Published Jun 6th, 2014, 6/6/14 12:10 pm
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Molag-Mar is the unoffical Canton of house Dagoth, their actual Canton in the city is left mostly abandoned.
The Canton has a opened air slave market on top, three diferent floors, a blacksmith, archives, vault, slave pens, temple, a temple to Dagoth Ur, family tombs, The Open Coffin Inn, and sewers, moon sugar farm. On the island conecting to Molag-Mar are three cave, one used by smugglers. Finally three docks used by the local slavers. There is also Bal Ur a daedric ruin made for the Daedric Prince Molag Bal some people say that strange rituals happen in Bal Ur and the citizens of Molag-Mar are behind them.
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The Canton has a opened air slave market on top, three diferent floors, a blacksmith, archives, vault, slave pens, temple, a temple to Dagoth Ur, family tombs, The Open Coffin Inn, and sewers, moon sugar farm. On the island conecting to Molag-Mar are three cave, one used by smugglers. Finally three docks used by the local slavers. There is also Bal Ur a daedric ruin made for the Daedric Prince Molag Bal some people say that strange rituals happen in Bal Ur and the citizens of Molag-Mar are behind them.
If you like this please leave a diamond and comment.
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The deadric shrine looks as the should do with darkred/black colours. Nice additions of the offering/altar scene. The interior with the wooden shelter structure looks how I remember from the game or highly.
The ships looks simple but good. Is the one with the blue accents on the sails supposed the sail away or to stay? Maybe adding a little crane for the cages to change from land to ship.
The canton looks good. The top with the slave market and stuff. The interior is nicely done especially the sewers. Mine were much larger but this fits better the actual look including with the metal rosters.
What helps with the builds of yours is the succesfully mixed texturepacks.
The only thing I look strange upon is the jungle biome but that's small detail.
The ship with the blue accents is sailing away it just picked up its cargo. I thought about adding a crane, but the people of Molag-Mar felt that they did not need a crane when they can just use the slave to move cargo. I don't get to build in jungles to much and I thought this would look good overgrown and uncontrollable much like the people who live there.
Ah well, I still need to go further with my own Morrowind islands, including the damn shrine. This time I think you made it perfect the style.
Shame that these builds doesn't get anymore attention.
If you want I can put up a schematic of the daedric shrine, so you can get a closer look. It won't look the same because of the texture pack, but at least you could get a good idea on where to place blocks.
I did find you through the search funtions while I was looking for how other people did some Morrowind styles.
As long you like the building of it keep building I would say.