• • 8/4/26 10:45 am • 9 logs
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WELCOME TO KANTO!
This is the first Pokémon region that introduced the original 151 Pokémon.
My project aims to recreate the Third Generation Kanto map (from FireRed/LeafGreen) in Minecraft at a perfect scale, using a 1 tile = 3 blocks ratio for outdoor areas. Some adaptations are necessary, as the original map has connection inconsistencies—especially inside buildings and dungeons.
For dungeons, the scale varies depending on the environment:
- 🏢 Building dungeons (e.g., Silph Co., Rocket Hideout) follow a 1:1 scale.
- 🌲 Open-air dungeons (e.g., forests) follow a 1:2 scale.
- 🏔️ Indoor/closed dungeons (e.g., caves) still follow a 1:3 scale.
![[26.2] Kanto Project (Pokémon) Minecraft Map](https://i.ibb.co/fYC6dQ8J/Map.png)
All major cities are now accessible — including the main Sevii Islands cities.
✅ WHAT'S DONE SO FAR
- All cities are built — from Pallet Town to Indigo Plateau, the whole region is fully explorable!
- All buildings taking inspiration from HGSS style.
- All routes are complete and walkable.
- All islands are in place and properly isolated.
Main dungeons required for exploration are fully functional — any area that normally requires HMs (like Strength) can be accessed without them for now.
⚠️ WHAT'S NOT DONE YET
- Interior dungeons inside buildings (e.g., Silph Co.) are still undecorated.
- Post-game content is still under development.
- HM mechanics (like Cut, Strength, etc.) are not implemented yet.
- Interior decoration for houses, buildings, and landmarks post Lavender is still missing. (Thanks qHender for helping me on those).
- Some mechanics (elevators, key doors, puzzles) are not fully implemented yet.
🧭 TIPS FOR EXPLORING
- If you want to explore on foot for a more immersive experience (without using fly), I recommend lowering your render distance to 2–5 chunks. This better replicates the viewing distance from the original games.
- Don't expect detailed decoration yet! The map is still a work in progress.
- Yes, the Sevii Islands are accessible — but you'll have to find them yourself. (Hint: check out Cinnabar Island!)
- I'm currently working on a system for automated sea travel to make the experience more fluid.
- DON'T BREAK THE GLASS! Most city glass doors will open automatically as you approach them.
🖼️ SO… HOW DOES IT LOOK?
Well, as they say: "A picture is worth a thousand words."Check out the screenshots and see it for yourself!







































I REALLY HOPE THIS CAN BE FUN FOR YOU!
ENJOY!
SEE YOU IN THE TOP!
Want to help me?
Use my DM!
Use the comments section to give me hints and feedback!
See my other project (discontinued): Pokémon: DS World
9 Update Logs
Update #9 : by 0KryFi 08/04/2026 10:45:36 amAugust 4 @ 2:45 pm UTC
🛠️ Changelog
🏙️ Celadon City:
- 🚀 Rocket Hideout rebuilt from scratch to follow the new 1:1 dungeon inside building logic.
- 🏢 Silph Co. rebuilt from scratch to follow the new 1:1 dungeon inside building logic.
- 🏢 Silph Co. fully decorated (puzzle logic and key door mechanics not yet implemented).
📋 Next up:
- 🔄 Rebuild Abandoned Power Plant from scratch to follow the new 1:1 building dungeon logic.
- 🔄 Rebuild Pokémon Tower from scratch to follow the new 1:1 building dungeon logic.
- 🏙️ Continue decoration of routes and cities.
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