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[Glaciem] - Pedestrian Area of Lucrécy

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avatar Aeonis
Level 50 : Grandmaster Architect
554
This building belongs to our new project, the empire Castaire.


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The pedestrian area wasn't like now all the time. In the first years after the establishment of the new capital Lucrécy, it was the first street to be built. The very first people settled in this street, soon after that, the planning commitee built a big road perpendicular to this street, and this became the alley to Palais Castaire. In the following years, the city grew and became bigger. As building space was very expensive, only the rich merchant families were now able to buy the plots in the former first street, so it became an area of extraordinary magnificence and wealth.

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The architecture reflects the wealth of the residents. Their facades are highly decorated and the different architects made use of the very expensive colored glass. Main building materials are colored clay bricks, stone bricks and chiseled pillars for the overall structure and also a lot of quartz for decor.

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Architects: Lukrezia, Stevecurious, chrisfitz, Danishjumper, Flo0498, Dampu, Nobody132435
Progress90% complete
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  • Quirinalis
  • Level 37
  • Artisan Cake
  • August 15, 2015, 4:36 am
Tbh, I'm not a fan of the intensive decorated buildingstyle, but I have to say that this has been well built! :) It's interesting to see all the different houses :)
french-inspired, yes?
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 17, 2015, 7:14 am
Not really ... although we name most of our projects in pseudo-french, the actual style is not proposed to be like french architecture, all similarities are merely accidental ^^
  • lukass71
  • Level 41
  • Master Architect
  • July 17, 2015, 2:50 am
Why all the stairspam? It really ruins any build tbh :/ I wish people used realistic detail instead of stairspamming and making the build look weird and bulky..
  • Lukrezia
  • Level 1
  • New Explorer
  • July 17, 2015, 3:35 am
Oh, realistic detail... Do you mean like that?
i.imgur.com/soBadFf.png
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 17, 2015, 3:22 am
Noone forces you to look at them, though reasoned, and not subjective, criticism is desirable ...
  • Rolandonut
  • Level 46
  • Master Princess
  • July 16, 2015, 9:28 pm
WOW
  • hobo1955
  • Level 28
  • Expert Pirate
  • July 16, 2015, 2:13 pm
Amazing as usual
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 16, 2015, 2:18 pm
Lol hobo you hobo, long time on see ^^
Your builds are beautiful
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 16, 2015, 1:50 pm
Thank you very much ^^
  • GrayRemnant
  • Level 56
  • Grandmaster Senpai
  • July 16, 2015, 11:57 am
Wow!  Just wow.  O.O
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 16, 2015, 12:21 pm
Thanks mate ^^
Looks very cool, I'd like to see an overview :-)
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 16, 2015, 10:39 am
This is an overview ...
Oh, so it's one strait road?
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 16, 2015, 12:18 pm
As the title implies, it is a pedestrian area, so there is more than one street. All buildings you can see here belong to the pedestrian area, almost every house there is shown in this post, so it's an overview about the area, we just don't post every single house in its own post like other PMC members ...
Ok, maybe I yust used the wrong word, so I try it only once more. What I liked to see is a view from above where all the buildings containing to this project could be seen in one pic^^
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 16, 2015, 12:26 pm
If we would do that, you wouldn't be able to see much more than black roofs at the picture as the pedestrian area is quite spacious.
i wish i could download this... this is truly amazing
  • Hakno
  • Level 49
  • Master Architect
  • July 21, 2015, 9:56 am
You can come on our server and have a look! :)
  • Nefashus
  • Retired Moderator
  • Level 80
  • Elite Architect
  • July 16, 2015, 7:19 am
wow..
  • VVesseI
  • Level 21
  • Expert Architect
  • July 16, 2015, 5:50 am
  • HONNICON2
  • Level 40
  • Master Droid
  • July 16, 2015, 5:06 am
Awesome architecture!
  • andywild
  • Level 55
  • Grandmaster Button Pusher
  • July 15, 2015, 10:18 pm
OMG This is amazing!
  • Sanacraft
  • Level 50
  • Grandmaster Engineer
  • July 15, 2015, 10:15 pm
pretty :)
iz bootyfuwl
  • Octovon
  • Level 1
  • New Giraffe
  • July 15, 2015, 6:02 pm
Awesome work!
  • yoseph
  • Level 6
  • Apprentice Miner
  • July 15, 2015, 5:34 pm
put the download
  • iQub
  • Level 17
  • Journeyman Dragon
  • July 15, 2015, 4:27 pm
Yo! That's some good stuff here! Apparently this is Conquest RP, isn't it?
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 15, 2015, 10:57 pm
It isn't exactly Conquest, it's a remix pack made for our project.
  • pilsbaas
  • Level 37
  • Artisan Miner
  • July 15, 2015, 3:41 pm
Very creative concept. Would love to see more of this :)
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 15, 2015, 4:04 pm
We will make more of this, don't worry ^^
  • dordsor21
  • Contest Judge
  • Level 28
  • Expert Engineer
  • July 15, 2015, 3:35 pm
Use default, or default realism T_T - resouce packs, especially conquest, make anything look good. If it looks good in default, you've done well.
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 15, 2015, 4:03 pm
Our builds look good in all kind of resource packs or without, because they are good! Simple as that. Also everyone in our team who built on this project used the pack you can see here. How fake would it be to show screenshots made in default ???

And btw, it's not conquest ;)
  • dordsor21
  • Contest Judge
  • Level 28
  • Expert Engineer
  • July 15, 2015, 11:07 pm
it's conquest-like :P
  • kenofox
  • Level 57
  • Grandmaster Fox
  • July 15, 2015, 3:42 pm
I don't agree. When you're building something with a texturepack, The textures are an implied textures. So let's say I build something in a texturepack, and then have another person with a different texturepack to come look at my build. If that said "different texturepack" was a default texturepack, it'd look bad to them, but from my end it looks completely fine, Now, if the texturepack I was using was the default, and theirs wasn't the default, what difference does it make from textures just changing?  Ultimately it's the matter of perspective. What textures they use is what they want to show people in. That's why they take pictures in that texturepack. It doesn't at all influence the build itself. 




Tldr: Textures are used to show people how it looks, doesn't matter what texture they build in, build looks the same, except the textures.
  • dordsor21
  • Contest Judge
  • Level 28
  • Expert Engineer
  • July 15, 2015, 11:09 pm
Medieval texture packs like the ones used in the screenshots, conquest, and dokucraft, are so detailed that building a box using said resource pack makes the build look amazing through the sheer amount of detail in the pack
  • kenofox
  • Level 57
  • Grandmaster Fox
  • July 15, 2015, 11:19 pm
Except an experienced person who knows what they are looking at critiques the actuall execution of the buildings. My claim still stands that texturepack is nothing but a change in point of perspective. Texture implications are different from "Default" texturepack, which makes no changes to the buildings itself.
  • Zioka_
  • Level 29
  • Expert Demolitionist
  • July 16, 2015, 1:30 am
Glitter on a pig
  • kenofox
  • Level 57
  • Grandmaster Fox
  • July 16, 2015, 4:42 am
Glitter on a pig, if the implied build is indeed terrible. Not so much if the builds are nicely executed. This means it all comes down to how the builders have built the builds. I don't see how using a texturepack is any different from building in "default" the "default" is a texturepack too. If you guys really want a true "default" it is literally a grayscale blank texture, which is a state which the blocks aren't even decided of it's textures yet. That'd be plain silly though.
  • Zioka_
  • Level 29
  • Expert Demolitionist
  • July 16, 2015, 1:19 pm
The appearance of the pig represents the default texture pack, while the body represents the construct at hand and the perception of the animal can be viewed in varying degrees of aesthetic appreciation; typically somewhere between hideous and gorgeous. In the case of the project posted, people may view it somewhere between eye-wateringly overachieving in its noisy detail to gloriously realistic, worth singing praise on the project's architectural prowess and proper use of a texture pack.


Suffice it to say, it would've been easier to explain the use of a texture pack here by Glaciem in stating that the build team uses a preset pack, built the project with it, and then had to commit to using that very pack for showcasing and staying true to the concept's outward appearance. There's nothing wrong or right in that and the build team can escape the claim that a pack was used to improve the default pack's simulacrum, other than personal taste in wanting a particular aesthetic in matching the architecture.  Asian influenced packs for Asian architecture, etc, etc.  This project is built on a server and most likely will not be offered as a download so the issue of default is irrelevant.  They just wanted to show off what the team can do with their skills with their own pack.


When marketing/showing off a project though, authors will resort to using a pack or shaders as a visual perception crutch to avoid exposing banality and flaws and I think that's what dordsor21 was angling at.  Marketers commonly change perception of perfection by adding soap bubbles to coffee to imply freshness or photo-retouch magazine covers to disguise bodily flaws.  This is where the project author can fail when the user downloads the project and views it in default.  No fancy shaders or texture pack to glitter the pig.   :)
  • kenofox
  • Level 57
  • Grandmaster Fox
  • July 16, 2015, 2:33 pm
Okay, so you agree that there isn't anything wrong with using a texturepack then, accordingly to this quote.

"Suffice it to say, it would've been easier to explain the use of a texture pack here by Glaciem in stating that the build team uses a preset pack, built the project with it, and then had to commit to using that very pack for showcasing and staying true to the concept's outward appearance. There's nothing wrong or right in that and the build team can escape the claim that a pack was used to improve the default pack's simulacrum, other than personal taste in wanting a particular aesthetic in matching the architecture.  Asian influenced packs for Asian architecture, etc, etc.  This project is built on a server and most likely will not be offered as a download so the issue of default is irrelevant.  They just wanted to show off what the team can do with their skills with their own pack." 

Keep in mind our premise is simply : Default iz good, texturepack iz bad."
Anyways. To address your third paragraph, It contradicts your claim that you accept that some textures needs to be altered to better fit the concept by saying that "it's just to cover up the flaws".
Again, This would all depend on which project we'd be addressing. Bad buildings will no matter what texturepack, be a bad building. If that's the case, your claim can totally apply. Yes, If it's bad, it's bad. But we cannot simply say that just because the textures looks good, the buildings are good, it comes down to what they've done using those texture to make the buildings look good, so that buildings look good in those specific textures. 

For example; I built a building in a texturepack. I provide screenshot in the texturepack I built in, because I built the build in that texturepack. People with a different texturepack says, lol, the buildings look weird,   your wall is made of mossy cobblestones, but the building itself is nice, just use different blocks next time." While another who has the texturepack I was using says, It looks perfectly fine, those are marble walls, and very nicely executed buildings keno." Why would that be? Because the textures I've used best fit the build I was building. It's as simple as that. If someone wanted to show a build in default, They will build it in default. I'd build it in default if I want to show a build in default. But if I want to build a build with a different look, I'd obviously need a texturepack to better fit the needs of the new look to the project. I hope this example is easy to understand what I'm saying here.
  • Zioka_
  • Level 29
  • Expert Demolitionist
  • July 16, 2015, 5:23 pm
With all due respect


A server posting a project using it's own unique server texture pack -not offering a download for further scruntiny or observation- shouldn't really need to justify or explain itself?  It's for show only, not for use.  Viewpoints on its unique pack are arbitrary and possibly irrelevant or dismissed as anyone has to accept the posting as face value for judgement and has to enter the server voluntarily, requisite texture pack, and continue for further observation of posted build.  If Glaciem has a required server pack as suspected, then the observer of the project should expect to see the same posted material here on PMC.  (Regarding your retort, the first paragraph isn't conflicting the third, i. e. false comparison logic fallacy.  :/)


The quality of any project isn't entirely reliant on the texture pack as we already know- the project speaks for itself and normally obvious of its quality.  Some authors use packs and shaders to hide imperfections as mentioned before and to change perception as you aptly and precisely put.  Nothing is more complicated than preception. :)   In the case of Glaciem, their team is using a pack unique to their server and commits same retention; their continuing projection of simulacra.  As I stated before, there is no real sense of wrong or right in posting a project using a pack unique that is not available for download - it's entirely for show to attract potential visitors to that server.  That's it.


"Default is good, tp is bad".  According to whose premise?  I'm sorry, were you being funny?  Largely, the default pack is fine for use with most and texture packs exist for a reason: options.  And the debate rages on.  


I personally post my projects in default.  Most servers and builders/artists  create in default and their work is judged without pack and probably best that it should.  Texture packs are nothing either bad or good, thinking only makes it so.  If someone uses one to promote work and the download is obviously lack of one- "Buyer beware" :)
boom...someone got told.
  • ChickenMac7
  • Level 24
  • Expert Ranger
  • July 15, 2015, 3:13 pm
This is very good, astounding work!
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 15, 2015, 4:05 pm
Glad you like it ^^
  • LordTimmay
  • Level 33
  • Artisan Architect
  • July 15, 2015, 2:35 pm
Magnificent!
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 15, 2015, 4:05 pm
thx :)
great, really great jop bro !
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 15, 2015, 4:04 pm
thx bro !
  • Hakno
  • Level 49
  • Master Architect
  • July 15, 2015, 1:53 pm
Sooo many houses! Great job!
  • Aeonis
  • Level 50
  • Grandmaster Architect
  • July 15, 2015, 2:06 pm
Maybe we should count them ._.

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