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ClashAssassin's Avatar ClashAssassin
Level 43 : Master Button Pusher
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Minecraft Party 2 is a four-player game loosely based on Mario Party. This game features over 65 minigames of which include:

25 4-For-All Minigames
10 2v2s
12 1v3s
6 Battle Minigames
5 Coin Minigames
12 Duel Minigames

Minecraft Party 2 also includes 18 different usable items and 5 unique boards to play on.

Estimated Standard Gameplay Time: 2 hours (but can vary depending on settings chosen).


Number of Players: 4 (no more or less). Additional spectators are allowed.


Basic Gameplay


The main objective for players is to earn the greatest number of stars at the end of the game. Players who are tied in Stars will have their placements determined by Coins. Stars can be bought using coins whenever the player passes the star seller. With each star purchase, the star seller moves to another random location on the board. From each player’s turn, they have the opportunity to move and earn coins. Players can take their turn by rolling (dropping) the dice and move that corresponding number of spaces. The dice rolls a random number 1-10. Each spot has a different effect on the game. Such spots can include receiving 3 coins, losing 3 coins, triggering a random coin event, triggering a duel, triggering a battle minigame, random fortunate event, random unfortunate event, a board/spot specific event, receiving a movement or trap item, or activating chance time. Coins can be used to buy stars or items from a shop. You can buy an item by walking past it and selecting the item you want to buy. Items can only be used prior to a roll. These items can be used to help you obtain stars or stop others from obtaining them. In addition to buying a star from the board, players can earn bonus stars by winning the most minigames, triggering the most events, moving the most spaces, or holding the most coins at one time. After all four players have taken their turn, a random minigame will occur allowing each player to earn coins by placing in the minigame.



Gamemodes

Currently, there are four gamemodes that players can play in.


Quick Play Mode


This gamemode allows for players to freely play any of the minigames. No scores are kept in this gamemode, and it can be ended at any time by starting a game in another gamemode. For duels and team-based minigames, players have the option to set the teams and players up as they wish or randomize the roles.


Turn Mode


This gamemode is strictly a specific number of turns (depending on settings). Bonus stars get awarded at the end of the last turn. Multiple players can tie for any of the bonus stars. Both bonus stars and board stars are included when determining placement. A special event occurs at the beginning of the last five turns.


Star Race Mode


The first player to obtain a specific number of stars (depending on settings) wins the game and the placements are determined at that point. This gamemode includes live updated bonus stars. No two players can hold the same bonus star at the same time. Players can earn bonus stars as the game goes on and lose them to other players as well. Bonus stars and board stars are both included when determining placement. A special event occurs after a minigame once the first player obtains one less star than the number required to win.


Grand Prix Mode


This gamemode is back-to-back minigames. You win coins for placing in minigames based on the default coin distribution. There are 30 minigames that will be played which include a diverse selection of minigame types. The minigames come in cycles of 5 in this order: 4 For all, 2v2, 1v3, Duel, and then finally a modified 4 player minigame. Modified 4 player minigames change the coin distribution and allow for coin minigames and battle minigames to be played. The teams are set up so that each setup for 1v3s, 2v2s, and duels will occur at least once. There are no stars nor board play in this gamemode. Earn the most coins to win!


Doubles Mode [​New]


This gamemode will allow four players to compete in two teams of two. Coins and stars are shared amongst teammates. 1v3 minigames are disabled and 2v2 minigames always occur with the same team combination. This gamemode can be played in either Star Race mode or Turn Mode.


Boards

Center Park


Center park is a board that takes place in a city surrounding an urban park. In this city, players travel on the right side of the road. When entering an intersection, there are always two exits available (with the exception of the park entrances which are always available). Right away, the East and West exits at every intersection are open. When a player lands on a magenta spot these exits close and the North and South exits open. The exit states swap every time a player lands on a magenta spot. This board includes two star sellers because of the high number of spaces. The custom bonus star is the “Ticket Star”. You can buy tickets from the Ticket Masters at the casinos on the corners of the map. At the end of the game, one random player's ticket is drawn and that player receives the Ticket Star.


Floating Islands


The floating islands is a board that revolves around quests. Players can go on quests and collect items for rewards. The custom bonus star for this board goes to the first player to complete the most laps around the board. There are teleporters around the map that players can use to complete laps faster or reach a specific place faster. This board has various ways to move around. Magenta spots will trigger a player spot scramble. There is lots of strategy in this board when it comes to moving around. Overall, this is a more advanced board that has original concepts not found in traditional Mario Party boards.


Port Town


A more classic-style Mario Party board that uses 2x2 spaces instead of 3x3. The general movement is in a clockwise square. There are three shops on the board each with 8 item slots. This board’s main feature is Bew’s ship which is a way to steal coins from opponent’s when passed or steal a star at a cost of 40 coins. Magenta spots can teleport you to a random spot or make you take a tumble or disable the ship for two turns. The custom bonus star, the “Coin Stealer Star”, is awarded to the player that steals the most coins throughout the game. This includes stealing through Bew, coin thief, or coin snatcher. Overall, this board is more beginner friendly and similar to what you’d expect in Mario Party

Lost City

In this board the star seller is static and offers up to 3 stars at a time. There is a 6 turn day and night cycle. During the day, the stars cost 20 coins. During the night, the star cost can vary from 5, 10, 20, 30, or 40 coins. You can also receive free items by passing certain spaces. The board is designed such that item spaces and board events are mostly on the outside whereas the star seller is in the middle. This board also has three passable board events: Rick's key shop, guardian boss fight, and Hardini's star duplication trick. Magenta spots open or close paths. The custom bonus star goes to the player who used the most items. Overall, this board is meant to be better for shorter games compared to other boards as players can earn lots of stars in a short amount of time. However, this board can be exciting in long games too!


Candyland

Candyland puts players in a world full of treats where they need to make it to the star seller at the end of the path. The star seller remains in one spot for the whole game. This board has two main paths that lead to the star seller at the end. One is a shorter path. The other is a longer path that includes two board events. The board events include memorizing a path and finding a spot in a gingerbread basement. The bonus star for this board is the shopping star which is awarded to the player that spends the most coins on items. This is another typical Minecraft Party board but without the worries of losing a star because someone snipes it from you


Minigames

Here is a list and brief description of each minigame. (Green=Four for all, Blue=2v2, Orange=1v3, Gray=Battle minigame, Yellow=Coin Minigame, Red=Duel)


Dropper: Fall down through randomly generated rings from the world height limit to the bottom of the world.
Monster Shoot: Shoot monsters falling from the sky each worth different points.
Abandoned Cave Parkour: Parkour through 15 checkpoints in an abandoned cave with a randomly chosen path.
Boat Race: Complete two or three laps through an ice and water course on a boat. Six different paths possible.
Knockout: Punch players out of the map with knockback enchantments.
Sky Fly: Using elytra, fly as far as you can through randomly generated rings.
Spleef: Dig ground beneath other players to get them to fall off.
Meat Slap: Tag! Stay tagged for the least amount of total time possible.
Gladiators: All players fight to the death to be the last one standing.
Tedious tasks: Complete your 8 tasks before the other players do. You can also grief others to slow them down.
Tile Capture: Capture the most land possible by cutting players off. The tile color changes beneath you.
Rainbow Run: Agility test. Move into the correct spot and earn more points the higher up the rainbow you are.
Platforms: Choose one of three platforms to jump on to score points but get nothing if another player chooses the same platform as you.
Runner: The ground disappears as you run over it. Stay in the game the longest.
Horse Race: Race using horses. Complete checkpoints and stay out of the water.
Speed Builders: Copy the 4 randomly chosen designs the fastest.
Steve Says: Parody of Simon Says. Do what Steve tells you to do or get eliminated.
Power Towers (coming soon): Spam mash to build the highest possible tower in 10 seconds.
Red Light, Green Light (coming soon): Move during green light. Stop during red light or get set back to the start.
Farming Frenzy: Harvest the most crops in a given time period and be on the lookout for seasonal crops.
Port Priority: Scavenge for three items across the map in order.
Match Me Not (coming soon): Select a unique item from the other players to advance yourself.
Rocket Launch: Fly the farthest distance with an elytra and a single rocket.
Memory Lane: Memorize a canvas of 15 blocks and place the blocks in the correct spot as the original.
Pearl Hurl: Ender pearl obstacle course in the end.
Take Flight: Elytra rocket racing.
Whack-A-Mob: Just like whack-a-mole but with Minecraft monsters.
One Shot Wonder: You get one arrow that instantly kills. Rack up the most kills to win


Prison Pals: Five stages of cooperative puzzles
Rock, Paper, Scissors, Chase: Choose rock, paper, or scissors against your opponents, and be prepared to chase or run.
Tanks: 2v2 brawl with one player on top as shooter and the other player on bottom in a boat with melee.
Capture The Flag: PvP game where you must bring the opponent’s flag to your side first.
Mine And Kill: Search for your opponents in a small box of stone and kill them.
Team Hockey: Work with your teammate to score two goals while dealing with multiple turtles (pucks).
Maze Navigator: You and your teammate must find an orb in the randomly generated maze and then meet together.
Bombs Away!: Throw TNT at your opponents’ island
Labyrinth: Top player guides bottom player through randomly generated maze by rotating sections while bottom player must collect two pieces of gold.
Snow Wars: Snowball combat.
Boom Carts (coming soon): Redirect explosive minecarts towards your opponents but avoid being hit yourself.


Hide and Seek: 1 player hides from 3 randomly chosen seekers.
Game Theory: Choose one of three options against another player with a payoff matrix to determine total rewards.
Gold Rush: Collect gold coming from multiple conveyor belts. Team of three collects “scrappy seconds”.
Boss Brawl: One player plays as the Electro-Skeleton boss and tries to fend off attackers.
Block Buster: Team of three disguise as blocks and try to hide from the seeker.
Pac Cube: Pac Man in Minecraft! But with a few twists.
Ghost Hunt: Invisible Ghosts try to haunt the villagers while the ghost hunter defends the village.
Treetop Hop: Player on the trees shoots from a crossbow against players on ground.
Slime Time: Slime team tries to catch the runner before the time ends.
In The Zone: Each team tries to capture the zone by standing in it and knocking each other away from it.
Eggcellence: Each team tries to organize a chest full of eggs the fastest.
Dripstone Dance: 1 player avoids falling dripstone shot down by team of three
Ghast Blast (coming soon): One player vs. three ghasts that try to shoot each other down.


Minions: Guide your minion horde towards the other player’s horde and eat their army.
Turtle Hockey: Punch a turtle into another player’s goal.
Fight Fight Fight!: 1v1 Fight using swords and bows.
Ring In The Ring: Tug-of-War ringing a bell.
Don’t Push My Buttons: Press buttons against your opponent to change the wall color to your color.
Go Fish!: Catch a fish first.
Bridge Crossing: Enter your opponent’s hole on their sky island while defending your island.
Pig Pushers: Push your pig to the barn first.
Balance Beam: Move across the skinny beam without falling off.
Button Search: Hide a button from your opponent, then search for your opponent’s button that they hid from you.
Betris: Tetris, but in Minecraft.
Deuce: Beach Volleyball minigame where you keep playing until someone is ahead by two points.


Color Chaos: Step on the correct color before the rest of the floor disappears.
Color Trails: Create a trail behind you and avoid stepping on other players’ trails.
Boss Battle: All players fight the same boss at once. Deal as much damage as possible to the boss.
Musical Minecarts: Get in a minecart fast once the music stops.
Hole In The Wall: Walls with holes come at you from four directions and you must fit yourself inside the holes to avoid getting pushed off.
Dragon Doom: Survive the longest on sky islands from dragons that wreck havoc.
EEE (coming soon to be named later): Parody of Bowser’s Big Blast. Choose a button but if you choose wrong you blow up.


Mineshaft Madness: Mine ores to earn points but do so quickly as the lava rises.
Market Mayhem: Find items around the map and use those to trade for coins.
Tunnel o’ Fun: Collect coins as you levitate through a tunnel with the other players.
Creeper Catchers: Chase creepers into your hole to earn coins.
Hungry Hungry Humans: Capture as many animals as possible in your moat using a fishing rod.
Bat Blast (coming soon): Hit as many bats as possible to earn coins.


Special Events
A special event occurs once per game and is meant to add a twist to the game. The player that is currently in last place decides which event gets to happen from two randomly chosen events out of a bank of seven possible. Such special events include five random spots changing to chance time, star costs one coin, five star sellers get summoned, double coin rewards/losses for rest of game, big dice, spot color swaps.




Settings

-Four players only. Spectators are allowed, but there are potential bugs with spectating that have not been worked out yet. If a spectator wants to join, they must join after a player clicks the “start game” sign in the starting lobby.

-At least one player playing should be operator. This is to make sure that players can skip a minigame, swap out players, or cancel a minigame in progress. This is recommended but not required to play.

-Ensure that your server has good connection. Players leaving may affect the game.

-Minecraft Version 1.20 (or 1.20.1)

-Render chunks set to at least 8 chunks



Important Notes

-You don’t have to play the game all the way through in one sitting. If you want to pause gameplay, you are only allowed to stop at the beginning of any player’s turn. However, leaving during the middle of a minigame could mess the game up.

-If a player has connection issues during a minigame, you can drop the slimeball in your inventory which “voids” the current minigame in progress. When you void the minigame, you have the option to replay the minigame, skip the minigame, or reroll the minigame. Placement and scores will be lost, but the next turn will resume.

-You can cancel the game by dropping the barrier item that you get in your inventory during the board phase and clicking the message in chat. Only operators can cancel a game in progress.

-The last action you can do is skip any player’s turn. Only operators are allowed to do so. This is only meant to be used if players are stuck for any reason.

-If any player needs to be swapped out with another player, then an operator can run the command '/function mcp:swap_out_players' which will save all the player data to the player in adventure mode that is joining the game. The player that is leaving the game must be offline for the function to work.


Need someone to play with? No Problem. We got you!

Feel free to join the Minecraft Party discord server here where you can play with other people. In addition, you can give direct feedback to the developers and get your head on the wall in the starting lobby. We usually playtest the map once a week. Non-developers and people who have played the map the least number of times take priority over other playtesters. We have plans to continue developing the map including adding more minigames and gamemodes.

Need a server set up? Try StickyPiston for free to play Minecraft Party 2 with a server already set up here.
CreditClashAssassin, Loominardy, devini15, DewSixtyFour, KingNothing27
Progress100% complete
Tags

4 Update Logs

Update Beta 2.2 : by ClashAssassin 10/01/2023 2:30:33 pmOct 1st, 2023

Lots o' stuff added!

Added

+NEW BOARD: Candyland
+NEW GAMEMODE: Doubles Mode
+New 1v3 minigame added: Dripstone Dance
+New 4 For All minigame: One Shot Wonder
+Elder guardian boss fight now shows player health
+Some drowned ride dolphins in ender guardian fight
+Skip cutscene signs for Lost City
+Battle minigame coin roulette (to help people better understand how the game decides the coin wager)
+Lighthouse on Port Town Board where players can steal coins
+Floating Islands board now has islands with more depth
+Elimination messages in Spleef
+Shop NPCs for Floating Islands
+Failsafe for if a player disconnects during a battle minigame
+Center Park dialogue when approaching a shop or board event
+More light in Center Park victory room
+Added various playtesters to audience
+Title above center of Lost City displaying star cost
+Phantoms in Dragon Doom
+Damage dealt to Ender Mutant now displays in chat after game is over
+Floating islands victory room audience
+/trigger Spectate option
+Trap overwriting setting

Changes

*Boat Race now uses rafts without chests
*Boat Race renamed to Raft Racers
*Anti-cheat prevention in Hardini's box challenge
*Labyrinth traps no longer activate if both bottom players are in the same cubby
*Black space land sound is quieter
*Board effects are now optimized (not running every tick)
*Got rid of fire and magma blocks (now ancient debris) in Knockout
*Stage 3 in Prison Pals now asks players to copy a design instead of mirror it
*End portal in Port Town is now a whirlpool
*Extended hallway for 1v3s
*Clarified that the starting coins are PER PLAYER in the settings room
*First To Stars mode now called Star Race Mode
*Ghost mode now evades coin thief and traps
*Center Park main star sellers no longer spawn in the same loop
*Swapped themes of battle/duel cutscene rooms
*More warped blocks on ground in Lost City
*Tile Capture auto ends when all tiles are captured
*Changed ghost mode activating sound
*Players keep hats during minigame cutscene
*Added wall on Horse Race path that goes around fortress so it's more clear where to go
*Give players a few seconds of resistance at start of guardian boss fight
*Removed death messages from players in Take Flight
*Disabled fall damage in Pearl Hurl
*Made upper path more clear with arrow signs in Pearl Hurl
*Took away yellow event where other players/teams lose coins if there are no coins to be lost
*Players can now wager up to all of a player's coins if it is less than the next tier wager
*Players tie in color chaos if they fall on the same round
*More light in Rainbow Run
*Pearl Hurl Cave path more smoothed out
*Changed the items that players need to look for in Port Priority
*Players must discard an item if they have too many when landing on an orange space

Fixed

-Dice was not killed when game was canceled
-Players could see Rick's chest shop items in spectator
-Punctuation error in Gladiators instructions
-Team Hockey would get soft locked if the first two turtles were scored at the same time
-Mismatched titles for yellow spaces
-Shops above board did not clear when closed
-Removed two cobwebs in Block Buster that could be used to exploit the game
-Players were able to drop meat in Meat Slap
-Troll toll fee did not update when swapping players
-Glowing was not given to single use star sellers
-Hole in Port Town
-Turn player had an extra dice when activating twice/thrice dice then viewing the board
-Players swapping board spots would not always work in chance time
-Floating Islands well had a few misplaced blocks
-Fixed various quest dialogue typos
-Dropper did not generate inwards after a ring was generated on the edge
-Extra lava after Mineshaft Madness was played
-World spawn not set properly (now is set in the hub tick)
-Premature activation for Hardini's challenge
-Exiting Hardini's challenge was slightly too difficult
-Spectators got a task score in Tedious Tasks
-Grammar error when nobody is eligible for a duel
-Teleported armor stands away if player views board on the beacon in a floating islands teleporter
-Players sometimes were able to die in turtle hockey
-Players could get stuck in a hole in the starting hub
-Draw podiums were not put up in the theater
-Bonus stars were displayed in the chat in Star Race Mode that were turned off
-Players in spectator mode get teleported back to center of board if they fly too far away
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1
09/11/2023 6:31 am
Level 1 : New Miner
Hashir8181
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reported.
1
09/13/2023 4:39 pm
Level 43 : Master Button Pusher
ClashAssassin
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for what?
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