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ClashAssassin's Avatar ClashAssassin
Level 43 : Master Button Pusher
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Minecraft party is a four-player game loosely based on Mario PartyTM. This game features more than 10 different shop items, more than 27 four-for-all minigames and more than 5 duel minigames.


Minecraft Version: 1.17.1

Estimated Gameplay Time: 2 hours

Number of Players: 4 (no more or less)



Basic Gameplay


The main objective for players is to earn the greatest number of stars at the end of the game. Stars can be bought using coins whenever the player passes the star seller. With each star purchase, the star seller moves to another random location on the board. From each player’s turn, they have the opportunity to move and earn coins. Players can take their turn by rolling (dropping) the dice and move that corresponding number of spaces. You can roll numbers 1-10 and each number is equally likely. Each spot has a different effect on the game. Such spots can include receiving 3 coins, losing 3 coins, triggering a random event, triggering a duel, random fortunate event, random unfortunate event, opening/closing a path, receiving a movement item, or activating chance time. Coins can be won through minigames or landing on certain board spots. They can be used to buy items from a shop. There are two shops, and you can buy an item by walking past it and selecting the item you want to buy. Items can only be used prior to a roll. These items can be used to help you obtain stars or stop others from obtaining them. In addition to buying a star from the board, players can earn bonus stars by winning the most minigames, triggering the most events, moving the most spaces, or holding the most coins at one time. After all four players’ turns have been completed, a random minigame will occur allowing each player to earn coins by placing in the minigame.

Gamemodes

Currently, there are three different gamemodes that players can play in.


Mini-game Mode


This gamemode allows for players to freely play any of the minigames or duel minigames. No scores are kept in this gamemode, and it can be ended at any time by starting either of the other two gamemodes.


First to Five Stars


The first player to obtain five stars wins the game and the placements are determined at that point. This gamemode includes live updated bonus stars. No two players can have the same bonus star. Players can earn bonus stars as the game goes on and lose them to other players as well. Bonus stars and board stars are both included when determining placement. A special event occurs after a minigame once the first player obtains four stars.


20 Turn Mode


This gamemode is strictly 20 turns. Bonus stars get awarded at the end of the last turn. Multiple players can tie for any of the bonus stars. Both bonus stars and board stars are included when determining placement. A special event occurs at the beginning of the last five turns.


Minigames

Here is a list and brief description of each minigame. (Green=Four for all. Red=Duel)


Dropper: Complete four droppers with randomly generated paths.
Color Trails: Create a trail behind you and avoid stepping on other players’ trails.
Animal Shoot: Shoot animals falling from the sky.
Jungle Parkour: Parkour up to the top through a jungle themed map with a randomly chosen path.
Wide Boat Race: Complete three laps with a boat on ice. Wide track.
Narrow Boat Race: Complete three laps with a boat on ice. Narrow track.
Knockout: Punch players out of the map with knockback enchantments.
Flight Test: Using elytra, fly as far as you can through randomly generated rings.
Hide and Seek: 3 players hide from 1 randomly chosen seeker.
Spleef: Dig ground beneath other players to get them to fall off.
Meat Slap: Tag! Stay tagged for the least amount of total time possible.
Color Chaos: Step on the correct color before the rest of the floor disappears.
Game Theory: Choose one of three options against another player with a payoff matrix to determine total rewards.
Gladiators: All players fight to the death to be the last one standing.
Tedious Tasks: Complete your 8 tasks before the other players do. You can also grief others to slow them down.
Tile Capture: Capture the most land possible by cutting players off. The tile color changes beneath you.
Rainbow Run: Agility test. Move into the correct spot and earn more points the higher up the rainbow you are.
Platforms: Choose one of three platforms to jump on to score points but get nothing if another player chooses the same platform as you.
Runner: The ground disappears as you run over it. Stay in the game the longest.
Enderman’s Enormous Explosion: Parody of Bowser’s Big Blast. Choose a button, but if you choose wrong you blow up.
Horse Race: Race using horses. Complete checkpoints and stay out of the water.
Speed Builders: Copy the 6 randomly chosen designs the fastest.
Gold Rush: Collect gold coming from multiple conveyor belts.
Steve Says: Parody of Simon Says. Do what Steve tells you to do or get eliminated.
Power Towers: Spam mash to build the highest possible tower in 10 seconds.
Boss Battle: All players fight the same boss at once. Deal as much damage as possible to the boss.
Red Light, Green Light: Move during green light. Stop during red light or get set back to the start.
Farming Frenzy: Harvest the most crops in a given time period and be on the lookout for seasonal crops.
Fishing: Catch a fish first.
Minions: Guide your minion horde towards the other player’s horde and eat their army.
Turtle Hockey: Punch a turtle into another player’s goal.
Player Fight: 1v1 Fight using swords and bows.
Ring In The Ring: Tug-of-War ringing a bell.
Don’t Push My Buttons: Press buttons against your opponent to change the wall color to your color.


Special Event
A special event occurs once per game and is meant to add a twist to the game. The player that is currently in last place decides which event gets to happen from two randomly chosen events out of a bank of seven possible. Such special events include: winner take all minigames, five spots changed to chance time, star costs one coin, five star sellers get summoned, double coin rewards/losses for rest of game, double dice for rest of game, spot color swaps.


Other Features

There are a few other features to this map that were not mentioned above.


One feature is the gambling post. The gambler can bet on a minigame by choosing a specific minigame while passing the post. This will increase the reward for whoever gets first place. The gambler pays the most into the pot while forcing everyone to pay a small number of coins into the pot as well. If multiple minigames are being gambled on in one turn, the pot gets bigger, and the selection of the game will be a coin flip.


Another feature is the slot machine. This can be played whenever a player walks down that path. If the player successfully matches three of the items in a row, they win the corresponding prize.


The last feature on the board is the shooting challenge. You can spend 5 coins to play the shooting challenge where you have two arrows to shoot a flying target. If you hit the target with one of your shots, you get a net gain of 10 Coins.



Settings
  • Four players only. No spectators allowed. Spectating is a work in progress.
  • At least one player playing must be operator.
  • Ensure that your server has good connection. Players leaving may affect the game.
  • Minecraft Version 1.17.1
  • Render chunks set to at least 8 chunks
For Youtubers/Streamers

Feel Free to record yourself playing this map in a 20 Turns or a First To 5 Stars game to be featured on our wall of youtubers/streamers. Comment the link to your video.


Important Notes
  • You don’t have to play the game all the way through in one sitting. If you want to pause gameplay, you are only allowed to stop at the beginning of any player’s turn. However, leaving during the middle of a minigame could mess the game up.
  • If a player has connection issues during a minigame, you can drop the slimeball in your inventory which “voids” the current minigame in progress. Placement and scores will be lost, but the next turn will resume.
  • You can cancel the game by dropping the barrier item that you get in your inventory during the board phase and clicking the message in chat. Only operators can cancel a game in progress.
  • The last action you can do is skip any player’s turn. Only operators are allowed to do so. This is only meant to be used if players are stuck for any reason.

Need someone to play with? No Problem. We got you!


Feel free to join the Minecraft Party discord server here, where you can play with other people. In addition, you can give direct feedback to the developers and get your head on the wall in the starting lobby. We usually playtest the map once a week. Non-developers and people who have played the map the least number of times take priority over other playtesters. We are also in the process of developing Minecraft Party 2. You can also join the discord if you want to be a Minecraft Party 2 playtester. We should begin playtests for Minecraft Party 2 shortly.

Need a server set up? Try StickyPiston to play Minecraft Party for free with a server already set up here.
CreditClashAssassin, Loominardy, devini15
Progress100% complete
Tags

4 Update Logs

Update 1.0.4 : by ClashAssassin 07/15/2023 2:49:37 pmJul 15th, 2023

+Added message in chat at the beginning of each player's turn that tells what items they have

*Changed the spaces left in the action bar to show for all players

-Fixed Spleef and Color Trails Arena getting combined
-Reroll token works properly
-Fixed a few incorrect item descriptions
-Fixed an issue where players sometimes couldn't traverse across the bridge on the board
-Sometimes, gold blocks would linger on the board after cancelling a game
-Players can't double dip on the coin shower when using a reroll token
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1
03/27/2023 1:00 pm
Level 47 : Master Pokemon
Pokemoon100
Pokemoon100's Avatar
Please update this to 1.19.x
1
01/16/2023 7:44 pm
Level 4 : Apprentice Explorer
JohnGlacious
JohnGlacious's Avatar
So I played this map with others and it came down with some problems. The first problem was that no one was assigned colors inside of the map itself. Secondly we also didn't get teleported to the right positions onto the map itself. Not sure what we did wrong here...
1
01/16/2023 10:03 pm
Level 43 : Master Button Pusher
ClashAssassin
ClashAssassin's Avatar
Could you elaborate on the color issue? You should get assigned your player color after you roll to see who goes first. The world spawn should be set at the hub. If that doesn't work, do /function mcp:returntohub. Also can you elaborate what you mean by "we didn't get teleported to the right positions"?
1
01/17/2023 8:11 am
Level 4 : Apprentice Explorer
JohnGlacious
JohnGlacious's Avatar
Oh we're supposed to roll in order to see what colors we get?We assumed the game was broken since none of us got a color before we all rolled so we moved on. Will try to grab them again and have that explained. Very used to how Super Voxel Party, Makers Party, & previous Mario Party in Minecraft games handled their system in where all the colors were assigned before you started, so we all assumed that's how it worked. It usually also teleports us to a starting position when we get our colors, hence why we also assumed we didn't get teleported to the right positions.
2
01/17/2023 5:47 pm
Level 43 : Master Button Pusher
ClashAssassin
ClashAssassin's Avatar
It should tell you in chat that the players need to roll to see who goes first. The turn order is determined by who rolls the highest. In every Mario Party game that I've played, this is how it works. Not to sound rude here, but did you read the instructions at the start of the game? The players are intended to be above the map while not taking their turn. This is our way of spectating the game. We chose this over having players fly around in spectator mode because players can read the guidebook and do other things while not taking their turn. We would rather have this than only being able to read the guidebook during your turn because that adds an unnecessary feeling of being rushed. Me and a few friends played Super Voxel Party once and we weren't able to read the guidebook while not taking our turn. This is just one of the many critiques I have of that map(I have mixed feelings about it).

I should mention that our implementation is a bit different than a traditional Mario Party game(minigames generally take longer to play, there are more spots types, and some of our board events are unique, and more) so just a heads up.


I as well as the rest of the developers would appreciate if you went back and finished playing(you may have to cancel your current game) and we would also appreciate any kind of feedback that you have.
2
01/18/2023 6:23 pm
Level 4 : Apprentice Explorer
JohnGlacious
JohnGlacious's Avatar
No we didn't read the instructions at the start as stated earlier, we assumed that it would play like a usual Mario Party experience. The group of friends and I like to be able to just get up and go when we play game type maps such as this since it's easier to be able to get in and play without needing much time to read up on things. We tend to go back to stuff like Sprint Racer, Gladiator Games, Hielke Parkour Maps, etc. because of how simple we find them without needing to read too much. Super Voxel Party definitely has some issues like having to rely on the honor system for spaces but it was another experience buddies and I were able to just go in and play without much worry in terms of reading up on things or messing around.

As for that spectator option it works, but it also can feel a bit too limiting on players since there are gonna be those that like to explore around the map you're on. Of course at the same time with spectators, have to limit where they go and such otherwise while not being able to have your hotbar accessed so there's always going to be a tossup on whether you prefer one side or the other.

I should be going back to playing it today because of a curious eye and knowing that we didn't know the proper start to the game. Will definitely give some feedback.
1
01/18/2023 9:30 pmhistory
Level 4 : Apprentice Explorer
JohnGlacious
JohnGlacious's Avatar
Alright so ended up replaying today. Have a few things to say gathered together with others. One of them being Strongis13, creator of Frozen Crag; LazyBrush, one of the the people who help with Hielke's Parkour maps & has made his own parkour maps with EELAA; and CosmicCortex, a dude who takes his time gathering Minecraft mapmakers together to make big project maps, his first project being Project Run.

1) Hide and seek should tell people that the seeker will have an elytra. We also think the timer should be shorten given there's only 4 players and so many hiding spots (instead of 4 minutes, decreased down to 2 minutes & 30 seconds).

2) Gladiators uses 1.8 PvP combat and the only way that is indicated is if you're hovering in your inventory. We recommend either changing the main weapon to something that doesn't deal as much damage (like a custom hoe called a Scythe that does 3-4 damage) if you plan to keep it 1.8, or changing it to be 1.9 combat. (We much prefer 1.9 combat personally, much more fun)

3) In Runner there should be more of a countdown (3 seconds -> 5 seconds) before the game starts since you can instantly die if you're still not fully loaded in (even when you're teleported client sometimes doesn't register the game unless there's a visual in front of you like the number count down).

Asides from that we had a moderately okay time. We definitely prefer Super Voxel Party thanks to how fast the minigames are on it, the amount of map variety, the ease of how it is to play it, it being updated to the latest version, and how it's in Datapacks instead of Command Blocks (faster load times with Datapacks). Last one is more of a personal thing thanks to how maps have been progressing over the years.

Edit: Don't want to be taken the wrong way that this is a bad map. There's definitely a lot of promise and despite how crude it can be, we still had our laughs and fun moments within the game itself. I'm probably gonna play this again with the SVP creators since they seem to be interested in taking a look at the map themselves as well.
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