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Medieval Castle and Town: Conquest!

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avatar COLFETTERS
Level 45 : Master Architect
118
MC: 1.12.2
Resource Pack: Conquest
Shaders: Sildur's Vibrant Shaders v 1.17

This is my original Medieval Castle and Town built using the John Smith texture pack but now in the Conquest texture pack.


This build depicts a realistic medieval castle situated on the coast. It consists of a large keep as the main living space and final defense for the local lord. The bailey contains a great hall, and a chapel, as well as kitchens, stables, barracks, kennels, and mews for the lords hunting falcons.

The keep has 5 levels reached by a spiral staircase which twists (as all in the castle do) to the left as you climb giving advantage to right-handed defenders. The top floor, or garret, is used to house servants, the next level is the private chamber of the lord and his family, next is the main hall, and living quarters for the lord and his household, the ground floor is for cooking and storage, and finally the lowest level has more grisly functions...

The castle has many working gardrobes (toilets), including a urinal attached to the great hall (all that mead and ale has to go somewhere). There is also a system that collects rain-water from the kitchen roof to a cistern in the castle wall that feeds a sink in the kitchen. The sink then drains to the exterior. (Hoping the aquatic update allows this to actually function **fingers crossed**)

The castle-town is surrounded by large stone walls and is separated into an upper and lower town. The upper town contains the large church and many upper-class homes and shops. The lower town contains many houses and shops, as well as, as stable, inn, tavern, smith, carpenter, cartwright, rope-maker, and glass-maker. The lower town also contains a quay with trading ships, and warehouses.

Outside the walls there is a small farming community complete with a windmill (grain), watermill (fulling), barn, granary, threshing pit, dovecote, market, stables, butcher, baker, farm houses, orchards, gardens, apiary, fishing docks, meadows, pastures, and crop fields using the "3-field"system (spring planting, fall planting/plowed, & fallow).


I've tried to make this as realistic as possible, this means that I have often made building more simplistically, as they would be in real life. Please feel free to comment with any suggestions you may have for improvements.

Future plans:
-Furnishing all interiors
-Decide which shops go where
-Leather tannery on outskirts (smelly)
-More fields
-More orchards
-Forest
-Up grade to Conquest Reforged mod
Progress60% complete
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6 Update Logs

Update #6 : 04/21/2018 9:08:06 pmApr 21

Added shields/banners to many location, lords coat of arms is now black with white cross. Finished interior decoration of the Marshals Tower with armory and knights rooms. Added player head cabbages to many garden plots.
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Comments : 18

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  • DeivisMK1
  • Level 17
  • Journeyman Architect
  • April 22, 2018, 12:47 am
The texture pack fits it so well
  • COLFETTERS
  • Level 45
  • Master Architect
  • April 22, 2018, 4:24 am
So true
  • blagyyy
  • Level 2
  • Apprentice Miner
  • April 20, 2018, 2:38 pm
Nice Build!

Just a quick question. Are you still using Conquest and Sildur's Shaders? The connected textures don't seem to work with Sildur's Shaders. (watery effect?)
  • COLFETTERS
  • Level 45
  • Master Architect
  • April 20, 2018, 3:53 pm
Hmmmm. Not sure why that's happening. Yes I am still using Sildur's. You may just want to try using another shaderpack. I'm not happy with the sky textures in the recent Sildurs updates (very pixelated). Any suggestions?
  • blagyyy
  • Level 2
  • Apprentice Miner
  • April 20, 2018, 4:04 pm
Well, it's weird that it's working for you since i'm not the only one with the problem^^

Triliton's Shader look good with conquest but it's a HUGE fps hit for me. Dropping from 70-80 fps to <30 is overkill :D

EDIT: just fixed the "watery" bug. ice and glass reflections caused the problem.
  • COLFETTERS
  • Level 45
  • Master Architect
  • April 20, 2018, 4:36 pm
That makes sense since i usually play with them off anyway
I installed Conquest last night. A great resource pack. I’ll be sure to jump online later and download your world. Very impressed with what I’ve just seen.
  • COLFETTERS
  • Level 45
  • Master Architect
  • April 16, 2018, 7:40 am
The texture pack is amazing I want to get into the conquest reforged mod next there's so much more that you can do with it and also thank you for the compliments I hope you get a chance to get on an Explorer there's a lot more to see than what's in the pictures
I'll be sure to have a good luck around and explore. Looks like I would be right at home there.I will add a build sometime in the next week or two.
  • COLFETTERS
  • Level 45
  • Master Architect
  • April 16, 2018, 11:32 am
Send me a PM when it's posted and I'll check it out
Good job !
  • COLFETTERS
  • Level 45
  • Master Architect
  • April 17, 2018, 4:11 pm
Thanks!
I really like it. You've actually managed to build something large scale. I've wanted to do that for years but never managed it. Stay with it and keep improving. Good work :)
  • COLFETTERS
  • Level 45
  • Master Architect
  • April 10, 2018, 11:15 am
Thanks, I'm working on the keep interiors now. Should have a download soon.
I love your quays, they create a really good ambiance.
  • COLFETTERS
  • Level 45
  • Master Architect
  • April 8, 2018, 8:05 am
Thanks, conquest made it way more fun to add crates, baskets, ropes, etc.
  • Randell1988
  • Level 6
  • Apprentice Crafter
  • April 6, 2018, 11:28 pm
This is cool would love a download big fan
  • COLFETTERS
  • Level 45
  • Master Architect
  • April 7, 2018, 7:45 am
a download is on the way. I need to fix a few more things that didn't translate well on the switch from John Smith. There is a download for the John Smith version on my PMC page.

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