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And the grand reward is.... a haunted house?!
You won a Mansion from a contest you didn't even enter and later you find out that the Mansion is haunted as well. Now you have to battle your way through the ghosts to save Mario.
This is my faithful recreation of the original Luigi's Mansion game for the Nintendo GameCube, completely functional, without the need for any mods.
From portrait ghosts, to Boos, from the Purple Punchers to Yellow Bats, all ghosts in the original game are here in the map and behave identical (or nearly identical) to the original game.
There is no "normal" respawning. You can save your progress at Toads, and load it in after you die, or when talking to E. Gadd.
If you wish this map was instead based on the 3DS Remake of the game, it absolutely can be changed to be that way, all you need to do is install the 3DS Remake add-on shipped with the download. How to install it is explained in the "Installing and notes.txt".
Settings
Music and sounds are all assigned to appropriate sliders; if there's 2 tracks of music that play, the ambience slider is used for the second track
Render distance: your choice, the map loads in the needed chunks as you play, so it won't break.
Brightness: Set to brightest; the darkness of the mansion is based on the dimension's ambient lighting. If you set it to bright, you'll have the intended brightness of the mansion.
GUI scale: anything except the highest scale, if it is set to the highest scale, some text will go off screen.
Heads-up
What you download is not a map file directly, but a bundle containing the map, resource pack, optional add-ons and instructions how to install them.
This is a CPU heavy map to run, especially in rooms with mirrors. If your computer is unable to handle it, there's not much I can do (I will attempt to optimize further in the future, but that may be hard, without removing functionality).
The map is multiplayer compatible, but some instances of rapid teleportation may make client-server communication difficult. This is a Mojang bug, see MC-197855. A workaround was added to the map, reducing teleportation frequency per player via a setting, allowing you to sacrifice smoothness for stability on a per-player basis.
Issues/Translations
For helping to translate this map into other languages, go here.
For bug reports or feature requests, go here.
Donating
Consider donating on patreon, I worked really hard on getting this map right and hope you don't take that for granted.
Progress | 100% complete |
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30 Update Logs
Release 3 update 2 : by Dhranios 12/03/2024 4:36:26 pmDec 3rd, 2024
* Updated to 1.21.4
* Added different blinking speeds to the Game Boy Horror radar
* Added new Luigi expressions
* Added new unused poison mushroom variant
* Added opening and leaving the lab cutscenes
* Added crows for the opening cutscene
* Changed Game Boy Horror to shows the direction of nearby ghosts when on the clock screen (the one seen in the E3 Demo add-on)
* Changed Game Boy Horror model and textures slightly (model is now composite models, and no longer at absurd scale)
* Changed item entities that are about to despawn to blink
* Changed item despawn timer to match original game
* Changed haunted objects', and hide and seek box variants' names
* Changed alt Luigi hat texture to have a rotated L
* Changed items that change states to not move up/down upon state change
* Changed Chauncey's hitbox in relation to the shot balls
* Changed how loaded mansion exterior is handled
* Changed 3DS Remake trophy to actual furniture; stand now had a model
* Fixed pulling ghosts doesn't ensure they stay within vacuuming range
* Fixed gallery detection is too short
* Fixed merging Boolossus doesn't move to merging point
* Fixed bash scare moving doesn't work correctly with non-every tick teleport frequency
* Fixed Neville and (E3 Demo) Body slammers have no model
* Removed freeroaming in the Boo woods
* Removed Boo Woods music
* Added different blinking speeds to the Game Boy Horror radar
* Added new Luigi expressions
* Added new unused poison mushroom variant
* Added opening and leaving the lab cutscenes
* Added crows for the opening cutscene
* Changed Game Boy Horror to shows the direction of nearby ghosts when on the clock screen (the one seen in the E3 Demo add-on)
* Changed Game Boy Horror model and textures slightly (model is now composite models, and no longer at absurd scale)
* Changed item entities that are about to despawn to blink
* Changed item despawn timer to match original game
* Changed haunted objects', and hide and seek box variants' names
* Changed alt Luigi hat texture to have a rotated L
* Changed items that change states to not move up/down upon state change
* Changed Chauncey's hitbox in relation to the shot balls
* Changed how loaded mansion exterior is handled
* Changed 3DS Remake trophy to actual furniture; stand now had a model
* Fixed pulling ghosts doesn't ensure they stay within vacuuming range
* Fixed gallery detection is too short
* Fixed merging Boolossus doesn't move to merging point
* Fixed bash scare moving doesn't work correctly with non-every tick teleport frequency
* Fixed Neville and (E3 Demo) Body slammers have no model
* Removed freeroaming in the Boo woods
* Removed Boo Woods music
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As for the gallery, do as E. Gadd says and his dialog will change and allow you to leave, just like in the original game.
I'm hereby removing your comment as you've not even properly read the heads-up section here.
You can google how to self-host a server, or look up a tutorial on youtube.
I was trying to host this map on a 1.20.2 Server using the Minecraft .jar file. Everything seemed to be working well at first except when me and my friend got to the Training Room. I'm able to suck up ghosts just fine but the second player cannot. Holding back while sucking doesn't seem to work for him? So my question is: What's the best way to play this with a friend? Not sure what to do here to get this to work...