edge cases
  • General: Crystal and Dripstone cave can create weird artifacts during the exportation when overlapping with other caves
  • Bedrock: some unexpected blocks can appear, due to errors from the conversion
  • Bedrock: Lootchests are not filled, and not supported in the current program to convert it from java to bedrock


Want to know what's coming next?
Check out this post: https://www.planetminecraft.com/blog/mcmeddons-2022-roadmap/

The focus of this map was the reshaping and reworks of the base land and rivers. Combining them and refining the implementation of different terrain types and improved texturing for the environment



Minecraft Maps Java Installation Guide

  1. Download map by clicking the yellow button at the top right of the description.
  2. On Windows, use keys Windows+R and then typing “%appdata%/.minecraft/saves/” into the command line. (On a Mac, your save files are in: ~/Library/Application Support/minecraft/saves/). This will open the saves folder
  3. Drag your downloader map (after unzip or unrar) in the zip/rar folderMap into saves folder.
  4. Close windows and reopen Minecraft
  5. .Select your map and play.

OSLocation
Windows%APPDATA%\.minecraft
macOS~/Library/Application Support/minecraft
Linux~/.minecraft


Minecraft Maps Bedrock Installation Guide


The world is as .mcworld file provided, meaning you just need to execute the file.
.mcworld is a renamed .zip file, you can rename it to .zip, and import it to your folder manually too.
For more insights how to install it check out PMC´s Tutorial: www.planetminecraft.com/blog/how-to-download-and-install-minecraft-maps/





Possible Questions / FAQ


Expand this to reveal the FAQ Section


Which Programs did you use?WorldPainter:   https://www.worldpainter.net/
WorldMachine  www.world-machine.com/
Gaea      quadspinner.com/
WorldEdit     enginehub.org/worldedit/
Chunky Renderer https://chunky.llbit.se/
Amulett     www.amuletmc.com/
NBT Edit
How long did it take to make this map?
Roundabout:
Gathering the experience: ca 2500h +
Building this export, around: 20h+
Building assets and redoing node structures, 4 days
Building, fixing, improving, and adding customized small bits: ca 2h
Rendering: 15-20 Images = 1-2 Days
Did you make those assets?Yes, every asset is done by myself. Those can be found here
For 1.18+ Maps, are Copper Ores and Deepslate included?Yes, near 0-10 will be a full layer of deepslate with all ores, Copper Ore is available underground everywhere
Is it made for survival?Yes with 100% survival in mind
Java - Do animals spawn?
Yes, worlds are populated with plants, animals, and nature blocks.

Also Mobspawners with animals are scattered around the world.
Bedrock - Do animals spawn?Animals are definitely spawning regularly independent from the terrain (in my experience)
For 1.18+ Maps, are Crystal Geodes included?Yes across the map are sparsely Geode scattered.
For 1.18+ Maps, are Copper Ores and Deepslate included?Yes, near 0-20 will begin a full layer of deepslate with all ores, Copper Ore is available underground everywhere
What are your plans with these maps?These are adventure maps, survival maps, and creative maps for you to build, play and explore. For my part, I gain new techniques and experience with every new map, building on that for the next and making map by map better maps.
Do you do commissions?Yes, but only in limited amounts per month - checkout Patreon for further details
PMC Member: "[...] Out of curiosity, if someone else uses your world to build things in and wanted to share, do you just request a credit?"
    • Yes always - please credit the origins of work / the creator. (people want to know where to find the stuff)
    • Redistributing or selling my Intellectual Property without consent is not allowed.
    • Showcase Submissions are allowed
    • (Backside info: I've spent hundreds of hours to achieve the knowledge to create those maps. And can spend days creating each Map. For the casual people: I encourage you to play..test and build on these maps. I actually like to see what you can do on/with them. I see my maps as canvases for people to explore and enjoy... what I don't like it when people just plainly say: I made that canvas, that's mine. [​analogy end] It's IP theft, disrespectful, and ungodly frustrating to deal with. And there are either Kids who just entered the internet and don't know better and there are 3rd Parties that do that intentionally)

Can I use your map for my server?That's allowed
Where is the map center/spawn?2k Maps - 1024,1024
3k Maps - 1536,1536
4k Maps - 2048,2048
5k Maps - 2560,2560
6k Maps - 3072,3072
7k Maps - 3584,3584
8k Maps - 4096,4096
Are there versions without structures?No, but the source files are available, with which you can remove structures and reexport the pure map (Explanation: Online Storage Space is my main concern)
Where are villages?In all the recent maps, Villages are placed near rivers.
Tips:
- On PMC you can find often a overview map.
- You can also import the map into WorldPainter and export a image/overview map from there.

How can i remove the Villagers?/kill @e[​type=!player] (kills everything except the player)
Can I build on the map and sell it?Redistribution and commercial redistribution is NOT allowed
Can i continue playing your map after the subscription has ended?ofc, every map you´ve downloaded until the subscription end is on your pc, where you have full control over the map
Map recommendations?Checkout maps with a "🌟", these are my recommended ones
Bedrock: I´ve Spawned in water/vanilla area where's the map/spawn?You´ve spawned at 0,0, the top-left edge, at the map edge. Head towards ~ 2000,2000 for the map center.
(Explanation: This is program caused issue, as during the conversion the spawn point gets reset to 0,0. And while sometimes the area around seems vanilla, that's the pregenerated area i had to create in order to insert/convert the map into.)




Rights



Creative Commons License

This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
Title of Expandable Spoiler

Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use.

NonCommercial — You may not use the material for commercial purposes.
Exception: But you can use it as Server Maps
NoDerivatives — If you remix, transform, or build upon the material, you may not distribute the modified material.
Exception: You are free to share Videos, Images, Renders



🌐 Links



πŸŸͺ Discord
discord.mcmeddon.com
🟦 Twitter
https://twitter.com/McMeddon
πŸŸ₯ Youtube
https://www.youtube.com/c/McMeddon
🌍 PMC
https://www.planetminecraft.com/member/mcmeddon/
🟨 Instagram
https://www.instagram.com/mcmeddon/
⬛ Tiktok
www.tiktok.com/@mcmeddon






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    Progress100% complete
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    5 Update Logs

    Update #5 descr. : by McMeddon 08/16/2022 5:07:18 pmAug 16th

    description reworked and new videos produced
    LOAD MORE LOGS

    Create an account or sign in to comment.

    2
    08/17/2022 6:18 am
    Level 9 : Apprentice Warrior
    Xx_BLACKSHMAD_xX
    Xx_BLACKSHMAD_xX avatar
    you are my favorite map creator
    1
    07/17/2022 12:54 pm
    Level 1 : New Explorer
    Fireboys
    Fireboys avatar
    Me encanto tu trabajo quisiera poder unirme pero no se como hacerlo ni como jugar algo me podrías ayudar con mi problema explicándome por favor es que soy nuevo
    3
    07/05/2022 6:20 am
    Level 15 : Journeyman Miner
    kiki260393
    kiki260393 avatar
    You planing to add some cities?
    2
    07/05/2022 4:20 pm
    Level 76 : Legendary Wizard
    McMeddon
    McMeddon avatar
    hmm, thought about it, but have concerns about it how it would impact the maps
    3
    07/02/2022 7:03 pm
    Level 35 : Artisan Artist
    roisHh
    roisHh avatar
    I'm becoming more and more a fan of your work : )
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