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ToDo: Give hearts to reds for PvP kills.
Notes:
- To start each session, click the text in the book. They must be done in order!
- To get the books run, `function secret:session-start`
- To gift a heart to the nearest player, run `function secret:gift`. Limited to one per session!
Thanks to @cubage for building the Secret Keeper!
Notes:
- To start each session, click the text in the book. They must be done in order!
- To get the books run, `function secret:session-start`
- To gift a heart to the nearest player, run `function secret:gift`. Limited to one per session!
The Secret
- Players can earn hearts by completing their secret for the session.
- Players can gain up to 10 hearts by finishing their secret and turning it into the Secret Keeper.
- If the player redeems their secret their hearts will fill to 30, after they fill to 30 they will receive items instead of hearts until they get to 10 things given.
- Players can decide to receive a harder secret and receive up to 20 hearts upon completion. However, if they fail this harder secret, the player loses 10 hearts. (The player cannot reroll their task if they have already failed.)
- If they tell any player what their task is, they lose instantly, unless the secret specifies that it may be shared under a certain condition. If the task is a hard task, they also lose 10 hearts.
- Once a player completes their task, this rule no longer applies to them. (They must press the "Success" button and get their rewards first.) - Yellow lives are able to guess a player's secret once for each player. If they manage to guess correctly, that player fails their secret. If they get it wrong, they cannot interrogate that person again for the rest of the session.
- Red lives can no longer attack Yellow or Green lives without any provocation, like in previous seasons, nor do they have the ability to instantly fail someone's secret by guessing it. Instead, they get a task focused on killing or hurting another player, and once that task has been completed, they immediately get a new task. Each task completed will reward them with 5 hearts, and failing to complete a task by the end of the session does not constitute a fail, but the task gets replaced at the start of the next session.
Health
- Like in 3rd Life, players get 3 lives each.
- Players begin with 30 hearts, and cannot regenerate health by traditional means.
- Once per session, players can "Gift" a free heart that is not taken from their heart total to any other player of their choice. This extra heart can put the player above 30 hearts. There is no other way to exchange hearts between players.
- Players can still receive extra hearts from golden apples during the period of the absorption effect.
- Red names can receive up to 10 hearts by killing another player (5 per kill)
- Red names lose 2 hearts when they fail a task
Lives
- Unlike the previous season, only Red lives can intentionally kill other players.
- Upon dying, players respawn on their next life with 30 full hearts.
- There is no boogeyman this season.
- Keep Inventory is also on, so if someone dies, they keep their inventory and XP.
Drops
- All hostile mobs have a chance to drop their egg. These eggs can also be obtained by completing secrets.
- Though you can make spawners for most any hostile mob using the new crafting recipe (shown below), creeper spawners are NOT allowed due to op gunpowder farming.
Crafting
- A new crafting recipe was added for spawners. This recipe includes 8 iron bars equally distributed across the crafting grid excluding the middle, like how one would make a chest with wood.
- Creeper spawners are not allowed.
Thanks to @cubage for building the Secret Keeper!
Progress | 95% complete |
Tags |
20 Update Logs
Update #20 : by Kirbycope 01/21/2024 2:00:59 pmJan 21st
Fewer Books. You now have to run `function secret:session-start` to get all the written books with the session triggers.
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