Minecraft Maps / Land Structure

Medieval Castle and Town: Conquest!

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COLFETTERS's Avatar COLFETTERS
Level 61 : High Grandmaster Architect
283
MC: 1.12.2
Resource Pack: Conquest
Shaders: Sildur's Vibrant Shaders v 1.17

This is my original Medieval Castle and Town built using the John Smith texture pack but now in the Conquest texture pack.
NOTE: This version is no longer being updated. Please check out Lynworth Castle: Reforged to see this map updated with the Conquest Reforged Mod.

This build depicts a realistic medieval castle situated on the coast. It consists of a large keep as the main living space and final defense for the local lord. The bailey contains a great hall, and a chapel, as well as kitchens, stables, barracks, kennels, and mews for the lords hunting falcons.

The keep has 5 levels reached by a spiral staircase which twists (as all in the castle do) to the left as you climb giving advantage to right-handed defenders. The top floor, or garret, is used to house servants, the next level is the private chamber of the lord and his family, next is the main hall, and living quarters for the lord and his household, the ground floor is for cooking and storage, and finally the lowest level has more grisly functions...

The castle has many working gardrobes (toilets), including a urinal attached to the great hall (all that mead and ale has to go somewhere). There is also a system that collects rain-water from the kitchen roof to a cistern in the castle wall that feeds a sink in the kitchen. The sink then drains to the exterior. (Hoping the aquatic update allows this to actually function **fingers crossed**)

The castle-town is surrounded by large stone walls and is separated into an upper and lower town. The upper town contains the large church and many upper-class homes and shops. The lower town contains many houses and shops, as well as, as stable, inn, tavern, smith, carpenter, cartwright, rope-maker, and glass-maker. The lower town also contains a quay with trading ships, and warehouses.

Outside the walls there is a small farming community complete with a windmill (grain), watermill (fulling), barn, granary, threshing pit, dovecote, market, stables, butcher, baker, farm houses, orchards, gardens, apiary, fishing docks, meadows, pastures, and crop fields using the "3-field"system (spring planting, fall planting/plowed, & fallow).


I've tried to make this as realistic as possible, this means that I have often made building more simplistically, as they would be in real life.
Progress60% complete
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6 Update Logs

Update #6 : by COLFETTERS 04/21/2018 9:08:06 pmApr 21st, 2018

Added shields/banners to many location, lords coat of arms is now black with white cross. Finished interior decoration of the Marshals Tower with armory and knights rooms. Added player head cabbages to many garden plots.
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1
09/27/2020 4:04 am
Level 1 : New Miner
Bowie DeVinici
Bowie DeVinici's Avatar
You should make a tutorial or time lapse on the keep! :)
3
02/10/2020 4:27 pm
Level 1 : New Miner
J0NIB0NI
J0NIB0NI's Avatar
I downloaded it and there are many blocks missing... any suggestions?
1
02/10/2020 5:54 pm
Level 61 : High Grandmaster Architect
COLFETTERS
COLFETTERS's Avatar
Make sure you're using the conquest texture pack and in Minecraft version 1.12.2.
2
08/20/2018 8:49 am
Level 1 : New Miner
RedStar111
RedStar111's Avatar
Hi! I want to ask, is it possible to use this map freely on my RPG project for passage?
1
08/20/2018 11:06 am
Level 61 : High Grandmaster Architect
COLFETTERS
COLFETTERS's Avatar
It's free to use. If you're using it on a server please make sure that you give credit.

What do you mean by "for passage"?
1
04/22/2018 4:47 am
Level 24 : Expert Architect
DeivisMK1
DeivisMK1's Avatar
The texture pack fits it so well
1
04/22/2018 8:24 am
Level 61 : High Grandmaster Architect
COLFETTERS
COLFETTERS's Avatar
So true
1
04/20/2018 6:38 pm
Level 4 : Apprentice Miner
blagyyy
blagyyy's Avatar
Nice Build!

Just a quick question. Are you still using Conquest and Sildur's Shaders? The connected textures don't seem to work with Sildur's Shaders. (watery effect?)
1
04/20/2018 7:53 pm
Level 61 : High Grandmaster Architect
COLFETTERS
COLFETTERS's Avatar
Hmmmm. Not sure why that's happening. Yes I am still using Sildur's. You may just want to try using another shaderpack. I'm not happy with the sky textures in the recent Sildurs updates (very pixelated). Any suggestions?
1
04/20/2018 8:04 pm
Level 4 : Apprentice Miner
blagyyy
blagyyy's Avatar
Well, it's weird that it's working for you since i'm not the only one with the problem^^

Triliton's Shader look good with conquest but it's a HUGE fps hit for me. Dropping from 70-80 fps to <30 is overkill :D

EDIT: just fixed the "watery" bug. ice and glass reflections caused the problem.
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