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This is Lethal Company in Minecraft using datapacks and resource packs. Current version this runs on is 1.20.2 Java Edition, but when there is a full release I'll have it updated to the most modern version of Minecraft. This will include as many traps, enemies, and moons as I can reasonably add while keeping the gameplay running at a smooth experience, especially for those who want to host it on a server. The factories are randomly generated each time you land on a moon, just like in the real game.
Before playing: Set your in-game brightness to 50% or lower for the best lighting environment. Set your chat settings to "commands only" and deafen yourself if you're in any voice calls to emulate the Lethal Company experience as best as possible.
How to play: Use the ship's terminal by clicking on the hyperlinks in order to route to moons, view important information, change your suit colors, and purchase tools for exploration. Collect scrap on the moons while avoiding the wildlife that roams about, then return the scrap to The Company for monetary rewards provided in a digital currency. You can drop anything you have on the desk and ring the bell until the scrap collector opens the window, You must collect enough scrap to reach the weekly (3 days per week) quota or else you and your crew will be terminated. You can use your money to purchase useful tools from the store to help provide aid to your scrap runs. You can use the "Swap Hand" key, (default keybind is F), to activate a quick voice module provided by the suit to quickly communicate with crewmates within range. Two or more crewmates can use the quick voice module at any range if the speaker and recipient both have walkie-talkies.
Before playing: Set your in-game brightness to 50% or lower for the best lighting environment. Set your chat settings to "commands only" and deafen yourself if you're in any voice calls to emulate the Lethal Company experience as best as possible.
How to play: Use the ship's terminal by clicking on the hyperlinks in order to route to moons, view important information, change your suit colors, and purchase tools for exploration. Collect scrap on the moons while avoiding the wildlife that roams about, then return the scrap to The Company for monetary rewards provided in a digital currency. You can drop anything you have on the desk and ring the bell until the scrap collector opens the window, You must collect enough scrap to reach the weekly (3 days per week) quota or else you and your crew will be terminated. You can use your money to purchase useful tools from the store to help provide aid to your scrap runs. You can use the "Swap Hand" key, (default keybind is F), to activate a quick voice module provided by the suit to quickly communicate with crewmates within range. Two or more crewmates can use the quick voice module at any range if the speaker and recipient both have walkie-talkies.
Progress | 100% complete |
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3 Update Logs
v2.1 - Ship Landing Fix : by Marioisawesome82 08/15/2024 2:20:03 pmAug 15th, 2024
There was an issue created in v2 where if you were ejected after not meeting quota, you could not land on another moon. This has been fixed. Since this just changes one datapack file, you can implement the change yourself by going to World > lethalv2 > datapacks > jester > data > monsters > functions > tick.mcfunction
Then look for the line that says
"execute if score Eject Time matches ..400 run function ship:eject"
and change the "..400" to "..500"
Thank you all for 1500 downloads!
Then look for the line that says
"execute if score Eject Time matches ..400 run function ship:eject"
and change the "..400" to "..500"
Thank you all for 1500 downloads!
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ps, love this world, been so much fun terrorising my friends lol
im only using oculus shader (running lethal chaders), airhorns, clown horns and fog horns mod, anothe boombox one + the company.
\datapacks\jester\data\monsters\functions\spawnwave.mcfunction
i wrote this function before the /random command was added, but if you can understand command structure you should be able to grasp what's going on.
for what determines the score 'power' and 'difficulty':
\datapacks\jester\data\levelgen\functions\
then any of the functions that start with the word hazard. hazard level is determined by whichever moon you land on.