Minecraft Maps / 3D Art

Hatsune Miku - Hot Spring

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  • 5,478 downloads, 3 today
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Divici avatar Divici
Level 87 : Elite Artist
4,350
Hatsune Miku :3

Tools & Programs/Software used: Chunky Renderer, Mcedit and Worldedit.
Texturepack: Default
CreditFallenArchangel
Progress100% complete
Tags

1 Update Logs

Update #1 : 01/28/2016 2:24:09 amJan 28th, 2016

- Added world download.

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1
05/19/2019 4:18 pm
Level 35 : Artisan Loremaster
living_doodle
living_doodle avatar
WTH THIS IS A MAP I THOUGHT THIS WAS MMD OR SOMETHING HOLY HECK
1
06/26/2017 4:13 pm
Level 23 : Expert Waffle
Entity675
Entity675 avatar
coool nice work
1
01/22/2017 10:36 am
Level 43 : Master Architect
communist666
communist666 avatar
nice
1
05/14/2016 6:04 am
Level 14 : Journeyman Miner
Erfin
Erfin avatar
Cool
1
04/17/2016 4:43 am
Level 1 : New Miner
LordKen
LordKen avatar
so you didnt put clothes on her when you first built her according to the gif? xD
1
12/29/2016 11:45 pm
Level 19 : Journeyman Architect
GrimHolder
GrimHolder avatar
That's not how drawing people works. Even in 3D you need something to put the clothes/armor on. Modelers in games even those made for children, will put nipples, genitals, and other parts that you may think aren't import. Though they are in fact very much so. To make someone seem more real, you have to have clothes/adornments in general sit on top of their bodies. So yeah same goes for this.
1
04/17/2016 1:57 pm
Level 87 : Elite Artist
Divici
Divici avatar
:P
1
03/30/2016 5:47 am
Level 1 : New Miner
Gigayott
Gigayott avatar
I need to ask HOW DO YOU CREATE THIS? Built completely by hand or with mcedit + worldedit?
1
03/30/2016 8:32 am
Level 87 : Elite Artist
Divici
Divici avatar
Hand,Mcedit and WorldEdit just like in description. :p
If you were asking for tutorial or like how do i plan making this then.. I'm sorry i had to avoid it because i keep my builds technique for my own, and since i'm not good at explaining things or teaching someone. :\
1
02/09/2016 7:26 pm
Level 1 : New Miner
divicifan
divicifan avatar
Wow, incredible build like always. As you can see on my name, I'm a huuuuuuge fan of your work. In fact it even motivated me to try building big 3d statues too. however it is still far from your level.
I was wondering, how do you plan your builds? Do you create a model/blueprint/schematic with another program first and then build it in minecraft, based on the model? Or do you just start building and use a lot of trial and error? I've explored this build and didnt find any misplaced block or additional block that didnt fit, not even inside of the statue. How do you manage to keep the symmetry up? In my own builds i noticed that it is incredibly hard to for example keep the symmetry or pattern of the arms the same or similar on such a huge scale and it took me hours to fly back and forth to always check again that one arm didnt became thicker or longer than the other one. How do you build those amazing curves and shapes? Do you place them block by block, with an image in your head or are the tools/mods that you listed able to create such smooth curves? Because i tried them out a bit and found no better way than the usual filling, copy-pasting and the standard spheres/shapes.
I'm sorry for all those questions but your work never ceases to amaze me and i really want to improve the quality of my own 3d builds. I can't await to see more of your amazing work! Do you perhaps have a video where you recorded how you've been building one of your incredible creations? And again, your art is incredible^^ you're my big idol XD
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