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Hey guys, this is a video demonstration of our Minecraft raytracer.
We began work designing this program shortly after discovering the phenomenal unlimited detail system developed at Euclideon (see that here www.youtube.com/watch?v=00gAbgBu8R4)
This was written over several months in the C++ programmign language and currently only works for windows.
All imagery was generated in real time using only the computers central processor and not it's graphics card.
The demo run here was recorded on a $500 consumer grade computer.
OS: 32-bit windows 7 ultimate
CPU: Intel i5-4430 (3.0GHz)
MEMORY: 2GB 1333MHz
Thanks alot guys, questions and comments are very welcome.
We began work designing this program shortly after discovering the phenomenal unlimited detail system developed at Euclideon (see that here www.youtube.com/watch?v=00gAbgBu8R4)
This was written over several months in the C++ programmign language and currently only works for windows.
All imagery was generated in real time using only the computers central processor and not it's graphics card.
The demo run here was recorded on a $500 consumer grade computer.
OS: 32-bit windows 7 ultimate
CPU: Intel i5-4430 (3.0GHz)
MEMORY: 2GB 1333MHz
Thanks alot guys, questions and comments are very welcome.
Credit | Khan F. Maxfield, Luke F. Schoen, Bruce R. Dell |
Progress | 100% complete |
Tags |
tools/tracking
2896806
2
interactive-minecraft-raytracer
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The traversal 500
I find it impressive that it soly runs on the cpu and doesn't use the gpu.
With the raytracer is it possible for a more realistic lighting/shadow system. I am not in this kind of stuff but I am curious about it.
Usually raytracers are very-slow, look georgous and have crazy view-distances.
We've done away with the slowness, at the expense of the georgeouseness... while still supporting crazy view-distances.
We're just finding ways now to fit these large worlds in ram : )
Thanks for the comment
It's not actually a part of Minecraft, it's an entirely seperate program like my custom client.
The primary advantage this rendering method has over vanilla minecraft is the vastly larger view-distances it can support.