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UPDATE
Long time, no update. So, on the status of this map and the textures. Real life got in the way for a long time, and unfortunately i dont really feel like continuing this anymore. HOWEVER, i don't want this to just be sitting on my hard drive anymore with the chance i'll lose it completely so i'm releasing it as is, both the map and textures. I'm happy for someone to finish both it and redo the textures if they want, however i would at least like to be credited.
DESCRIPTION
Halo: Mombasa is my attempt at recreating the level Outksirts from the Halo 2 campaign as accurately as possible. Accompanying this, I am making a custom texture pack that replicated the original textures as close as possible. Some may not be exact, but if they feel close enough to me, then I'm going to leave them as that. I have also gotten a good friend of mine to help me out with this since he is much better at doing texture packs than I am. He's made a few private texture packs for himself that are of very high quality (at least in my personal opinion), and I am sure that his involvement in making the texture pack will make this map look much better.
There are three section total to this map:
Section One: Old Mombassa, which consists of the starting area (crashed pelican) to Hotel Zanzibar. - 100% Complete
Section Two: The beach and underground highway entrance. - 100% Complete
Section Three: The underground highway. - 5% Complete
Textures. - Still using temporary ones for now.
Time Spent: ~180 Hours
Long time, no update. So, on the status of this map and the textures. Real life got in the way for a long time, and unfortunately i dont really feel like continuing this anymore. HOWEVER, i don't want this to just be sitting on my hard drive anymore with the chance i'll lose it completely so i'm releasing it as is, both the map and textures. I'm happy for someone to finish both it and redo the textures if they want, however i would at least like to be credited.
DESCRIPTION
Halo: Mombasa is my attempt at recreating the level Outksirts from the Halo 2 campaign as accurately as possible. Accompanying this, I am making a custom texture pack that replicated the original textures as close as possible. Some may not be exact, but if they feel close enough to me, then I'm going to leave them as that. I have also gotten a good friend of mine to help me out with this since he is much better at doing texture packs than I am. He's made a few private texture packs for himself that are of very high quality (at least in my personal opinion), and I am sure that his involvement in making the texture pack will make this map look much better.
There are three section total to this map:
Section One: Old Mombassa, which consists of the starting area (crashed pelican) to Hotel Zanzibar. - 100% Complete
Section Two: The beach and underground highway entrance. - 100% Complete
Section Three: The underground highway. - 5% Complete
Textures. - Still using temporary ones for now.
Time Spent: ~180 Hours
Credit | Bungie for creating the amazing Halo universe |
Progress | 100% complete |
Tags |
2 Update Logs
FINAL UPDATE : by eclaireN7 03/11/2018 3:31:37 amMar 11th, 2018
Long time, no update. So, on the status of this map and the textures. Real life got in the way for a long time, and unfortunately i dont really feel like continuing this anymore. HOWEVER, i don't want this to just be sitting on my hard drive anymore with the chance i'll lose it completely so i'm releasing it as is, both the map and textures. I'm happy for someone to finish both it and redo the textures if they want, however i would at least like to be credited.
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LOOKS
AMAZING!!!
Wanna be friends lol
P.S: Be careful with your textures: you should always check that you make block textures that are smoothly merging with the next block. (look at you dirt block and some concrete textures, they aren't symetrical on their sides, and this result in a broken continuous texture when lining multiple blocks together. You can find some good tutoirals about of to fix this on the internet. :)
And yeah, a lot of the textures for now are just placeholders. Once I finish the map with my basic textures, i'm going to go back and fix them up and whatnot. They're more just to see roughly what the map is going to look like as a whole. Some of the textures i've been working on as placeholders I still haven't even put in the texture pack yet.