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A short but funny survive as long as you can multiplayer minigame map where everyone gets their own small platform with a house to live on! can you be the last one standing in this randomized chaos of a game? let's find out!
This map is a direct recreation of the classic roblox game of the same name "Horrific Housing" by CookieScript
On this map the only objective is to survive for as long as possible and be the last one standing among your friends!
the map can have a maximum of 12 plates spawned at the same time but the player limit has been increased to: INFINITY! you can now have more than 12 players in at the same time! cool :D
if you want to play this map by yourself don't worry! if you start the game just by yourself the game change into singleplayer mode and you will be surviving for as long as you can. no coins or wins are rewarded out of that sadly but you still got the parkour to grind at!
to set how many people can join you write the following command everytime you open the world in the chat: "/setmaxplayers <number of players>"
to start or pause the game just simply use the respectful item in your hotbar which only YOU the host have!
Gamemodes change how the game is played. you can vote for 3 gamemodes before the start of each round.
there's a total of 15 different gamemodes that could be chosen starting with:
1. Classic:
Classic is the classic gamemode that has been in the game before every other gamemode came to be. in this gamemode the events happen at normal speed, the plates spawn normally
2. Blast:
Blast is the only gamemode that has a time limit of 2 minutes. at the end of the timer any remaining survivors are going to win. The events happen at 4 times the normal speed and are not being announced in the chat as they normally would. you are completely blind about what's going to happen.
3. Rapid:
Rapid is basically classic but the events happen 3 times faster
4. Stud:
Stud is like one block. Every single player has only 1 block of space and pretty much forces you to stay in place during the majority of the game. events happen at the normal speed.
5. One Plate:
One Plate is kind of self-explanatory. There's only 1 plate in the game and every single player is on it. It's also the fastest gamemode because usually it does not take long for that plate to be destroyed.
6. Scattered:
Scattered is the classic, the only change is that the houses spawn randomly. you might have a neightbour next to you or you could spawn 10 miles from the other players, who knows, that's what makes it fun!
7. Lava:
Lava rises every time someone dies! better try to stay away from any danger :>
8. Spleef:
Scattered but the spleef element from the lobby is applied on the floor!
9. Line:
All houses are asembled in a line, the only catch is that if their owner dies the plate is gone too! you got 5 seconds before they fade out of existence
10. Town:
It's a pretty town!
11. Ring:
All plates are in a small circle forming a lovely neightbourhood :D
12. Sweeper:
Avoid the spinning laser in the middle
13. Two Plates:
There are only 2 plates! think of it as a 1v1
14. Murder Town:
There's 1 murderer that everyone must watch out for every 20 seconds. only player based events happen
15. Slowed Down:
Slowed Downis basically classic but the events happen 2 times slower. more accurate to the roblox game's event speed
The map features 65 unique possible events that can happen to your platform every once in a while, the game could go on forever but a few of those events are dedicated towards reducing your chances of survival ofcourse :>
there are also unique random death messages and victory messages that appear in the chat whenever someone dies or when there are winners at the end of a round!
This is the final beta release! things are almost where they need to be before the map is fully completed!
Something awaits us at the flipside
as the title of the game says this is still in BETA and many things will change as development continues!
if there are any suggestions on what should be added you can join my discord server and share them with me or if you want to be up to date with the development of the map.
This map is a direct recreation of the classic roblox game of the same name "Horrific Housing" by CookieScript
On this map the only objective is to survive for as long as possible and be the last one standing among your friends!
the map can have a maximum of 12 plates spawned at the same time but the player limit has been increased to: INFINITY! you can now have more than 12 players in at the same time! cool :D
if you want to play this map by yourself don't worry! if you start the game just by yourself the game change into singleplayer mode and you will be surviving for as long as you can. no coins or wins are rewarded out of that sadly but you still got the parkour to grind at!
to set how many people can join you write the following command everytime you open the world in the chat: "/setmaxplayers <number of players>"
to start or pause the game just simply use the respectful item in your hotbar which only YOU the host have!
THE STORE
the store is the place where you can spend your sweet coins at! here's the cool stuff you can get:- HOUSE COLOURS
- Red (default)
- Blue
- Pink
- Green
- Yellow
- Orange
- Purple
- White
- Black
- Gray
- Light Blue
- Magenta
- RGB (rainbow)
- HOUSE ORNAMENTS
- Pot
- Lamp
- Crane
- Farm Bales
- Tree
- Carpet
- BonnieRobloxRIP Plushie
- Ring
- Springtrap Plushie
- Alastor Plushie
- Seal Plushie
- Construction Site
- Yeeter
- Bushes
- Snowy
- Banana
- Sans Plushie
- Fan
- McDonald's Sign
- Horns
- Melodie Plushie
- Janet Plushie
- PLAYER PARTICLES
- Purple Ring (the one that can be randomly given to you ingame thru an event. can stack with other particles)
- Blue Floor
- Green Sphere
- Red Trail
- Fire Ring
- ADDITIONAL 4TH ORNAMENT SLOT
GAMEMODES
Gamemodes change how the game is played. you can vote for 3 gamemodes before the start of each round.
there's a total of 15 different gamemodes that could be chosen starting with:
1. Classic:
Classic is the classic gamemode that has been in the game before every other gamemode came to be. in this gamemode the events happen at normal speed, the plates spawn normally
2. Blast:
Blast is the only gamemode that has a time limit of 2 minutes. at the end of the timer any remaining survivors are going to win. The events happen at 4 times the normal speed and are not being announced in the chat as they normally would. you are completely blind about what's going to happen.
3. Rapid:
Rapid is basically classic but the events happen 3 times faster
4. Stud:
Stud is like one block. Every single player has only 1 block of space and pretty much forces you to stay in place during the majority of the game. events happen at the normal speed.
5. One Plate:
One Plate is kind of self-explanatory. There's only 1 plate in the game and every single player is on it. It's also the fastest gamemode because usually it does not take long for that plate to be destroyed.
6. Scattered:
Scattered is the classic, the only change is that the houses spawn randomly. you might have a neightbour next to you or you could spawn 10 miles from the other players, who knows, that's what makes it fun!
7. Lava:
Lava rises every time someone dies! better try to stay away from any danger :>
8. Spleef:
Scattered but the spleef element from the lobby is applied on the floor!
9. Line:
All houses are asembled in a line, the only catch is that if their owner dies the plate is gone too! you got 5 seconds before they fade out of existence
10. Town:
It's a pretty town!
11. Ring:
All plates are in a small circle forming a lovely neightbourhood :D
12. Sweeper:
Avoid the spinning laser in the middle
13. Two Plates:
There are only 2 plates! think of it as a 1v1
14. Murder Town:
There's 1 murderer that everyone must watch out for every 20 seconds. only player based events happen
15. Slowed Down:
Slowed Downis basically classic but the events happen 2 times slower. more accurate to the roblox game's event speed
The map features 65 unique possible events that can happen to your platform every once in a while, the game could go on forever but a few of those events are dedicated towards reducing your chances of survival ofcourse :>
there are also unique random death messages and victory messages that appear in the chat whenever someone dies or when there are winners at the end of a round!
This is the final beta release! things are almost where they need to be before the map is fully completed!
Something awaits us at the flipside
as the title of the game says this is still in BETA and many things will change as development continues!
if there are any suggestions on what should be added you can join my discord server and share them with me or if you want to be up to date with the development of the map.
Progress | 60% complete |
Tags |
4 Update Logs
Beta Release #4 : by BonnieRobloxRIP 09/08/2024 10:30:45 amSep 8th, 2024
Main Game
- Added 15 New Events:
- Assasin
- Invisible player
- Death Note
- Burger
- Solar Flare
- Shuffle
- Subspace Portal
- Invisible Plate
- Microwave
- Antidote (does not work yet)
- Portal
- Screenshot
- Mini house
- Honey Floor
- Gravity
- Added a lot of new death messages
- Added a lot of new victory messages
- Added 9 new Gamemodes!
- Lava
- Spleef
- Line
- Town
- Ring
- Sweeper
- Two Plates
- Murder Town
- Slowed Down
Changes
- Reworked lobby
- Removed Showdown mode
- Buffed the Parkour
- Reward 100 coins -> 150 Coins
- increased difficulty to comply with new reward
- Completely new event execution system
- Houses now behave much more dynamically
- The Vending machine now dispenses 2 soda types! maybe try giving one imprisoned plushie the red soda and see what happens
- You can now vote for the gamemodes! 3 are being chosen at the end of each round, simply right click or hold to use the respectful item representing the gamemode you want to play and have fun!
- the black hole now teleports you to it's own realm after you get sucked in
- changed how the host can start the game now. use the start/stop game items in your hotbar
- added an item that you can use to spectate the game instead of that rusty button
- Changes for the blast gamemode:
- Timer reduced from 120 seconds to 90 seconds
- Changed the theme
- The lobby now cycles through 6 different music tracks!
- The game now cycles through 3 different music tracks!
- The subspace tripmine is broken at the moment (no clue how to fix it. if someone knows how let me know in my discord server)
- The lobby now regenerates after each round
- the Taco event can now combine with the mountain and spin above it instead of glitch inside it
- the chest from the pc now contains less items
- added a landmine field to the possible pc outcomes. better watch your step!
- the taco song and the homedesign's audio is now muted in the lobby
- reduced the time and volume of the flashbang event to preserve your hearing and sight ;)
- the nuke's targeting system has been revamped to be more efficient
- added a cooldown before a duel starts
- added notes to the game's code incase someone wants to alter it to their liking or add their own things much easier now that everything is much more simpler and organized
- removed/changed some death/win messages
- Scattered can now randomly rotate your house too!
Bug Fixes
- major changes with the actionbar's display so now you can see a lot more information than you could before
- a ton of optimizations were made to prevent TPS lag
- fixed players sometimes spawning in the void
- fixed players getting stuck in blocks
- fixed the train from sometimes not playing at all
- fixed negative coins bug
- fixed players getting the same death/win messages if they die/win at the same time
- fixed hosts being unable to start the game
- fixed structure misplacements
- fixed the revive event from not spawning which causes anyone on the plate to fall into the void
- fixed the revived player sometimes not teleporting into the game at all (most commonly occured when no plate existed)
- fixed all of the lag that comes when 2 or more ufo/black holes spawned
- fixed duels sometimes not working at all
- fixed dead players still counting as alive which softlocked the game
- fixed homeless players spawning in the void when there were more than 12 players ingame
- fixed the positioning of the bank's 15 coins, before it used to be given out to the closest player TO the entity instead of the button itself which caused other players receaving the coins and not the intended player
- fixed multiple typos in several death/win messages
Shop
- Added 10 new Ornaments:
- Yeeter
- Bushes
- Snowy
- Banana
- Sans Plushie
- Fan
- McDonald's Sign
- Horns
- Melodie Plushie
- Janet Plushie
- Added 1 Player Particle
- Fire Ring
- Added 4 new House Colors
- Gray
- Light Blue
- Magenta
- RGB
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(P.S. some of my friends on mobile have experienced very bad lag/glitches while playing. most notably, when they get the event "Trying to take a screenshot" their controls lock up and they can't move, as it hides the buttons and joystick. A fix to this or a "Mobile mode" would be nice, but keep up the good work :) )